Corrected formatting in MyChar.cpp

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-05-08 11:19:03 +02:00
parent 4998dfa008
commit 66a4805ceb

View file

@ -112,7 +112,7 @@ void AnimationMyChar(bool bKey)
if (gMC.ani_no > 4 || gMC.ani_no < 1)
gMC.ani_no = 1;
}
else if ( gKey & gKeyUp && bKey )
else if (gKey & gKeyUp && bKey)
{
if (gMC.cond & 4)
PlaySoundObject(24, 1);
@ -137,7 +137,7 @@ void AnimationMyChar(bool bKey)
{
gMC.ani_no = 10;
}
else if ( gMC.ym <= 0 )
else if (gMC.ym <= 0)
{
gMC.ani_no = 3;
}
@ -165,7 +165,7 @@ void PutMyChar(int fx, int fy)
{
if ((gMC.cond & 0x80) && !(gMC.cond & 2))
{
//Draw weapon
// Draw weapon
gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 13);
gMC.rect_arms.right = gMC.rect_arms.left + 24;
gMC.rect_arms.top = 96 * (gArmsData[gSelectedArms].code / 13);
@ -215,7 +215,7 @@ void PutMyChar(int fx, int fy)
if (!((gMC.shock >> 1) & 1))
{
//Draw player
// Draw player
RECT rect = gMC.rect;
if (gMC.equip & 0x40)
{
@ -225,7 +225,7 @@ void PutMyChar(int fx, int fy)
PutBitmap3(&grcGame, (gMC.x - gMC.view.left) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200, &rect, SURFACE_ID_MY_CHAR);
//Draw airtank
// Draw airtank
RECT rcBubble[2] = {
{56, 96, 80, 120},
{80, 96, 104, 120},
@ -244,7 +244,7 @@ void ActMyChar_Normal(bool bKey)
{
if (!(gMC.cond & 2))
{
//Get speeds and accelerations
// Get speeds and accelerations
int max_dash;
int gravity1;
int gravity2;
@ -274,17 +274,17 @@ void ActMyChar_Normal(bool bKey)
resist = 0x33;
}
//Don't create "?" effect
// Don't create "?" effect
gMC.ques = 0;
//If can't control player, stop boosting
// If can't control player, stop boosting
if (!bKey)
gMC.boost_sw = 0;
//Movement on the ground
// Movement on the ground
if (gMC.flag & 8 || gMC.flag & 0x10 || gMC.flag & 0x20)
{
//Stop boosting and refuel
// Stop boosting and refuel
gMC.boost_sw = 0;
if (gMC.equip & 1)
@ -300,7 +300,7 @@ void ActMyChar_Normal(bool bKey)
gMC.boost_cnt = 0;
}
//Move in direction held
// Move in direction held
if (bKey)
{
if (gKeyTrg != gKeyDown || gKey != gKeyDown || (gMC.cond & 1) || g_GameFlags & 4)
@ -325,7 +325,7 @@ void ActMyChar_Normal(bool bKey)
}
}
//Friction
// Friction
if (!(gMC.cond & 0x20))
{
if (gMC.xm < 0)
@ -346,12 +346,12 @@ void ActMyChar_Normal(bool bKey)
}
else
{
//Start boosting
// Start boosting
if (bKey)
{
if (gMC.equip & 0x21 && gKeyTrg & gKeyJump && gMC.boost_cnt)
{
//Booster 0.8
// Booster 0.8
if (gMC.equip & 1)
{
gMC.boost_sw = 1;
@ -359,7 +359,7 @@ void ActMyChar_Normal(bool bKey)
gMC.ym /= 2;
}
//Booster 2.0
// Booster 2.0
if (gMC.equip & 0x20)
{
if (gKey & gKeyUp)
@ -368,19 +368,19 @@ void ActMyChar_Normal(bool bKey)
gMC.xm = 0;
gMC.ym = -0x5FF;
}
else if ( gKey & gKeyLeft )
else if (gKey & gKeyLeft)
{
gMC.boost_sw = 1;
gMC.ym = 0;
gMC.xm = -0x5FF;
}
else if ( gKey & gKeyRight )
else if (gKey & gKeyRight)
{
gMC.boost_sw = 1;
gMC.ym = 0;
gMC.xm = 0x5FF;
}
else if ( gKey & gKeyDown )
else if (gKey & gKeyDown)
{
gMC.boost_sw = 3;
gMC.xm = 0;
@ -395,19 +395,19 @@ void ActMyChar_Normal(bool bKey)
}
}
//Move left and right
if ( gKey & gKeyLeft && gMC.xm > -max_dash )
// Move left and right
if (gKey & gKeyLeft && gMC.xm > -max_dash)
gMC.xm -= dash2;
if ( gKey & gKeyRight && gMC.xm < max_dash )
if (gKey & gKeyRight && gMC.xm < max_dash)
gMC.xm += dash2;
if ( gKey & gKeyLeft )
if (gKey & gKeyLeft)
gMC.direct = 0;
if ( gKey & gKeyRight )
if (gKey & gKeyRight)
gMC.direct = 2;
}
//Slow down when stopped boosting (Booster 2.0)
// Slow down when stopped boosting (Booster 2.0)
if (gMC.equip & 0x20 && gMC.boost_sw && (!(gKey & gKeyJump) || !gMC.boost_cnt))
{
if (gMC.boost_sw == 1)
@ -416,15 +416,15 @@ void ActMyChar_Normal(bool bKey)
