Made MycParam.cpp ASM-accurate
This commit is contained in:
parent
f3d073affe
commit
69a2697a0a
3 changed files with 325 additions and 184 deletions
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@ -515,6 +515,66 @@ addr = 0x414B20
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name = "SetMapping"
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addr = 0x414B40
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[[func]]
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name = "AddExpMyChar"
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addr = 0x4196F0
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[[func]]
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name = "ZeroExpMyChar"
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addr = 0x419890
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[[func]]
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name = "IsMaxExpMyChar"
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addr = 0x4198C0
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[[func]]
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name = "DamageMyChar"
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addr = 0x419910
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[[func]]
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name = "ZeroArmsEnergy_All"
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addr = 0x419B50
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[[func]]
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name = "AddBulletMyChar"
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addr = 0x419BA0
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[[func]]
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name = "AddLifeMyChar"
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addr = 0x419C60
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[[func]]
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name = "AddMaxLifeMyChar"
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addr = 0x419CB0
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[[func]]
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name = "PutArmsEnergy"
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addr = 0x419D10
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[[func]]
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name = "PutActiveArmsList"
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addr = 0x41A0B0
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[[func]]
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name = "PutMyLife"
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addr = 0x41A1D0
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[[func]]
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name = "PutMyAir"
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addr = 0x41A350
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[[func]]
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name = "PutTimeCounter"
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addr = 0x41A430
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[[func]]
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name = "SaveTimeCounter"
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addr = 0x41A5D0
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[[func]]
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name = "LoadTimeCounter"
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addr = 0x41A7C0
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[[func]]
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name = "ChangeOrganFrequency"
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addr = 0x41ABA0
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315
src/MycParam.cpp
315
src/MycParam.cpp
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@ -46,9 +46,9 @@ void AddExpMyChar(int x)
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if (lv == 2)
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{
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if (gArmsData[gSelectedArms].exp >= gArmsLevelTable[0].exp[3 * arms_code + 2])
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if (gArmsData[gSelectedArms].exp >= gArmsLevelTable[arms_code].exp[lv])
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{
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gArmsData[gSelectedArms].exp = gArmsLevelTable[0].exp[3 * arms_code + 2];
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gArmsData[gSelectedArms].exp = gArmsLevelTable[arms_code].exp[lv];
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if (gMC.equip & 0x80)
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{
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@ -59,9 +59,9 @@ void AddExpMyChar(int x)
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}
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else
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{
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while (lv <= 1)
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for (; lv < 2; ++lv)
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{
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if (gArmsData[gSelectedArms].exp >= gArmsLevelTable[0].exp[lv + 3 * arms_code])
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if (gArmsData[gSelectedArms].exp >= gArmsLevelTable[arms_code].exp[lv])
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{
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++gArmsData[gSelectedArms].level;
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gArmsData[gSelectedArms].exp = 0;
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@ -72,20 +72,18 @@ void AddExpMyChar(int x)
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SetCaret(gMC.x, gMC.y, 10, 0);
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}
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}
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++lv;
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}
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}
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if (gArmsData[gSelectedArms].code == 13)
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{
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gMC.exp_wait = 10;
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}
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else
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if (gArmsData[gSelectedArms].code != 13)
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{
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gMC.exp_count += x;
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gMC.exp_wait = 30;
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}
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else
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{
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gMC.exp_wait = 10;
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}
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}
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void ZeroExpMyChar()
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@ -96,25 +94,49 @@ void ZeroExpMyChar()
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BOOL IsMaxExpMyChar()
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{
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return gArmsData[gSelectedArms].level == 3
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&& gArmsData[gSelectedArms].exp >= gArmsLevelTable[gArmsData[gSelectedArms].code].exp[2];
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if (gArmsData[gSelectedArms].level == 3)
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{
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int arms_code = gArmsData[gSelectedArms].code;
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if (gArmsData[gSelectedArms].exp >= gArmsLevelTable[arms_code].exp[2])
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return TRUE;
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}
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return FALSE;
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}
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void DamageMyChar(int damage)
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{
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if (!gMC.shock)
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{
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#ifdef FIX_BUGS
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if ((g_GameFlags & 2) == 0)
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#else
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// I'm preeeetty sure this is a typo. The Linux port optimised it out.
