Merge pull request #144 from ccawley2011/RISC-OS-portable

RISC OS port
This commit is contained in:
Clownacy 2020-10-20 18:34:00 +01:00 committed by GitHub
commit 68040d6215
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
18 changed files with 625 additions and 14 deletions

7
.gitignore vendored
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@ -2,7 +2,7 @@
/obj /obj
# Exclude the (recommended) CMake build directory # Exclude the (recommended) CMake build directory
/build /build*
# Exclude executables # Exclude executables
/game_english/CSE2_debug.exe /game_english/CSE2_debug.exe
@ -15,6 +15,7 @@
/game_english/DoConfig /game_english/DoConfig
/game_english/CSE2_debug.rpx /game_english/CSE2_debug.rpx
/game_english/CSE2.rpx /game_english/CSE2.rpx
/game_english/\!CSE2
/game_japanese/CSE2_debug.exe /game_japanese/CSE2_debug.exe
/game_japanese/DoConfig_debug.exe /game_japanese/DoConfig_debug.exe
/game_japanese/CSE2.exe /game_japanese/CSE2.exe
@ -25,6 +26,7 @@
/game_japanese/DoConfig /game_japanese/DoConfig
/game_japanese/CSE2_debug.rpx /game_japanese/CSE2_debug.rpx
/game_japanese/CSE2.rpx /game_japanese/CSE2.rpx
/game_japanese/\!CSE2
# Exclude MSVC debug data # Exclude MSVC debug data
/game_english/CSE2_debug.ilk /game_english/CSE2_debug.ilk
@ -97,8 +99,5 @@
# Portable branch # # Portable branch #
################### ###################
# Exclude Wii U build directory
/buildwiiu
# Exclude converted resource files # Exclude converted resource files
/src/Resource /src/Resource

