From 44d6dac407d8dc158468fba33dd4b92e7d734d32 Mon Sep 17 00:00:00 2001 From: Gabriel Ravier <gabravier@gmail.com> Date: Sun, 27 Oct 2019 20:42:19 +0100 Subject: [PATCH 1/5] First attempt at making warnings work Signed-off-by: Gabriel Ravier <gabravier@gmail.com> --- CMakeLists.txt | 86 ++++++++++++++++++++++++++++++++++++++++++++ Makefile | 17 +++++++++ README.md | 6 ++++ bin2h/CMakeLists.txt | 81 +++++++++++++++++++++++++++++++++++++++++ 4 files changed, 190 insertions(+) diff --git a/CMakeLists.txt b/CMakeLists.txt index f32d235a..107e0cef 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -9,12 +9,39 @@ set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets") option(JAPANESE "Enable the Japanese-language build" OFF) option(FIX_BUGS "Fix various bugs in the game" OFF) +option(WARNINGS "Enable common warnings" OFF) +option(ALL_WARNINGS "Enable ALL warnings (clang/MSVC-only)" OFF) +option(FATAL_WARNINGS "Stop compilation on any warnings" OFF) option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF) option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF) set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer") project(CSE2 LANGUAGES C CXX) +# Has to be placed after "project()" +if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") + # Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang + set(COMPILER_IS_CLANG true) + message(STATUS "Compiling with clang") +endif() + +if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") + # Using GCC + set(COMPILER_IS_GCC true) + message(STATUS "Compiling with gcc") +endif() + +if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel") + # Using Intel C++ + set(COMPILER_IS_ICC true) + message(STATUS "Compiling with ICC") +endif() + +if (COMPILER_IS_CLANG OR COMPILER_IS_GCC OR COMPILER_IS_ICC) + set(COMPILER_IS_GCC_COMPATIBLE true) + message(STATUS "Compiling with a GCC-compatible compiler") +endif() + if(MSVC) # Statically-link the CRT (vcpkg static libs do this) foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO) @@ -247,6 +274,62 @@ if(DEBUG_SAVE) target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE) endif() +if (WARNINGS) + # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently)) + + if (MSVC) + # Force to always compile with /W4 on MSVC + + # Can't do this with target_compile_options + # if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]") + # string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") + # else() + # target_compile_options(CSE2 PRIVATE /W4) + # endif() + + target_compile_options(CSE2 PRIVATE /W4) + elseif(COMPILER_IS_GCC_COMPATIBLE) + target_compile_options(CSE2 PRIVATE -Wall -Wextra -pedantic) + else() + message(WARNING "Could not activate warnings ! (Unsupported compiler)") + endif() +endif() + +if (ALL_WARNINGS) + # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently)) + + if (MSVC) + # Force to always compile with /Wall on MSVC + + # Can't do this with target_compile_options + # if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]") + # string(REGEX REPLACE "/W[0-4]" "/Wall" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") + # else() + # target_compile_options(CSE2 PRIVATE /Wall) + # endif() + + target_compile_options(CSE2 PRIVATE /Wall) + elseif(COMPILER_IS_CLANG) + target_compile_options(CSE2 PRIVATE -Weverything) + else() + message(WARNING "Could not activate all warnings ! (Unsupported compiler)") + endif() +endif() + +if (FATAL_WARNINGS) + # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently)) + + if (MSVC) + target_compile_options(CSE2 PRIVATE /WX) + target_compile_options(bin2h PRIVATE /WX) + elseif(COMPILER_IS_GCC_COMPATIBLE) + target_compile_options(CSE2 PRIVATE -Werror) + target_compile_options(bin2h PRIVATE -Werror) + else() + message(WARNING "Could not activate fatal warnings ! (Unsupported compiler)") + endif() +endif() + if(RENDERER MATCHES "OpenGL3") target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp") elseif(RENDERER MATCHES "SDLTexture") @@ -281,6 +364,9 @@ ExternalProject_Add(bin2h CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=<INSTALL_DIR> -DCMAKE_BUILD_TYPE=Release + -DWARNINGS=${WARNINGS} + -DALL_WARNINGS=${ALL_WARNINGS} + -DFATAL_WARNINGS=${FATAL_WARNINGS} INSTALL_COMMAND ${CMAKE_COMMAND} --build . --config Release --target install ) diff --git a/Makefile b/Makefile index 7fcd7b34..13f28f74 100644 --- a/Makefile +++ b/Makefile @@ -43,6 +43,23 @@ ifeq ($(DEBUG_SAVE), 1) CXXFLAGS += -DDEBUG_SAVE endif +ifeq ($(WARNINGS), 1) + CXXFLAGS += -Wall -Wextra -pedantic +endif + +ifeq ($(ALL_WARNINGS), 1) + ifneq ($(findstring clang,$(CXX),) + # Use clang-specific flag -Weverything + CXXFLAGS += -Weverything + else + @echo Couldn\'t activate all warnings (Unsupported compiler) + endif +endif + +ifeq ($(FATAL_WARNINGS), 1) + CXXFLAGS += -Werror +endif + CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d `$(PKG_CONFIG) sdl2 --cflags` `$(PKG_CONFIG) freetype2 --cflags` ifeq ($(STATIC), 1) diff --git a/README.md b/README.md index e7754644..d7a45f40 100644 --- a/README.md +++ b/README.md @@ -63,6 +63,9 @@ Name | Function `-DFIX_BUGS=ON` | Fix various bugs in the game `-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window `-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones +`-DWARNINGS=ON` | Enable common warnings +`-DALL_WARNINGS=ON` | Enable ALL warnings (clang/MSVC-only) +`-DFATAL_WARNINGS=ON` | Make all warnings errors `-DRENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer `-DRENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) `-DRENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer @@ -92,6 +95,9 @@ Name | Function `FIX_BUGS=1` | Fix various bugs in the game `WINDOWS=1` | Build for Windows `DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window +`WARNINGS=1` | Enable common warnings +`ALL_WARNINGS=1` | Enable ALL warnings (clang/MSVC only) +`FATAL_WARNINGS=1` | Make all warnings errors `RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer `RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) `RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer diff --git a/bin2h/CMakeLists.txt b/bin2h/CMakeLists.txt index f4dbd025..b8ea86e7 100644 --- a/bin2h/CMakeLists.txt +++ b/bin2h/CMakeLists.txt @@ -6,6 +6,30 @@ endif() project(bin2h LANGUAGES C) +# Has to be placed after "project()" +if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") + # Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang + set(COMPILER_IS_CLANG true) + message(STATUS "Compiling with clang") +endif() + +if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") + # Using GCC + set(COMPILER_IS_GCC true) + message(STATUS "Compiling with gcc") +endif() + +if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel") + # Using Intel C++ + set(COMPILER_IS_ICC true) + message(STATUS "Compiling with ICC") +endif() + +if (COMPILER_IS_CLANG OR COMPILER_IS_GCC OR COMPILER_IS_ICC) + set(COMPILER_IS_GCC_COMPATIBLE true) + message(STATUS "Compiling with a GCC-compatible compiler") +endif() + add_executable(bin2h "bin2h.c") set_target_properties(bin2h PROPERTIES @@ -14,6 +38,63 @@ set_target_properties(bin2h PROPERTIES C_EXTENSIONS OFF ) + +if (WARNINGS) + # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently)) + + if (MSVC) + # Force to always compile with /W4 on MSVC + + # Can't do this with target_compile_options + # if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]") + # string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") + # else() + # target_compile_options(CSE2 PRIVATE /W4) + # endif() + + target_compile_options(bin2h PRIVATE /W4) + elseif(COMPILER_IS_GCC_COMPATIBLE) + target_compile_options(bin2h PRIVATE -Wall -Wextra -pedantic) + else() + message(WARNING "Could not activate warnings ! (Unsupported compiler)") + endif() +endif() + +if (ALL_WARNINGS) + # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently)) + + if (MSVC) + # Force to always compile with /Wall on MSVC + + # Can't do this with target_compile_options + # if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]") + # string(REGEX REPLACE "/W[0-4]" "/Wall" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") + # else() + # target_compile_options(CSE2 PRIVATE /Wall) + # endif() + + target_compile_options(bin2h PRIVATE /Wall) + elseif(COMPILER_IS_CLANG) + target_compile_options(bin2h PRIVATE -Weverything) + else() + message(WARNING "Could not activate all