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if ((g_GameFlags | 2) == 0)
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#endif
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return;
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if (gMC.shock)
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return;
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// Damage player
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PlaySoundObject(16, 1);
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gMC.cond &= ~1;
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gMC.shock = 128;
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if (gMC.unit != 1)
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if (gMC.unit == 1)
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{
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// Another weird case where there *has* to be an empty 'if' here to produce the same assembly
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}
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else
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{
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gMC.ym = -0x400;
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gMC.life -= damage;
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}
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gMC.life -= (short)damage;
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// Lose a whimsical star
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if (gMC.equip & 0x80 && gMC.star > 0)
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--gMC.star;
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gMC.star = (short)gMC.star - 1; // Why the hell is it written this way?
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// Lose experience
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if (gMC.equip & 4)
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@ -124,15 +146,21 @@ void DamageMyChar(int damage)
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while (gArmsData[gSelectedArms].exp < 0)
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{
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if (gArmsData[gSelectedArms].level <= 1)
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if (gArmsData[gSelectedArms].level > 1)
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{
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gArmsData[gSelectedArms].exp = 0;
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--gArmsData[gSelectedArms].level;
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int lv = gArmsData[gSelectedArms].level - 1;
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int arms_code = gArmsData[gSelectedArms].code;
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gArmsData[gSelectedArms].exp = gArmsLevelTable[arms_code].exp[lv] + gArmsData[gSelectedArms].exp;
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if (gMC.life > 0 && gArmsData[gSelectedArms].code != 13)
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SetCaret(gMC.x, gMC.y, 10, 2);
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}
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else
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{
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gArmsData[gSelectedArms].exp += gArmsLevelTable[0].exp[--gArmsData[gSelectedArms].level - 1 + 3 * gArmsData[gSelectedArms].code];
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if (gMC.life > 0 && gArmsData[gSelectedArms].code != 13)
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SetCaret(gMC.x, gMC.y, 10, 2);
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gArmsData[gSelectedArms].exp = 0;
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}
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}
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@ -148,7 +176,6 @@ void DamageMyChar(int damage)
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StartTextScript(40);
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}
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}
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}
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void ZeroArmsEnergy_All()
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{
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@ -161,34 +188,31 @@ void ZeroArmsEnergy_All()
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void AddBulletMyChar(int no, int val)
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{
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int a = 0;
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// Missile Launcher
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for (int a = 0; a < ARMS_MAX; a++)
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while (a < ARMS_MAX && gArmsData[a].code != 5)
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++a;
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if (a == ARMS_MAX)
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{
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if (gArmsData[a].code == 5)
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{
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gArmsData[a].num += val;
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if (gArmsData[a].num > gArmsData[a].max_num)
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gArmsData[a].num = gArmsData[a].max_num;
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break;
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}
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// Super Missile Launcher
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a = 0;
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while (a < ARMS_MAX && gArmsData[a].code != 10)
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++a;
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if (a == ARMS_MAX)
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return;
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}
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// Super Missile Launcher
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for (int a = 0; a < ARMS_MAX; a++)
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{
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if (gArmsData[a].code == 10)
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{