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@ -25,8 +25,8 @@ option(LANCZOS_RESAMPLER "Use Lanczos filtering for audio resampling instead of
option(FREETYPE_FONTS "Use FreeType2 to render the DejaVu Mono (English) or Migu1M (Japanese) fonts, instead of using pre-rendered copies of Courier New (English) and MS Gothic (Japanese)" OFF) option(FREETYPE_FONTS "Use FreeType2 to render the DejaVu Mono (English) or Migu1M (Japanese) fonts, instead of using pre-rendered copies of Courier New (English) and MS Gothic (Japanese)" OFF)
set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, 'Wii U' for the Wii U's hardware-accelerated GX2 API, '3DS' for the 3DS's hardware accelerated Citro2D/Citro3D API, or 'Software' for a handwritten software renderer") set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, 'Wii U' for the Wii U's hardware-accelerated GX2 API, '3DS' for the 3DS's hardware accelerated Citro2D/Citro3D API, or 'Software' for a handwritten software renderer")
set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2', 'miniaudio', 'WiiU-Hardware', 'WiiU-Software', '3DS-Hardware', '3DS-Software', or 'Null'") set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2', 'SDL1', 'miniaudio', 'WiiU-Hardware', 'WiiU-Software', '3DS-Hardware', '3DS-Software', or 'Null'")
set(BACKEND_PLATFORM "SDL2" CACHE STRING "Which platform backend the game should use: 'SDL2', 'GLFW3', 'WiiU', '3DS', or 'Null'") set(BACKEND_PLATFORM "SDL2" CACHE STRING "Which platform backend the game should use: 'SDL2', 'SDL1', 'GLFW3', 'WiiU', '3DS', or 'Null'")
option(LTO "Enable link-time optimisation" OFF) option(LTO "Enable link-time optimisation" OFF)
option(PKG_CONFIG_STATIC_LIBS "On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)" OFF) option(PKG_CONFIG_STATIC_LIBS "On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)" OFF)
@ -336,6 +336,14 @@ if(BACKEND_AUDIO MATCHES "SDL2")
"src/Backends/Audio/SoftwareMixer/Backend.h" "src/Backends/Audio/SoftwareMixer/Backend.h"
"src/Backends/Audio/SoftwareMixer/SDL2.cpp" "src/Backends/Audio/SoftwareMixer/SDL2.cpp"
) )
elseif(BACKEND_AUDIO MATCHES "SDL1")
target_sources(CSE2 PRIVATE
"src/Backends/Audio/SoftwareMixer.cpp"
"src/Backends/Audio/SoftwareMixer/Mixer.cpp"
"src/Backends/Audio/SoftwareMixer/Mixer.h"
"src/Backends/Audio/SoftwareMixer/Backend.h"
"src/Backends/Audio/SoftwareMixer/SDL1.cpp"
)
elseif(BACKEND_AUDIO MATCHES "miniaudio") elseif(BACKEND_AUDIO MATCHES "miniaudio")
target_sources(CSE2 PRIVATE target_sources(CSE2 PRIVATE
"src/Backends/Audio/SoftwareMixer.cpp" "src/Backends/Audio/SoftwareMixer.cpp"
@ -393,9 +401,15 @@ endif()
if(BACKEND_PLATFORM MATCHES "SDL2") if(BACKEND_PLATFORM MATCHES "SDL2")
target_sources(CSE2 PRIVATE target_sources(CSE2 PRIVATE
"src/Backends/Controller/SDL2.cpp" "src/Backends/Controller/SDL.cpp"
"src/Backends/Platform/SDL2.cpp" "src/Backends/Platform/SDL2.cpp"
"src/Backends/Shared/SDL2.h" "src/Backends/Shared/SDL.h"
)
elseif(BACKEND_PLATFORM MATCHES "SDL1")
target_sources(CSE2 PRIVATE
"src/Backends/Controller/SDL.cpp"
"src/Backends/Platform/SDL1.cpp"
"src/Backends/Shared/SDL.h"
) )
elseif(BACKEND_PLATFORM MATCHES "GLFW3") elseif(BACKEND_PLATFORM MATCHES "GLFW3")
target_sources(CSE2 PRIVATE target_sources(CSE2 PRIVATE
@ -428,6 +442,10 @@ elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLTexture"
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLSurface") elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLSurface")
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "Software") elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "Software")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/Software/SDL2.cpp") target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/Software/SDL2.cpp")
elseif(BACKEND_PLATFORM MATCHES "SDL1" AND BACKEND_RENDERER MATCHES "OpenGL3")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/OpenGL3/SDL1.cpp")
elseif(BACKEND_PLATFORM MATCHES "SDL1" AND BACKEND_RENDERER MATCHES "Software")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/Software/SDL1.cpp")
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGL3") elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGL3")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp") target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp")
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGLES2") elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGLES2")
@ -599,6 +617,45 @@ if(BACKEND_PLATFORM MATCHES "SDL2" OR BACKEND_AUDIO MATCHES "SDL2")
endif() endif()
endif() endif()
if(BACKEND_PLATFORM MATCHES "SDL1" OR BACKEND_AUDIO MATCHES "SDL1")
if(BACKEND_PLATFORM MATCHES "SDL2" OR BACKEND_AUDIO MATCHES "SDL2")
message(FATAL_ERROR "SDL1 and SDL2 cannot be used simultaneously!")
endif()
find_package(SDL 1.2.15)
if (PKG_CONFIG_FOUND)
pkg_check_modules(sdl QUIET IMPORTED_TARGET sdl)
endif()
if(TARGET PkgConfig::sdl)
# pkg-config
if (PKG_CONFIG_STATIC_LIBS)
message(STATUS "Using system SDL1 (pkg-config, static)")
# Do not link libSDLmain.a, otherwise we get weird linker errors about SDL_main not being found.
# We don't need SDL's WinMain->main shim anyway, so we can just ignore it.
list(REMOVE_ITEM sdl_STATIC_CFLAGS "-Dmain=SDL_main")
list(REMOVE_ITEM sdl_STATIC_LDFLAGS "-lSDLmain")
target_compile_options(CSE2 PRIVATE ${sdl_STATIC_CFLAGS})
target_link_libraries(CSE2 PRIVATE ${sdl_STATIC_LDFLAGS})
else()
message(STATUS "Using system SDL1 (pkg-config, dynamic)")
# Do not link libSDLmain.a, otherwise we get weird linker errors about SDL_main not being found.
# We don't need SDL's WinMain->main shim anyway, so we can just ignore it.
list(REMOVE_ITEM sdl_CFLAGS "-Dmain=SDL_main")
list(REMOVE_ITEM sdl_LDFLAGS "-lSDLmain")
target_compile_options(CSE2 PRIVATE ${sdl_CFLAGS})
target_link_libraries(CSE2 PRIVATE ${sdl_LDFLAGS})
endif()
elseif(SDL_FOUND)
message(STATUS "Using system SDL1 (CMake)")
target_include_directories(CSE2 PRIVATE ${SDL_INCLUDE_DIR})
target_link_libraries(CSE2 PRIVATE ${SDL_LIBRARY})
else()
message(FATAL_ERROR "SDL1 not installed!")
endif()
endif()
if(FREETYPE_FONTS) if(FREETYPE_FONTS)
if(NOT FORCE_LOCAL_LIBS) if(NOT FORCE_LOCAL_LIBS)
find_package(Freetype) find_package(Freetype)
@ -718,3 +775,7 @@ if(DOCONFIG)
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY} RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
) )
endif() endif()
if(RISCOS)
include(RISCOSApp)
endif()