warnings ! (Unsupported compiler)") + endif() +endif() + +if (FATAL_WARNINGS) + # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently)) + + if (MSVC) + target_compile_options(CSE2 PRIVATE /WX) + target_compile_options(bin2h PRIVATE /WX) + elseif(COMPILER_IS_GCC_COMPATIBLE) + target_compile_options(CSE2 PRIVATE -Werror) + target_compile_options(bin2h PRIVATE -Werror) + else() + message(WARNING "Could not activate fatal warnings ! (Unsupported compiler)") + endif() +endif() + # MSVC tweak if(MSVC) target_compile_definitions(bin2h PRIVATE _CRT_SECURE_NO_WARNINGS) # Disable warnings that normally fire up on MSVC when using "unsafe" functions instead of using MSVC's "safe" _s functions From d6ec92cba5885dbca1ad11464e08ce5be74e20af Mon Sep 17 00:00:00 2001 From: Gabriel Ravier <gabravier@gmail.com> Date: Sun, 27 Oct 2019 21:02:59 +0100 Subject: [PATCH 2/5] Attempt 2 at making warnings work Signed-off-by: Gabriel Ravier <gabravier@gmail.com> --- CMakeLists.txt | 4 ++-- bin2h/CMakeLists.txt | 47 ++++++++++++++++++++++---------------------- 2 files changed, 25 insertions(+), 26 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 107e0cef..575926a7 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -25,13 +25,13 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") message(STATUS "Compiling with clang") endif() -if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") +if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU") # Using GCC set(COMPILER_IS_GCC true) message(STATUS "Compiling with gcc") endif() -if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel") +if (CMAKE_CXX_COMPILER_ID STREQUAL "Intel") # Using Intel C++ set(COMPILER_IS_ICC true) message(STATUS "Compiling with ICC") diff --git a/bin2h/CMakeLists.txt b/bin2h/CMakeLists.txt index b8ea86e7..0184f487 100644 --- a/bin2h/CMakeLists.txt +++ b/bin2h/CMakeLists.txt @@ -6,30 +6,6 @@ endif() project(bin2h LANGUAGES C) -# Has to be placed after "project()" -if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") - # Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang - set(COMPILER_IS_CLANG true) - message(STATUS "Compiling with clang") -endif() - -if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") - # Using GCC - set(COMPILER_IS_GCC true) - message(STATUS "Compiling with gcc") -endif() - -if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel") - # Using Intel C++ - set(COMPILER_IS_ICC true) - message(STATUS "Compiling with ICC") -endif() - -if (COMPILER_IS_CLANG OR COMPILER_IS_GCC OR COMPILER_IS_ICC) - set(COMPILER_IS_GCC_COMPATIBLE true) - message(STATUS "Compiling with a GCC-compatible compiler") -endif() - add_executable(bin2h "bin2h.c") set_target_properties(bin2h PROPERTIES @@ -38,6 +14,29 @@ set_target_properties(bin2h PROPERTIES C_EXTENSIONS OFF ) +# Has to be placed after "project()" +if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") + # Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang + set(COMPILER_IS_CLANG true) + message(STATUS "Compiling with clang") +endif() + +if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU") + # Using GCC + set(COMPILER_IS_GCC true) + message(STATUS "Compiling with gcc") +endif() + +if (CMAKE_CXX_COMPILER_ID STREQUAL "Intel") + # Using Intel C++ + set(COMPILER_IS_ICC true) + message(STATUS "Compiling with ICC") +endif() + +if (COMPILER_IS_CLANG OR COMPILER_IS_GCC OR COMPILER_IS_ICC) + set(COMPILER_IS_GCC_COMPATIBLE true) + message(STATUS "Compiling with a GCC-compatible compiler") +endif() if (WARNINGS) # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently)) From 01abc0541a9840b835ed934f4ecac7d1d5a1a650 Mon Sep 17 00:00:00 2001 From: Gabriel Ravier <gabravier@gmail.com> Date: Sun, 27 Oct 2019 21:22:10 +0100 Subject: [PATCH 3/5] Added code that prints the compiler ID and fixed bin2h's compiler detection code to use the C compiler ID of the C++ compiler ID (which isn't available then as bin2h is in c) Signed-off-by: Gabriel Ravier <gabravier@gmail.com> --- CMakeLists.txt | 2 ++ bin2h/CMakeLists.txt | 8 +++++--- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 575926a7..f141fb46 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -18,6 +18,8 @@ set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'Ope project(CSE2 LANGUAGES C CXX) +message(STATUS "Compiler ID : ${CMAKE_CXX_COMPILER_ID}") + # Has to be placed after "project()" if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") # Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang diff --git a/bin2h/CMakeLists.txt b/bin2h/CMakeLists.txt index 0184f487..757c7ffd 100644 --- a/bin2h/CMakeLists.txt +++ b/bin2h/CMakeLists.txt @@ -14,20 +14,22 @@ set_target_properties(bin2h PROPERTIES C_EXTENSIONS OFF ) +message(STATUS "Compiler ID : ${CMAKE_C_COMPILER_ID}") + # Has to be placed after "project()" -if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") +if (CMAKE_C_COMPILER_ID MATCHES "Clang") # Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang set(COMPILER_IS_CLANG true) message(STATUS "Compiling with clang") endif() -if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU") +if (CMAKE_C_COMPILER_ID STREQUAL "GNU") # Using GCC set(COMPILER_IS_GCC true) message(STATUS "Compiling with gcc") endif() -if (CMAKE_CXX_COMPILER_ID STREQUAL "Intel") +if (CMAKE_C_COMPILER_ID STREQUAL "Intel") # Using Intel C++ set(COMPILER_IS_ICC true) message(STATUS "Compiling with ICC") From d40376ff3500d86f8b3989060793d46d09c06eb6 Mon Sep 17 00:00:00 2001 From: Gabriel Ravier <gabravier@gmail.com> Date: Tue, 29 Oct 2019 10:03:13 +0100 Subject: [PATCH 4/5] Removed bin2h mentions in CMakeLists, moved warnings options and FORCE_LOCAL_LIBS into a seperate block where the descriptions were improved and added warnings to DoConfig Signed-off-by: Gabriel Ravier <gabravier@gmail.com> --- CMakeLists.txt | 16 +++++---- DoConfig/CMakeLists.txt | 80 +++++++++++++++++++++++++++++++++++++++++ 2 files changed, 90 insertions(+), 6 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index f141fb46..446b347b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -9,13 +9,14 @@ set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets") option(JAPANESE "Enable the Japanese-language build" OFF) option(FIX_BUGS "Fix various bugs in the game" OFF) -option(WARNINGS "Enable common warnings" OFF) -option(ALL_WARNINGS "Enable ALL warnings (clang/MSVC-only)" OFF) -option(FATAL_WARNINGS "Stop compilation on any warnings" OFF) option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF) -option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF) set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer") +option(WARNINGS "Enable common compiler warnings (for gcc-compatible compilers and MSVC only)" OFF) +option(ALL_WARNINGS "Enable ALL compiler warnings (for clang and MSVC only)" OFF) +option(FATAL_WARNINGS "Stop compilation on any compiler warning (for gcc-compatible compilers and MSVC only)" OFF) +option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF) + project(CSE2 LANGUAGES C CXX) message(STATUS "Compiler ID : ${CMAKE_CXX_COMPILER_ID}") @@ -323,10 +324,8 @@ if (FATAL_WARNINGS) if (MSVC) target_compile_options(CSE2 PRIVATE /WX) - target_compile_options(bin2h PRIVATE /WX) elseif(COMPILER_IS_GCC_COMPATIBLE) target_compile_options(CSE2 PRIVATE -Werror) - target_compile_options(bin2h PRIVATE -Werror) else() message(WARNING "Could not activate fatal warnings ! (Unsupported compiler)") endif() @@ -513,6 +512,11 @@ endif() # DoConfig ## +# Set warning options for DoConfig +set(WARNINGS ${WARNINGS} FORCE BOOL) +set(ALL_WARNINGS ${ALL_WARNINGS} FORCE BOOL) +set(FATAL_WARNINGS ${FATAL_WARNINGS} FORCE BOOL) + add_subdirectory("DoConfig") # Name debug builds "DoConfig_debug", to distinguish them diff --git a/DoConfig/CMakeLists.txt b/DoConfig/CMakeLists.txt index fcf469b9..c3a39735 100644 --- a/DoConfig/CMakeLists.txt +++ b/DoConfig/CMakeLists.txt @@ -8,8 +8,88 @@ option(FORCE_LOCAL_LIBS "Compile the built-in version of FLTK instead of using t project(DoConfig LANGUAGES CXX) +message(STATUS "Compiler ID : ${CMAKE_CXX_COMPILER_ID}") + +# Has to be placed after "project()" +if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") + # Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang + set(COMPILER_IS_CLANG true) + message(STATUS "Compiling with clang") +endif() + +if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU") + # Using GCC + set(COMPILER_IS_GCC