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gArmsData[a].num += val;
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if (gArmsData[a].num > gArmsData[a].max_num)
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gArmsData[a].num = gArmsData[a].max_num;
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break;
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}
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}
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}
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void AddLifeMyChar(int x)
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{
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gMC.life += x;
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gMC.life += (short)x;
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if (gMC.life > gMC.max_life)
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gMC.life = gMC.max_life;
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gMC.lifeBr = gMC.life;
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@ -196,15 +220,25 @@ void AddLifeMyChar(int x)
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void AddMaxLifeMyChar(int val)
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{
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gMC.max_life += val;
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gMC.max_life += (short)val;
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if (gMC.max_life > 232)
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gMC.max_life = 232;
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gMC.life += val;
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gMC.life += (short)val;
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gMC.lifeBr = gMC.life;
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}
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void PutArmsEnergy(bool flash)
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void PutArmsEnergy(BOOL flash)
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{
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RECT rcExpBox;
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RECT rcExpVal;
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RECT rcExpMax;
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RECT rcExpFlash;
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int lv;
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int arms_code;
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int exp_now;
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int exp_next;
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RECT rcPer = {72, 48, 80, 56};
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RECT rcLv = {80, 80, 96, 88};
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RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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@ -228,25 +262,30 @@ void PutArmsEnergy(bool flash)
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}
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// Draw experience and ammo
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if (!flash || !((gMC.shock >> 1) & 1))
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{
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if (flash == TRUE && (gMC.shock / 2) % 2)
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return;
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PutBitmap3(&rcView, gArmsEnergyX + 32, 24, &rcPer, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&rcView, gArmsEnergyX, 32, &rcLv, SURFACE_ID_TEXT_BOX);
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PutNumber4(gArmsEnergyX - 8, 32, gArmsData[gSelectedArms].level, 0);
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RECT rcExpBox = {0, 72, 40, 80};
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RECT rcExpVal = {0, 80, 0, 88};
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RECT rcExpMax = {40, 72, 80, 80};
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RECT rcExpFlash = {40, 80, 80, 88};
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SET_RECT(rcExpBox, 0, 72, 40, 80)
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SET_RECT(rcExpVal, 0, 80, 0, 88)
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SET_RECT(rcExpMax, 40, 72, 80, 80)
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SET_RECT(rcExpFlash, 40, 80, 80, 88)
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int lv = gArmsData[gSelectedArms].level - 1;
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int arms_code = gArmsData[gSelectedArms].code;
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int exp_now = gArmsData[gSelectedArms].exp;
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int exp_next = gArmsLevelTable[0].exp[lv + 3 * arms_code];
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lv = gArmsData[gSelectedArms].level - 1;
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arms_code = gArmsData[gSelectedArms].code;
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exp_now = gArmsData[gSelectedArms].exp;
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exp_next = gArmsLevelTable[arms_code].exp[lv];
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PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpBox, SURFACE_ID_TEXT_BOX);
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if (lv != 2 || gArmsData[gSelectedArms].exp != gArmsLevelTable[0].exp[3 * arms_code + 2])
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if (lv == 2 && gArmsData[gSelectedArms].exp == gArmsLevelTable[arms_code].exp[lv])
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{
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PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpMax, SURFACE_ID_TEXT_BOX);
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}
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else
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{
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if (exp_next)
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rcExpVal.right += 40 * exp_now / exp_next;
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@ -255,43 +294,38 @@ void PutArmsEnergy(bool flash)
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PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpVal, SURFACE_ID_TEXT_BOX);
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}
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else
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{
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PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpMax, SURFACE_ID_TEXT_BOX);
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}
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static int add_flash = true;
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if (gMC.exp_wait && ((add_flash++ >> 1) & 1))
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static unsigned char add_flash;
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if (gMC.exp_wait && ((add_flash++ / 2) % 2))
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PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpFlash, SURFACE_ID_TEXT_BOX);
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}
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}
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void PutActiveArmsList()
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{
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int x;
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int a;
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int arms_num;
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RECT rect = {0, 0, 0, 16};
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int arms_num;
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for (arms_num = 0; gArmsData[arms_num].code != 0; ++arms_num);
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arms_num = 0;
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while (gArmsData[arms_num].code != 0)
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++arms_num;
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if (arms_num)
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{
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for (int a = 0; a < arms_num; a++)
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if (arms_num == 0)
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return;
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for (a = 0; a < arms_num; a++)
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{
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// Get X position to draw at
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int x = 16 * (a - gSelectedArms) + gArmsEnergyX;
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x = 16 * (a - gSelectedArms) + gArmsEnergyX;
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if (x >= 8)
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{
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if (x >= 24)
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if (x < 8)
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x += 48 + (16 * arms_num);
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else if (x >= 24)
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x += 48;
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}
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else
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{
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x += 16 * (arms_num + 3);
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}
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if (8 * (2 * (arms_num + 3) + 1) <= x)
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x += 16 * (-3 - arms_num);
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if (x >= 72 + (16 * (arms_num - 1)))
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x -= 48 + (16 * arms_num);
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if (x < 72 && x >= 24)
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x -= 48;
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@ -301,23 +335,28 @@ void PutActiveArmsList()
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PutBitmap3(&grcGame, x, 16, &rect, SURFACE_ID_ARMS_IMAGE);
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}
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}
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}
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void PutMyLife(bool flash)
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void PutMyLife(BOOL flash)
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{
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RECT rcCase = {0, 40, 232, 48};
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RECT rcLife = {0, 24, 232, 32};
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RECT rcBr = {0, 32, 232, 40};
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if (!flash || !((gMC.shock >> 1) & 1))
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{
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if (flash == TRUE && (gMC.shock / 2) % 2)
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return;
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if (gMC.lifeBr < gMC.life)
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gMC.lifeBr = gMC.life;
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if (gMC.lifeBr <= gMC.life)
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gMC.lifeBr_count = 0;
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else if (++gMC.lifeBr_count > 30)
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if (gMC.lifeBr > gMC.life)
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{
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if (++gMC.lifeBr_count > 30)
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--gMC.lifeBr;
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}
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else
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{
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gMC.lifeBr_count = 0;
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}
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// Draw bar
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rcCase.right = 64;
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@ -329,7 +368,6 @@ void PutMyLife(bool flash)
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PutBitmap3(&grcGame, 40, 40, &rcLife, SURFACE_ID_TEXT_BOX);
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PutNumber4(8, 40, gMC.lifeBr, 0);
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}
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}
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void PutMyAir(int x, int y)