2
assets/riscos/!Boot,feb Normal file
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@ -0,0 +1,2 @@
Set CSE2$Dir <Obey$Dir>
IconSprites <CSE2$Dir>.!Sprites

2
assets/riscos/!Run,feb Normal file
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@ -0,0 +1,2 @@
Set CSE2$Dir <Obey$Dir>
Run <CSE2$Dir>.CSE2 ><CSE2$Dir>.Log 2>&1

BIN
assets/riscos/!Sprites,ff9 Normal file

Binary file not shown.

22
cmake/RISCOSApp.cmake Normal file
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@ -0,0 +1,22 @@
# Use the following commands to build for RISC OS:
# cmake -B build-riscos -DCMAKE_BUILD_TYPE=Release -DBACKEND_PLATFORM=SDL1 -DBACKEND_RENDERER=Software -DBACKEND_AUDIO=SDL1 -DDOCONFIG=OFF -DCMAKE_TOOLCHAIN_FILE=$GCCSDK_INSTALL_ENV/toolchain-riscos.cmake -DRISCOS=ON -DPKG_CONFIG_STATIC_LIBS=ON
# cmake --build build-riscos
# (cd game_english && $GCCSDK_INSTALL_ENV/bin/zip -,9r cse2-riscos.zip \!CSE2)
function(elf_to_aif)
cmake_parse_arguments(ELFTOAIF "" "TARGET;OUTPUT" "" ${ARGN})
get_filename_component(ELFTOAIF_OUTPUT_DIR "${ELFTOAIF_OUTPUT}" DIRECTORY)
add_custom_command(OUTPUT "${ELFTOAIF_OUTPUT}"
COMMAND ${CMAKE_COMMAND} -E make_directory ${ELFTOAIF_OUTPUT_DIR}
COMMAND elf2aif $<TARGET_FILE:${ELFTOAIF_TARGET}> ${ELFTOAIF_OUTPUT}
DEPENDS ${ELFTOAIF_TARGET})
add_custom_target(${ELFTOAIF_TARGET}-aif ALL DEPENDS ${ELFTOAIF_OUTPUT})
endfunction(elf_to_aif)
elf_to_aif(TARGET CSE2 OUTPUT ${BUILD_DIRECTORY}/!CSE2/CSE2,ff8)
configure_file(${ASSETS_DIRECTORY}/riscos/!Boot,feb ${BUILD_DIRECTORY}/!CSE2/!Boot,feb COPYONLY)
configure_file(${ASSETS_DIRECTORY}/riscos/!Run,feb ${BUILD_DIRECTORY}/!CSE2/!Run,feb COPYONLY)
configure_file(${ASSETS_DIRECTORY}/riscos/!Sprites,ff9 ${BUILD_DIRECTORY}/!CSE2/!Sprites,ff9 COPYONLY)
configure_file(${BUILD_DIRECTORY}/licence.txt ${BUILD_DIRECTORY}/!CSE2/Licence COPYONLY)
file(COPY ${BUILD_DIRECTORY}/data DESTINATION ${BUILD_DIRECTORY}/!CSE2)