true) + message(STATUS "Compiling with gcc") +endif() + +if (CMAKE_CXX_COMPILER_ID STREQUAL "Intel") + # Using Intel C++ + set(COMPILER_IS_ICC true) + message(STATUS "Compiling with ICC") +endif() + +if (COMPILER_IS_CLANG OR COMPILER_IS_GCC OR COMPILER_IS_ICC) + set(COMPILER_IS_GCC_COMPATIBLE true) + message(STATUS "Compiling with a GCC-compatible compiler") +endif() + add_executable(DoConfig "DoConfig.cpp" "icon.rc") +if (WARNINGS) + # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently)) + + if (MSVC) + # Force to always compile with /W4 on MSVC + + # Can't do this with target_compile_options + # if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]") + # string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") + # else() + # target_compile_options(CSE2 PRIVATE /W4) + # endif() + + target_compile_options(DoConfig PRIVATE /W4) + elseif(COMPILER_IS_GCC_COMPATIBLE) + target_compile_options(DoConfig PRIVATE -Wall -Wextra -pedantic) + else() + message(WARNING "Could not activate warnings ! (Unsupported compiler)") + endif() +endif() + +if (ALL_WARNINGS) + # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently)) + + if (MSVC) + # Force to always compile with /Wall on MSVC + + # Can't do this with target_compile_options + # if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]") + # string(REGEX REPLACE "/W[0-4]" "/Wall" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") + # else() + # target_compile_options(CSE2 PRIVATE /Wall) + # endif() + + target_compile_options(DoConfig PRIVATE /Wall) + elseif(COMPILER_IS_CLANG) + target_compile_options(DoConfig PRIVATE -Weverything) + else() + message(WARNING "Could not activate all warnings ! (Unsupported compiler)") + endif() +endif() + +if (FATAL_WARNINGS) + # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently)) + + if (MSVC) + target_compile_options(DoConfig PRIVATE /WX) + elseif(COMPILER_IS_GCC_COMPATIBLE) + target_compile_options(DoConfig PRIVATE -Werror) + else() + message(WARNING "Could not activate fatal warnings ! (Unsupported compiler)") + endif() +endif() + # Windows tweak if(WIN32) set_target_properties(DoConfig PROPERTIES WIN32_EXECUTABLE YES) # Disable the console window From f6c19c5501f40c437f17d9a3354bd4996b8da3b0 Mon Sep 17 00:00:00 2001 From: Gabriel Ravier <gabravier@gmail.com> Date: Tue, 29 Oct 2019 10:07:43 +0100 Subject: [PATCH 5/5] Move warnings in the README too Signed-off-by: Gabriel Ravier <gabravier@gmail.com> --- CMakeLists.txt | 2 +- README.md | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 446b347b..8e3d3f99 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,7 +7,7 @@ endif() set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game") set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets") -option(JAPANESE "Enable the Japanese-language build" OFF) +option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF) option(FIX_BUGS "Fix various bugs in the game" OFF) option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF) set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer") diff --git a/README.md b/README.md index d7a45f40..d1cb069c 100644 --- a/README.md +++ b/README.md @@ -62,14 +62,14 @@ Name | Function `-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) `-DFIX_BUGS=ON` | Fix various bugs in the game `-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window -`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones -`-DWARNINGS=ON` | Enable common warnings -`-DALL_WARNINGS=ON` | Enable ALL warnings (clang/MSVC-only) -`-DFATAL_WARNINGS=ON` | Make all warnings errors `-DRENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer `-DRENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) `-DRENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer `-DRENDERER=Software` | Use the handwritten software renderer +`-DWARNINGS=ON` | Enable common compiler warnings (for gcc-compatible compilers and MSVC only) +`-DALL_WARNINGS=ON` | Enable ALL compiler warnings (for clang and MSVC only) +`-DFATAL_WARNINGS=ON` | Stop compilation on any compiler warning (for gcc-compatible compilers and MSVC only) +`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones Then compile CSE2 with this command: