More NPCs
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613d2262b4
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66d9de1572
3 changed files with 159 additions and 2 deletions
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@ -186,6 +186,9 @@ void ActNpc181(NPCHAR *npc);
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void ActNpc182(NPCHAR *npc);
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void ActNpc183(NPCHAR *npc);
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void ActNpc187(NPCHAR *npc);
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void ActNpc188(NPCHAR *npc);
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void ActNpc192(NPCHAR *npc);
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void ActNpc193(NPCHAR *npc);
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void ActNpc194(NPCHAR *npc);
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@ -541,6 +541,160 @@ void ActNpc183(NPCHAR *npc)
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}
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}
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//Fuzz Core
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void ActNpc187(NPCHAR *npc)
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{
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->tgt_x = npc->x;
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npc->tgt_y = npc->y;
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npc->count1 = 120;
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npc->act_wait = Random(0, 50);
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for (int i = 0; i < 5; ++i)
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SetNpChar(188, 0, 0, 0, 0, 51 * i, npc, 0x100);
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// Fallthrough
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case 1:
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if (++npc->act_wait >= 50)
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{
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npc->act_wait = 0;
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npc->act_no = 2;
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npc->ym = 0x300;
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}
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break;
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case 2:
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npc->count1 += 4;
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if (gMC.x < npc->x)
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npc->direct = 0;
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else
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npc->direct = 2;
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if (npc->tgt_y < npc->y)
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npc->ym -= 0x10;
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if (npc->tgt_y > npc->y)
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npc->ym += 0x10;
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if (npc->ym > 0x355)
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npc->ym = 0x355;
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if (npc->ym < -0x355)
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npc->ym = -0x355;
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break;
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}
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npc->x += npc->xm;
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npc->y += npc->ym;
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RECT rect_left[2];
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RECT rect_right[2];
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rect_left[0] = {224, 104, 256, 136};
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rect_left[1] = {256, 104, 288, 136};
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rect_right[0] = {224, 136, 256, 168};
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rect_right[1] = {256, 136, 288, 168};
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if (++npc->ani_wait > 2)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 1)
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npc->ani_no = 0;
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if (npc->direct == 0)
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npc->rect = rect_left[npc->ani_no];
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else
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npc->rect = rect_right[npc->ani_no];
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}
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//Fuzz
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void ActNpc188(NPCHAR *npc)
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{
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RECT rect_left[2];
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RECT rect_right[2];
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->count1 = npc->direct;
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// Fallthrough
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case 1:
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if (npc->pNpc->code_char == 187 && npc->pNpc->cond & 0x80)
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{
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const unsigned char deg = npc->count1 + npc->pNpc->count1;
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npc->x = npc->pNpc->x + 20 * GetSin(deg);
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npc->y = npc->pNpc->y + 0x20 * GetCos(deg);
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}
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else
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{
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npc->xm = Random(-0x200, 0x200);
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npc->ym = Random(-0x200, 0x200);
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npc->act_no = 10;
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}
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break;
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case 10:
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if (gMC.x < npc->x)
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npc->xm -= 0x20;
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else
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npc->xm += 0x20;
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if (gMC.y < npc->y)
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npc->ym -= 0x20;
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else
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npc->ym += 0x20;
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if (npc->xm > 0x800)
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npc->xm = 0x800;
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if (npc->xm < -0x800)
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npc->xm = -0x800;
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if (npc->ym > 0x200)
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npc->ym = 0x200;
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if (npc->ym < -0x200)
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npc->ym = -0x200;
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npc->x += npc->xm;
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npc->y += npc->ym;
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break;
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}
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if (gMC.x < npc->x)
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npc->direct = 0;
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else
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npc->direct = 2;
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if (++npc->ani_wait > 2)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 1)
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npc->ani_no = 0;
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rect_left[0] = {288, 104, 304, 120};
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rect_left[1] = {304, 104, 320, 120};
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rect_right[0] = {288, 120, 304, 136};
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rect_right[1] = {304, 120, 320, 136};
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if (npc->direct == 0)
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npc->rect = rect_left[npc->ani_no];
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else
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npc->rect = rect_right[npc->ani_no];
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}
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//Scooter
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void ActNpc192(NPCHAR *npc)
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{
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@ -243,8 +243,8 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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ActNpc187,
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ActNpc188,
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nullptr,
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nullptr,
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nullptr,
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