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@ -0,0 +1,113 @@
#include "Backend.h"
#include <stddef.h>
#include <string.h>
#include <string>
#include "SDL.h"
#include "../../Misc.h"
#define MIN(a, b) ((a) < (b) ? (a) : (b))
static void (*parent_callback)(long *stream, size_t frames_total);
static void Callback(void *user_data, Uint8 *stream_uint8, int len)
{
(void)user_data;
short *stream = (short*)stream_uint8;
const size_t frames_total = len / sizeof(short) / 2;
size_t frames_done = 0;
while (frames_done != frames_total)
{
long mix_buffer[0x800 * 2]; // 2 because stereo
size_t subframes = MIN(0x800, frames_total - frames_done);
memset(mix_buffer, 0, subframes * sizeof(long) * 2);
parent_callback(mix_buffer, subframes);
for (size_t i = 0; i < subframes * 2; ++i)
{
if (mix_buffer[i] > 0x7FFF)
*stream++ = 0x7FFF;
else if (mix_buffer[i] < -0x7FFF)
*stream++ = -0x7FFF;
else
*stream++ = mix_buffer[i];
}
frames_done += subframes;
}
}
unsigned long SoftwareMixerBackend_Init(void (*callback)(long *stream, size_t frames_total))
{
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
std::string errorMessage = std::string("'SDL_InitSubSystem(SDL_INIT_AUDIO)' failed: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (SDL1 audio backend)", errorMessage.c_str());
return false;
}
SDL_AudioSpec specification;
specification.freq = 48000;
specification.format = AUDIO_S16;
specification.channels = 2;
specification.samples = 0x400; // Roughly 10 milliseconds for 48000Hz
specification.callback = Callback;
specification.userdata = NULL;
SDL_AudioSpec obtained_specification;
if (SDL_OpenAudio(&specification, &obtained_specification) != 0)
{
std::string error_message = std::string("'SDL_OpenAudio' failed: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (SDL1 audio backend)", error_message.c_str());
return false;
}
char driver[20];
Backend_PrintInfo("Selected SDL audio driver: %s", SDL_AudioDriverName(driver, 20));
parent_callback = callback;
return obtained_specification.freq;
}
void SoftwareMixerBackend_Deinit(void)
{
SDL_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
bool SoftwareMixerBackend_Start(void)
{
SDL_PauseAudio(0);
return true;
}
void SoftwareMixerBackend_LockMixerMutex(void)
{
SDL_LockAudio();
}
void SoftwareMixerBackend_UnlockMixerMutex(void)
{
SDL_UnlockAudio();
}
void SoftwareMixerBackend_LockOrganyaMutex(void)
{
SDL_LockAudio();
}
void SoftwareMixerBackend_UnlockOrganyaMutex(void)
{
SDL_UnlockAudio();
}

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@ -6,7 +6,7 @@
#include "SDL.h" #include "SDL.h"
#include "../Misc.h" #include "../Misc.h"
#include "../Shared/SDL2.h" #include "../Shared/SDL.h"
#define DEADZONE 10000 #define DEADZONE 10000
@ -22,6 +22,11 @@ bool ControllerBackend_Init(void)
return false; return false;
} }
#if !SDL_VERSION_ATLEAST(2, 0, 0)
if (SDL_NumJoysticks() > 0)
ControllerBackend_JoystickConnect(0);
#endif
return true; return true;
} }
@ -128,7 +133,11 @@ bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_co
void ControllerBackend_JoystickConnect(Sint32 joystick_id) void ControllerBackend_JoystickConnect(Sint32 joystick_id)
{ {
#if SDL_VERSION_ATLEAST(2, 0, 0)
const char *joystick_name = SDL_JoystickNameForIndex(joystick_id); const char *joystick_name = SDL_JoystickNameForIndex(joystick_id);
#else
const char *joystick_name = SDL_JoystickName(joystick_id);
#endif
if (joystick_name != NULL) if (joystick_name != NULL)
{ {
@ -186,6 +195,7 @@ void ControllerBackend_JoystickConnect(Sint32 joystick_id)
void ControllerBackend_JoystickDisconnect(Sint32 joystick_id) void ControllerBackend_JoystickDisconnect(Sint32 joystick_id)
{ {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_JoystickID current_joystick_id = SDL_JoystickInstanceID(joystick); SDL_JoystickID current_joystick_id = SDL_JoystickInstanceID(joystick);
if (current_joystick_id < 0) if (current_joystick_id < 0)
Backend_PrintError("Couldn't get instance ID for current joystick: %s", SDL_GetError()); Backend_PrintError("Couldn't get instance ID for current joystick: %s", SDL_GetError());
@ -198,4 +208,5 @@ void ControllerBackend_JoystickDisconnect(Sint32 joystick_id)
free(axis_neutrals); free(axis_neutrals);
} }
#endif
} }

