Update README
This commit is contained in:
parent
5efac45bc8
commit
67c1609fc6
1 changed files with 6 additions and 13 deletions
19
README.md
19
README.md
|
@ -14,25 +14,18 @@ This project has only been tested on Solaris 2.6 running on a Sun Ultra 1 Creato
|
||||||
|
|
||||||
While CSE2 normally uses CMake, this fork instead uses a Makefile for compiling on Solaris, due to the latest version of CMake available on the target being too old.
|
While CSE2 normally uses CMake, this fork instead uses a Makefile for compiling on Solaris, due to the latest version of CMake available on the target being too old.
|
||||||
|
|
||||||
Before building, ensure that the required build directories exist. The following commands will accomplish that.
|
Compile the game by running `make`. On genuine hardware this will take considerable time.
|
||||||
|
|
||||||
```
|
After compilation is complete, move or copy the `CSE2` binary to `game_english`, and run it from there, making sure that the appropriate `libstdc++` is findable. If it's not automatically findable, you can point the environment variable `LD_LIBRARY_PATH` to its path.
|
||||||
mkdir -p build/src/Backends/Rendering/Window/Software
|
|
||||||
mkdir -p build/src/Backends/Platform
|
|
||||||
mkdir -p build/src/Backends/Audio/SoftwareMixer
|
|
||||||
mkdir -p build/src/Backends/Controller
|
|
||||||
```
|
|
||||||
|
|
||||||
Then you can compile the game simply by running `make`. On genuine hardware this will take considerable time.
|
CSE2 requires a `Config.dat` file, which we cannot currently produce from inside the Solaris environment. If you do not need a custom `Config.dat` (and you probably don't), simply rename the included `Config.dat_default` to `Config.dat` and move it into `game_english`. If you need to change some settings, compile the `DoConfig` program on a modern PC and use it to create your config file. The need for this workaround is considered a bug and should be fixed (but it most likely won't be).
|
||||||
|
|
||||||
After compilation is complete, copy the `CSE2` binary to `game_english`, and run it from there, making sure that the appropriate `libstdc++` is findable. If it's not automatically findable, you can point the environment variable `LD_LIBRARY_PATH` to its path.
|
## Licensing
|
||||||
|
|
||||||
Note: CSE2 requires a `Config.dat` file, which we cannot currently produce from inside the Solaris environment. To create one, compile the `DoConfig` program on a modern PC and use it to create your config file. The need for this workaround is considered a bug and should be fixed. If you do not need a custom `Config.dat` (and you probably don't), simply rename the included `Config.dat_default` to `Config.dat` and move it into `game_english`.
|
|
||||||
|
|
||||||
## Licensing (from the original README)
|
|
||||||
|
|
||||||
Being a decompilation, the majority of the code in this project is proprietary
|
Being a decompilation, the majority of the code in this project is proprietary
|
||||||
and belongs to Daisuke "Pixel" Amaya.
|
and belongs to Daisuke "Pixel" Amaya.
|
||||||
|
|
||||||
Modifications and custom code are made available under the MIT licence. See
|
Modifications and custom code are made available under the MIT licence. See
|
||||||
`LICENCE.txt` for details.
|
`LICENCE.txt` for details.
|
||||||
|
|
||||||
|
Solaris port was created by John Lorentzson (Duuqnd), same license.
|
||||||
|
|
Loading…
Add table
Reference in a new issue