gMC.ym /= 2;
}
//Stop boosting
// Stop boosting
if (!gMC.boost_cnt || !(gKey & gKeyJump))
gMC.boost_sw = 0;
}
//Jumping
if ( bKey )
// Jumping
if (bKey)
{
//Look up and down
// Look up and down
gMC.up = (gKey & gKeyUp) != 0;
gMC.down = gKey & gKeyDown && !(gMC.flag & 8);
@ -437,15 +437,15 @@ void ActMyChar_Normal(bool bKey)
}
}
//Stop interacting when moved
// Stop interacting when moved
if (bKey && (gKeyShot | gKeyJump | gKeyUp | gKeyRight | gKeyLeft) & gKey)
gMC.cond &= ~1;
//Booster losing fuel
// Booster losing fuel
if (gMC.boost_sw && gMC.boost_cnt)
--gMC.boost_cnt;
//Wind / current forces
// Wind / current forces
if (gMC.flag & 0x1000)
gMC.xm -= 0x88;
if (gMC.flag & 0x2000)
@ -455,22 +455,22 @@ void ActMyChar_Normal(bool bKey)
if (gMC.flag & 0x8000)
gMC.ym += 0x55;
//Booster 2.0 forces and effects
// Booster 2.0 forces and effects
if (gMC.equip & 0x20 && gMC.boost_sw)
{
if (gMC.boost_sw == 1)
{
//Go up when going into a wall
// Go up when going into a wall
if (gMC.flag & 5)
gMC.ym = -0x100;
//Move in direction facing
// Move in direction facing
if (!gMC.direct)
gMC.xm -= 0x20;
if (gMC.direct == 2)
gMC.xm += 0x20;
//Boost particles (and sound)
// Boost particles (and sound)
if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
{
if (!gMC.direct)
@ -483,10 +483,10 @@ void ActMyChar_Normal(bool bKey)
}
else if (gMC.boost_sw == 2)
{
//Move upwards
// Move upwards
gMC.ym -= 0x20;
//Boost particles (and sound)
// Boost particles (and sound)
if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
{
SetCaret(gMC.x, gMC.y + 0xC00, 7, 3);
@ -495,20 +495,20 @@ void ActMyChar_Normal(bool bKey)
}
else if (gMC.boost_sw == 3 && (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1))
{
//Boost particles (and sound)
// Boost particles (and sound)
SetCaret(gMC.x, gMC.y - 0xC00, 7, 1);
PlaySoundObject(113, 1);
}
}
//Upwards wind/current
// Upwards wind/current
else if (gMC.flag & 0x2000)
{
gMC.ym += gravity1;
}
//Booster 0.8
// Booster 0.8
else if (gMC.equip & 1 && gMC.boost_sw && gMC.ym > -0x400)
{
//Upwards force
// Upwards force
gMC.ym -= 0x20;
if (!(gMC.boost_cnt % 3))
@ -517,22 +517,22 @@ void ActMyChar_Normal(bool bKey)
PlaySoundObject(113, 1);
}
//Bounce off of ceiling
// Bounce off of ceiling
if (gMC.flag & 2)
gMC.ym = 0x200;
}
//Gravity while jump is held
// Gravity while jump is held
else if (gMC.ym < 0 && bKey && gKey & gKeyJump)
{
gMC.ym += gravity2;
}
//Normal gravity
// Normal gravity
else
{
gMC.ym += gravity1;
}
//Keep player on slopes
// Keep player on slopes
if (bKey && !(gKeyTrg & gKeyJump))
{
if (gMC.flag & 0x10 && gMC.xm < 0)
@ -547,7 +547,7 @@ void ActMyChar_Normal(bool bKey)
gMC.ym = 0x400;
}
//Limit speed
// Limit speed
if (!(gMC.flag & 0x100) || gMC.flag & 0xF000)
{
if (gMC.xm < -0x5FF)
@ -571,7 +571,7 @@ void ActMyChar_Normal(bool bKey)
gMC.ym = 0x2FF;
}
//Water splashing
// Water splashing
if (!gMC.sprash && gMC.flag & 0x100)
{
int dir;
@ -604,11 +604,11 @@ void ActMyChar_Normal(bool bKey)
if (!(gMC.flag & 0x100))
gMC.sprash = 0;
//Spike damage
// Spike damage
if (gMC.flag & 0x400)
DamageMyChar(10);
//Camera
// Camera
if (gMC.direct)
{
gMC.index_x += 0x200;
@ -644,7 +644,7 @@ void ActMyChar_Normal(bool bKey)
gMC.tgt_x = gMC.x + gMC.index_x;
gMC.tgt_y = gMC.y + gMC.index_y;
//Change position
// Change position
if (gMC.xm > resist || gMC.xm < -resist)
gMC.x += gMC.xm;
gMC.y += gMC.ym;
@ -791,12 +791,12 @@ void AirProcess()
{
if (GetNPCFlag(4000))
{
//Core cutscene
// Core cutscene
StartTextScript(1100);
}
else
{
//Drown
// Drown
StartTextScript(41);
if (gMC.direct)
@ -813,7 +813,7 @@ void AirProcess()
gMC.air = 1000;
}
if ( gMC.flag & 0x100 )
if (gMC.flag & 0x100)
{
gMC.air_get = 60;
}