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@ -0,0 +1,257 @@
#include "../Misc.h"
#include <stdarg.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include "SDL.h"
#include "../Rendering.h"
#include "../../Attributes.h"
#define DO_KEY(SDL_KEY, BACKEND_KEY) \
case SDL_KEY: \
keyboard_state[BACKEND_KEY] = event.key.type == SDL_KEYDOWN; \
break;
static bool keyboard_state[BACKEND_KEYBOARD_TOTAL];
static void (*window_focus_callback)(bool focus);
bool Backend_Init(void (*drag_and_drop_callback_param)(const char *path), void (*window_focus_callback_param)(bool focus))
{
window_focus_callback = window_focus_callback_param;
if (SDL_Init(SDL_INIT_VIDEO) == 0)
{
char driver[20];
if (SDL_VideoDriverName(driver, 20) != NULL)
{
Backend_PrintInfo("Selected SDL video driver: %s", driver);
return true;
}
else
{
Backend_PrintError("No SDL video driver initialized!");
SDL_Quit();
}
}
else
{
std::string error_message = std::string("Could not initialise SDL: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error", error_message.c_str());
}
return false;
}
void Backend_Deinit(void)
{
SDL_Quit();
}
void Backend_PostWindowCreation(void)
{
}
bool Backend_GetPaths(std::string *module_path, std::string *data_path)
{
(void)module_path;
(void)data_path;
return false;
}
void Backend_HideMouse(void)
{
SDL_ShowCursor(SDL_DISABLE);
}
void Backend_SetWindowIcon(const unsigned char *rgb_pixels, size_t width, size_t height)
{
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom((void*)rgb_pixels, width, height, 24, width * 3, 0x0000FF, 0x00FF00, 0xFF0000, 0);
if (surface != NULL)
{
SDL_WM_SetIcon(surface, NULL);
SDL_FreeSurface(surface);
}
else
{
Backend_PrintError("Couldn't create RGB surface for window icon: %s", SDL_GetError());
}
}
void Backend_SetCursor(const unsigned char *rgb_pixels, size_t width, size_t height)
{
(void)rgb_pixels;
(void)width;
(void)height;
// SDL1 only supports black and white cursors
}
void Backend_EnableDragAndDrop(void)
{
}
bool Backend_SystemTask(bool active)
{
if (!active)
if (!SDL_WaitEvent(NULL))
return false;
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYUP:
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
DO_KEY(SDLK_a, BACKEND_KEYBOARD_A)
DO_KEY(SDLK_b, BACKEND_KEYBOARD_B)
DO_KEY(SDLK_c, BACKEND_KEYBOARD_C)
DO_KEY(SDLK_d, BACKEND_KEYBOARD_D)
DO_KEY(SDLK_e, BACKEND_KEYBOARD_E)
DO_KEY(SDLK_f, BACKEND_KEYBOARD_F)
DO_KEY(SDLK_g, BACKEND_KEYBOARD_G)
DO_KEY(SDLK_h, BACKEND_KEYBOARD_H)
DO_KEY(SDLK_i, BACKEND_KEYBOARD_I)
DO_KEY(SDLK_j, BACKEND_KEYBOARD_J)
DO_KEY(SDLK_k, BACKEND_KEYBOARD_K)
DO_KEY(SDLK_l, BACKEND_KEYBOARD_L)
DO_KEY(SDLK_m, BACKEND_KEYBOARD_M)
DO_KEY(SDLK_n, BACKEND_KEYBOARD_N)
DO_KEY(SDLK_o, BACKEND_KEYBOARD_O)
DO_KEY(SDLK_p, BACKEND_KEYBOARD_P)
DO_KEY(SDLK_q, BACKEND_KEYBOARD_Q)
DO_KEY(SDLK_r, BACKEND_KEYBOARD_R)
DO_KEY(SDLK_s, BACKEND_KEYBOARD_S)
DO_KEY(SDLK_t, BACKEND_KEYBOARD_T)
DO_KEY(SDLK_u, BACKEND_KEYBOARD_U)
DO_KEY(SDLK_v, BACKEND_KEYBOARD_V)
DO_KEY(SDLK_w, BACKEND_KEYBOARD_W)
DO_KEY(SDLK_x, BACKEND_KEYBOARD_X)
DO_KEY(SDLK_y, BACKEND_KEYBOARD_Y)
DO_KEY(SDLK_z, BACKEND_KEYBOARD_Z)
DO_KEY(SDLK_0, BACKEND_KEYBOARD_0)
DO_KEY(SDLK_1, BACKEND_KEYBOARD_1)
