...Maybe I should test these things first
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@ -289,7 +289,7 @@ Backend_Surface* Backend_Init(SDL_Window *p_window)
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context = SDL_GL_CreateContext(window);
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context = SDL_GL_CreateContext(window);
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if (glewInit() != GLEW_OK)
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if (glewInit() != GLEW_OK)
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return NULL
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return NULL;
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// Check if the platform supports OpenGL 3.2
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// Check if the platform supports OpenGL 3.2
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if (!GLEW_VERSION_3_2)
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if (!GLEW_VERSION_3_2)
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