Corrected formatting in MyChar.cpp
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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4998dfa008
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66a4805ceb
1 changed files with 54 additions and 54 deletions
106
src/MyChar.cpp
106
src/MyChar.cpp
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@ -112,7 +112,7 @@ void AnimationMyChar(bool bKey)
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if (gMC.ani_no > 4 || gMC.ani_no < 1)
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gMC.ani_no = 1;
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}
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else if ( gKey & gKeyUp && bKey )
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else if (gKey & gKeyUp && bKey)
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{
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if (gMC.cond & 4)
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PlaySoundObject(24, 1);
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@ -137,7 +137,7 @@ void AnimationMyChar(bool bKey)
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{
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gMC.ani_no = 10;
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}
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else if ( gMC.ym <= 0 )
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else if (gMC.ym <= 0)
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{
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gMC.ani_no = 3;
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}
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@ -165,7 +165,7 @@ void PutMyChar(int fx, int fy)
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{
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if ((gMC.cond & 0x80) && !(gMC.cond & 2))
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{
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//Draw weapon
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// Draw weapon
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gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 13);
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gMC.rect_arms.right = gMC.rect_arms.left + 24;
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gMC.rect_arms.top = 96 * (gArmsData[gSelectedArms].code / 13);
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@ -215,7 +215,7 @@ void PutMyChar(int fx, int fy)
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if (!((gMC.shock >> 1) & 1))
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{
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//Draw player
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// Draw player
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RECT rect = gMC.rect;
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if (gMC.equip & 0x40)
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{
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@ -225,7 +225,7 @@ void PutMyChar(int fx, int fy)
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PutBitmap3(&grcGame, (gMC.x - gMC.view.left) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200, &rect, SURFACE_ID_MY_CHAR);
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//Draw airtank
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// Draw airtank
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RECT rcBubble[2] = {
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{56, 96, 80, 120},
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{80, 96, 104, 120},
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@ -244,7 +244,7 @@ void ActMyChar_Normal(bool bKey)
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{
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if (!(gMC.cond & 2))
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{
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//Get speeds and accelerations
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// Get speeds and accelerations
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int max_dash;
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int gravity1;
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int gravity2;
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@ -274,17 +274,17 @@ void ActMyChar_Normal(bool bKey)
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resist = 0x33;
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}
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//Don't create "?" effect
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// Don't create "?" effect
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gMC.ques = 0;
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//If can't control player, stop boosting
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// If can't control player, stop boosting
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if (!bKey)
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gMC.boost_sw = 0;
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//Movement on the ground
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// Movement on the ground
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if (gMC.flag & 8 || gMC.flag & 0x10 || gMC.flag & 0x20)
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{
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//Stop boosting and refuel
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// Stop boosting and refuel
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gMC.boost_sw = 0;
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if (gMC.equip & 1)
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@ -300,7 +300,7 @@ void ActMyChar_Normal(bool bKey)
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gMC.boost_cnt = 0;
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}
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//Move in direction held
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// Move in direction held
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if (bKey)
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{
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if (gKeyTrg != gKeyDown || gKey != gKeyDown || (gMC.cond & 1) || g_GameFlags & 4)
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@ -325,7 +325,7 @@ void ActMyChar_Normal(bool bKey)
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}
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}
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//Friction
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// Friction
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if (!(gMC.cond & 0x20))
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{
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if (gMC.xm < 0)
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@ -346,12 +346,12 @@ void ActMyChar_Normal(bool bKey)
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}
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else
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{
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//Start boosting
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// Start boosting
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if (bKey)
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{
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if (gMC.equip & 0x21 && gKeyTrg & gKeyJump && gMC.boost_cnt)
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{
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//Booster 0.8
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// Booster 0.8
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if (gMC.equip & 1)
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{
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gMC.boost_sw = 1;
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@ -359,7 +359,7 @@ void ActMyChar_Normal(bool bKey)
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gMC.ym /= 2;
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}
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//Booster 2.0
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// Booster 2.0
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if (gMC.equip & 0x20)
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{
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if (gKey & gKeyUp)
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@ -368,19 +368,19 @@ void ActMyChar_Normal(bool bKey)
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gMC.xm = 0;
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gMC.ym = -0x5FF;
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}
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else if ( gKey & gKeyLeft )
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else if (gKey & gKeyLeft)
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{
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gMC.boost_sw = 1;
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gMC.ym = 0;
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gMC.xm = -0x5FF;
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}
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else if ( gKey & gKeyRight )
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else if (gKey & gKeyRight)
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{
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gMC.boost_sw = 1;
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gMC.ym = 0;
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gMC.xm = 0x5FF;
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}
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else if ( gKey & gKeyDown )
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else if (gKey & gKeyDown)
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{
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gMC.boost_sw = 3;
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gMC.xm = 0;
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@ -395,19 +395,19 @@ void ActMyChar_Normal(bool bKey)
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}
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}
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//Move left and right
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if ( gKey & gKeyLeft && gMC.xm > -max_dash )
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// Move left and right
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if (gKey & gKeyLeft && gMC.xm > -max_dash)
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gMC.xm -= dash2;
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if ( gKey & gKeyRight && gMC.xm < max_dash )
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if (gKey & gKeyRight && gMC.xm < max_dash)
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gMC.xm += dash2;
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if ( gKey & gKeyLeft )
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if (gKey & gKeyLeft)
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gMC.direct = 0;
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if ( gKey & gKeyRight )
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if (gKey & gKeyRight)
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gMC.direct = 2;
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}
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//Slow down when stopped boosting (Booster 2.0)
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// Slow down when stopped boosting (Booster 2.0)
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if (gMC.equip & 0x20 && gMC.boost_sw && (!(gKey & gKeyJump) || !gMC.boost_cnt))
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{
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if (gMC.boost_sw == 1)
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@ -416,15 +416,15 @@ void ActMyChar_Normal(bool bKey)
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gMC.ym /= 2;
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}
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//Stop boosting
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// Stop boosting
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if (!gMC.boost_cnt || !(gKey & gKeyJump))
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gMC.boost_sw = 0;
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}
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//Jumping
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if ( bKey )
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// Jumping
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if (bKey)
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{
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//Look up and down
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// Look up and down
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gMC.up = (gKey & gKeyUp) != 0;
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gMC.down = gKey & gKeyDown && !(gMC.flag & 8);
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@ -437,15 +437,15 @@ void ActMyChar_Normal(bool bKey)
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}
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}
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//Stop interacting when moved
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// Stop interacting when moved
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if (bKey && (gKeyShot | gKeyJump | gKeyUp | gKeyRight | gKeyLeft) & gKey)
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gMC.cond &= ~1;
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//Booster losing fuel
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// Booster losing fuel
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if (gMC.boost_sw && gMC.boost_cnt)
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--gMC.boost_cnt;
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//Wind / current forces
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// Wind / current forces
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if (gMC.flag & 0x1000)
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gMC.xm -= 0x88;
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if (gMC.flag & 0x2000)
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@ -455,22 +455,22 @@ void ActMyChar_Normal(bool bKey)
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if (gMC.flag & 0x8000)
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gMC.ym += 0x55;
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//Booster 2.0 forces and effects
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// Booster 2.0 forces and effects
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if (gMC.equip & 0x20 && gMC.boost_sw)
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{
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if (gMC.boost_sw == 1)
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{
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//Go up when going into a wall
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// Go up when going into a wall
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if (gMC.flag & 5)
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gMC.ym = -0x100;
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//Move in direction facing
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// Move in direction facing
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if (!gMC.direct)
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gMC.xm -= 0x20;
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if (gMC.direct == 2)
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gMC.xm += 0x20;
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//Boost particles (and sound)
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// Boost particles (and sound)
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if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
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{
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if (!gMC.direct)
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@ -483,10 +483,10 @@ void ActMyChar_Normal(bool bKey)
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}
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else if (gMC.boost_sw == 2)
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{
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//Move upwards
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// Move upwards