DO_KEY(SDLK_2, BACKEND_KEYBOARD_2)
DO_KEY(SDLK_3, BACKEND_KEYBOARD_3)
DO_KEY(SDLK_4, BACKEND_KEYBOARD_4)
DO_KEY(SDLK_5, BACKEND_KEYBOARD_5)
DO_KEY(SDLK_6, BACKEND_KEYBOARD_6)
DO_KEY(SDLK_7, BACKEND_KEYBOARD_7)
DO_KEY(SDLK_8, BACKEND_KEYBOARD_8)
DO_KEY(SDLK_9, BACKEND_KEYBOARD_9)
DO_KEY(SDLK_F1, BACKEND_KEYBOARD_F1)
DO_KEY(SDLK_F2, BACKEND_KEYBOARD_F2)
DO_KEY(SDLK_F3, BACKEND_KEYBOARD_F3)
DO_KEY(SDLK_F4, BACKEND_KEYBOARD_F4)
DO_KEY(SDLK_F5, BACKEND_KEYBOARD_F5)
DO_KEY(SDLK_F6, BACKEND_KEYBOARD_F6)
DO_KEY(SDLK_F7, BACKEND_KEYBOARD_F7)
DO_KEY(SDLK_F8, BACKEND_KEYBOARD_F8)
DO_KEY(SDLK_F9, BACKEND_KEYBOARD_F9)
DO_KEY(SDLK_F10, BACKEND_KEYBOARD_F10)
DO_KEY(SDLK_F11, BACKEND_KEYBOARD_F11)
DO_KEY(SDLK_F12, BACKEND_KEYBOARD_F12)
DO_KEY(SDLK_UP, BACKEND_KEYBOARD_UP)
DO_KEY(SDLK_DOWN, BACKEND_KEYBOARD_DOWN)
DO_KEY(SDLK_LEFT, BACKEND_KEYBOARD_LEFT)
DO_KEY(SDLK_RIGHT, BACKEND_KEYBOARD_RIGHT)
DO_KEY(SDLK_ESCAPE, BACKEND_KEYBOARD_ESCAPE)
DO_KEY(SDLK_BACKQUOTE, BACKEND_KEYBOARD_BACK_QUOTE)
DO_KEY(SDLK_TAB, BACKEND_KEYBOARD_TAB)
DO_KEY(SDLK_CAPSLOCK, BACKEND_KEYBOARD_CAPS_LOCK)
DO_KEY(SDLK_LSHIFT, BACKEND_KEYBOARD_LEFT_SHIFT)
DO_KEY(SDLK_LCTRL, BACKEND_KEYBOARD_LEFT_CTRL)
DO_KEY(SDLK_LALT, BACKEND_KEYBOARD_LEFT_ALT)
DO_KEY(SDLK_SPACE, BACKEND_KEYBOARD_SPACE)
DO_KEY(SDLK_RALT, BACKEND_KEYBOARD_RIGHT_ALT)
DO_KEY(SDLK_RCTRL, BACKEND_KEYBOARD_RIGHT_CTRL)
DO_KEY(SDLK_RSHIFT, BACKEND_KEYBOARD_RIGHT_SHIFT)
DO_KEY(SDLK_RETURN, BACKEND_KEYBOARD_ENTER)
DO_KEY(SDLK_BACKSPACE, BACKEND_KEYBOARD_BACKSPACE)
DO_KEY(SDLK_MINUS, BACKEND_KEYBOARD_MINUS)
DO_KEY(SDLK_EQUALS, BACKEND_KEYBOARD_EQUALS)
DO_KEY(SDLK_LEFTBRACKET, BACKEND_KEYBOARD_LEFT_BRACKET)
DO_KEY(SDLK_RIGHTBRACKET, BACKEND_KEYBOARD_RIGHT_BRACKET)
DO_KEY(SDLK_BACKSLASH, BACKEND_KEYBOARD_BACK_SLASH)
DO_KEY(SDLK_SEMICOLON, BACKEND_KEYBOARD_SEMICOLON)
DO_KEY(SDLK_QUOTE, BACKEND_KEYBOARD_APOSTROPHE)
DO_KEY(SDLK_COMMA, BACKEND_KEYBOARD_COMMA)
DO_KEY(SDLK_PERIOD, BACKEND_KEYBOARD_PERIOD)
DO_KEY(SDLK_SLASH, BACKEND_KEYBOARD_FORWARD_SLASH)
default:
break;
}
break;
case SDL_ACTIVEEVENT:
if (event.active.state & SDL_APPINPUTFOCUS)
{
window_focus_callback(event.active.gain);
}
break;
case SDL_VIDEORESIZE:
RenderBackend_HandleWindowResize(event.resize.w, event.resize.h);
break;
case SDL_QUIT:
return false;
}
}
return true;
}
void Backend_GetKeyboardState(bool *out_keyboard_state)
{
memcpy(out_keyboard_state, keyboard_state, sizeof(keyboard_state));
}
void Backend_ShowMessageBox(const char *title, const char *message)
{
Backend_PrintInfo("ShowMessageBox - '%s' - '%s'\n", title, message);
}
ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintError(const char *format, ...)
{
va_list argumentList;
va_start(argumentList, format);
fputs("ERROR: ", stderr);
vfprintf(stderr, format, argumentList);
fputc('\n', stderr);
va_end(argumentList);
}
ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintInfo(const char *format, ...)
{
va_list argumentList;
va_start(argumentList, format);
fputs("INFO: ", stdout);
vfprintf(stdout, format, argumentList);
fputc('\n', stdout);
va_end(argumentList);
}
unsigned long Backend_GetTicks(void)
{
return SDL_GetTicks();
}
void Backend_Delay(unsigned int ticks)
{
SDL_Delay(ticks);
}

View file

@ -10,7 +10,7 @@
#include "SDL.h" #include "SDL.h"
#include "../Rendering.h" #include "../Rendering.h"
#include "../Shared/SDL2.h" #include "../Shared/SDL.h"
#include "../../Attributes.h" #include "../../Attributes.h"
#define DO_KEY(SDL_KEY, BACKEND_KEY) \ #define DO_KEY(SDL_KEY, BACKEND_KEY) \

View file

@ -8,7 +8,7 @@
#include "SDL.h" #include "SDL.h"
#include "../Misc.h" #include "../Misc.h"
#include "../Shared/SDL2.h" #include "../Shared/SDL.h"
typedef struct RenderBackend_Surface typedef struct RenderBackend_Surface
{ {

View file

@ -10,7 +10,7 @@
#include "../../WindowsWrapper.h" #include "../../WindowsWrapper.h"
#include "../Misc.h" #include "../Misc.h"
#include "../Shared/SDL2.h" #include "../Shared/SDL.h"
#define MIN(a,b) ((a) < (b) ? (a) : (b)) #define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) > (b) ? (a) : (b)) #define MAX(a,b) ((a) > (b) ? (a) : (b))

View file

@ -0,0 +1,52 @@
#include "../OpenGL.h"
#include <stddef.h>
#include <string>
#include <glad/glad.h>
#include "SDL.h"
#include "../../../Misc.h"
bool WindowBackend_OpenGL_CreateWindow(const char *window_title, size_t *screen_width, size_t *screen_height, bool fullscreen)
{
if (SDL_SetVideoMode(*screen_width, *screen_height, 0, SDL_RESIZABLE | SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)) != NULL)
{
SDL_WM_SetCaption(window_title, NULL);
if (gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
{
// Check if the platform supports OpenGL 3.2
if (GLAD_GL_VERSION_3_2)
{
Backend_PostWindowCreation();
return true;
}
else
{
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
}
}
else
{
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Couldn't load OpenGL functions");
}
}
else
{
std::string error_message = std::string("Could not create window: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", error_message.c_str());
}
return false;
}
void WindowBackend_OpenGL_DestroyWindow(void)
{
}
void WindowBackend_OpenGL_Display(void)
{
SDL_GL_SwapBuffers();
}