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gMC.ym -= 0x20;
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//Boost particles (and sound)
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// Boost particles (and sound)
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if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
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{
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SetCaret(gMC.x, gMC.y + 0xC00, 7, 3);
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@ -495,20 +495,20 @@ void ActMyChar_Normal(bool bKey)
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}
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else if (gMC.boost_sw == 3 && (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1))
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{
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//Boost particles (and sound)
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// Boost particles (and sound)
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SetCaret(gMC.x, gMC.y - 0xC00, 7, 1);
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PlaySoundObject(113, 1);
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}
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}
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//Upwards wind/current
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// Upwards wind/current
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else if (gMC.flag & 0x2000)
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{
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gMC.ym += gravity1;
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}
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//Booster 0.8
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// Booster 0.8
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else if (gMC.equip & 1 && gMC.boost_sw && gMC.ym > -0x400)
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{
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//Upwards force
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// Upwards force
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gMC.ym -= 0x20;
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if (!(gMC.boost_cnt % 3))
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@ -517,22 +517,22 @@ void ActMyChar_Normal(bool bKey)
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PlaySoundObject(113, 1);
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}
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//Bounce off of ceiling
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// Bounce off of ceiling
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if (gMC.flag & 2)
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gMC.ym = 0x200;
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}
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//Gravity while jump is held
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// Gravity while jump is held
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else if (gMC.ym < 0 && bKey && gKey & gKeyJump)
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{
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gMC.ym += gravity2;
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}
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//Normal gravity
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// Normal gravity
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else
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{
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gMC.ym += gravity1;
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}
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//Keep player on slopes
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// Keep player on slopes
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if (bKey && !(gKeyTrg & gKeyJump))
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{
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if (gMC.flag & 0x10 && gMC.xm < 0)
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@ -547,7 +547,7 @@ void ActMyChar_Normal(bool bKey)
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gMC.ym = 0x400;
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}
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//Limit speed
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// Limit speed
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if (!(gMC.flag & 0x100) || gMC.flag & 0xF000)
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{
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if (gMC.xm < -0x5FF)
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@ -571,7 +571,7 @@ void ActMyChar_Normal(bool bKey)
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gMC.ym = 0x2FF;
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}
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//Water splashing
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// Water splashing
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if (!gMC.sprash && gMC.flag & 0x100)
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{
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int dir;
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@ -604,11 +604,11 @@ void ActMyChar_Normal(bool bKey)
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if (!(gMC.flag & 0x100))
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gMC.sprash = 0;
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//Spike damage
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// Spike damage
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if (gMC.flag & 0x400)
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DamageMyChar(10);
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//Camera
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// Camera
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if (gMC.direct)
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{
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gMC.index_x += 0x200;
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@ -644,7 +644,7 @@ void ActMyChar_Normal(bool bKey)
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gMC.tgt_x = gMC.x + gMC.index_x;
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gMC.tgt_y = gMC.y + gMC.index_y;
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//Change position
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// Change position
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if (gMC.xm > resist || gMC.xm < -resist)
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gMC.x += gMC.xm;
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gMC.y += gMC.ym;
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@ -791,12 +791,12 @@ void AirProcess()
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{
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if (GetNPCFlag(4000))
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{
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//Core cutscene
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// Core cutscene
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StartTextScript(1100);
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}
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else
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{
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//Drown
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// Drown
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StartTextScript(41);
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if (gMC.direct)
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@ -813,7 +813,7 @@ void AirProcess()
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gMC.air = 1000;
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}
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if ( gMC.flag & 0x100 )
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if (gMC.flag & 0x100)
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{
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gMC.air_get = 60;
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}
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