View file

@ -9,7 +9,7 @@
#include "SDL.h" #include "SDL.h"
#include "../../../Misc.h" #include "../../../Misc.h"
#include "../../../Shared/SDL2.h" #include "../../../Shared/SDL.h"
SDL_Window *window; SDL_Window *window;

View file

@ -0,0 +1,88 @@
#include "../Software.h"
#include <stddef.h>
#include <string>
#include "SDL.h"
#include "../../../Misc.h"
static int bits_per_pixel = 24;
static Uint32 window_flags = SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_ANYFORMAT;
static SDL_Surface *window_sdlsurface;
static SDL_Surface *framebuffer_sdlsurface;
bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen)
{
if (fullscreen)
window_flags |= SDL_FULLSCREEN;
else
window_flags &= ~SDL_FULLSCREEN;
window_sdlsurface = SDL_SetVideoMode(screen_width, screen_height, bits_per_pixel, window_flags);
if (window_sdlsurface == NULL) {
Backend_PrintError("Couldn't create 24bpp window: %s", SDL_GetError());
bits_per_pixel = 32;
window_sdlsurface = SDL_SetVideoMode(screen_width, screen_height, bits_per_pixel, window_flags);
}
if (window_sdlsurface != NULL)
{
SDL_WM_SetCaption(window_title, NULL);
framebuffer_sdlsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, window_sdlsurface->w, window_sdlsurface->h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0);
if (framebuffer_sdlsurface != NULL)
{
SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear
Backend_PostWindowCreation();
return true;
}
else
{
std::string error_message = std::string("Couldn't create framebuffer surface: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str());
}
}
else
{
std::string error_message = std::string("Couldn't create window: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str());
}
return false;
}
void WindowBackend_Software_DestroyWindow(void)
{
SDL_FreeSurface(framebuffer_sdlsurface);
}
unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{
*pitch = framebuffer_sdlsurface->pitch;
return (unsigned char*)framebuffer_sdlsurface->pixels;
}
void WindowBackend_Software_Display(void)
{
SDL_UnlockSurface(framebuffer_sdlsurface);
if (SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL) < 0)
Backend_PrintError("Couldn't blit framebuffer surface to window surface: %s", SDL_GetError());
SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear
if (SDL_Flip(window_sdlsurface) < 0)
Backend_PrintError("Couldn't copy window surface to the screen: %s", SDL_GetError());
}
void WindowBackend_Software_HandleWindowResize(size_t width, size_t height)
{
window_sdlsurface = SDL_SetVideoMode(width, height, bits_per_pixel, window_flags);
if (window_sdlsurface == NULL)
Backend_PrintError("Couldn't get SDL surface associated with window: %s", SDL_GetError());
}

View file

@ -6,7 +6,7 @@
#include "SDL.h" #include "SDL.h"
#include "../../../Misc.h" #include "../../../Misc.h"
#include "../../../Shared/SDL2.h" #include "../../../Shared/SDL.h"
SDL_Window *window; SDL_Window *window;

View file

@ -2,7 +2,9 @@
#include "SDL.h" #include "SDL.h"
#if SDL_VERSION_ATLEAST(2, 0, 0)
extern SDL_Window *window; extern SDL_Window *window;
#endif
void ControllerBackend_JoystickConnect(Sint32 joystick_id); void ControllerBackend_JoystickConnect(Sint32 joystick_id);
void ControllerBackend_JoystickDisconnect(Sint32 joystick_id); void ControllerBackend_JoystickDisconnect(Sint32 joystick_id);

View file

@ -65,6 +65,8 @@ void DefaultConfigData(CONFIGDATA *conf)
#ifdef _3DS #ifdef _3DS
conf->display_mode = 1; conf->display_mode = 1;
#elif defined(__riscos__)
conf->display_mode = 2;
#endif #endif
// Reset joystick settings (as these can't simply be set to 0) // Reset joystick settings (as these can't simply be set to 0)