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{
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@ -338,17 +376,20 @@ void PutMyAir(int x, int y)
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{112, 80, 144, 88},
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};
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if (!(gMC.equip & 0x10) && gMC.air_get)
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if (gMC.equip & 0x10)
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return;
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if (gMC.air_get)
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{
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// Draw how much air is left
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if (gMC.air_get % 6 <= 3)
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if (gMC.air_get % 6 < 4)
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PutNumber4(x + 32, y, gMC.air / 10, 0);
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// Draw "AIR" text
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if (gMC.air % 30 <= 10)
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PutBitmap3(&grcGame, x, y, &rcAir[1], SURFACE_ID_TEXT_BOX);
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else
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if (gMC.air % 30 > 10)
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PutBitmap3(&grcGame, x, y, &rcAir[0], SURFACE_ID_TEXT_BOX);
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else
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PutBitmap3(&grcGame, x, y, &rcAir[1], SURFACE_ID_TEXT_BOX);
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}
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}
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@ -368,10 +409,10 @@ void PutTimeCounter(int x, int y)
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if (time_count < 300000)
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++time_count;
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if (time_count % 30 <= 10)
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PutBitmap3(&grcGame, x, y, &rcTime[1], SURFACE_ID_TEXT_BOX);
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else
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if (time_count % 30 > 10)
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PutBitmap3(&grcGame, x, y, &rcTime[0], SURFACE_ID_TEXT_BOX);
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else
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PutBitmap3(&grcGame, x, y, &rcTime[1], SURFACE_ID_TEXT_BOX);
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}
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else
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{
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@ -390,13 +431,16 @@ void PutTimeCounter(int x, int y)
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}
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}
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bool SaveTimeCounter()
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BOOL SaveTimeCounter()
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{
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unsigned char *p;
|
||||
int i;
|
||||
|
||||
REC rec;
|
||||
|
||||
// Quit if player doesn't have the Nikumaru Counter
|
||||
if (!(gMC.equip & 0x100))
|
||||
return true;
|
||||
return TRUE;
|
||||
|
||||
// Get last time
|
||||
char path[PATH_LENGTH];
|
||||
|
@ -406,6 +450,9 @@ bool SaveTimeCounter()
|
|||
if (fp)
|
||||
{
|
||||
// Read data
|
||||
#ifdef NONPORTABLE
|
||||
fread(&rec, sizeof(REC), 1, fp);
|
||||
#else
|
||||
rec.counter[0] = File_ReadLE32(fp);
|
||||
rec.counter[1] = File_ReadLE32(fp);
|
||||
rec.counter[2] = File_ReadLE32(fp);
|
||||
|
@ -414,35 +461,53 @@ bool SaveTimeCounter()
|
|||
rec.random[1] = fgetc(fp);
|
||||
rec.random[2] = fgetc(fp);
|
||||
rec.random[3] = fgetc(fp);
|
||||
#endif
|
||||
fclose(fp);
|
||||
|
||||
uint8_t *p = (uint8_t*)&rec.counter[0];
|
||||
p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0]) : (rec.random[0] >> 1);
|
||||
p = (unsigned char*)&rec.counter[0];
|
||||
#ifdef NONPORTABLE
|
||||
p[0] -= rec.random[0];
|
||||
p[1] -= rec.random[0];
|
||||
p[2] -= rec.random[0];
|
||||
p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0] >> 1) : (rec.random[0]);
|
||||
|
||||
p[3] -= rec.random[0] / 2;
|
||||
#else
|
||||
p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0]) : (rec.random[0] / 2);
|
||||
p[1] -= rec.random[0];
|
||||
p[2] -= rec.random[0];
|
||||
p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0] / 2) : (rec.random[0]);
|
||||
#endif
|
||||
// If this is faster than our new time, quit
|
||||
if (rec.counter[0] < time_count)
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Save new time
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
rec.counter[i] = time_count;
|
||||
rec.random[i] = Random(0, 250) + i;
|
||||
|
||||
uint8_t *p = (uint8_t*)&rec.counter[i];
|
||||
p[0] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] >> 1);
|
||||
p = (unsigned char*)&rec.counter[i];
|
||||
#ifdef NONPORTABLE
|
||||
p[0] += rec.random[i];
|
||||
p[1] += rec.random[i];
|
||||
p[2] += rec.random[i];
|
||||
p[3] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] >> 1) : (rec.random[i]);
|
||||
p[3] += rec.random[i] / 2;
|
||||
#else
|
||||
p[0] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] / 2);
|
||||
p[1] += rec.random[i];
|
||||
p[2] += rec.random[i];
|
||||
p[3] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] / 2) : (rec.random[i]);
|
||||
#endif
|
||||
}
|
||||
|
||||
fp = fopen(path, "wb");
|
||||
if (fp == NULL)
|
||||
return false;
|
||||
return FALSE;
|
||||
|
||||
#ifdef NONPORTABLE
|
||||
fwrite(&rec, sizeof(REC), 1, fp);
|
||||
#else
|
||||
File_WriteLE32(rec.counter[0], fp);
|
||||
File_WriteLE32(rec.counter[1], fp);
|
||||
File_WriteLE32(rec.counter[2], fp);
|
||||
|
@ -451,12 +516,17 @@ bool SaveTimeCounter()
|
|||
fputc(rec.random[1], fp);
|
||||
fputc(rec.random[2], fp);
|
||||
fputc(rec.random[3], fp);
|
||||
#endif
|
||||
|
||||
fclose(fp);
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
int LoadTimeCounter()
|
||||
{
|
||||
unsigned char *p;
|
||||
int i;
|
||||
|
||||
// Open file
|
||||
char path[PATH_LENGTH];
|
||||
sprintf(path, "%s/290.rec", gModulePath);
|
||||
|
@ -468,6 +538,9 @@ int LoadTimeCounter()
|
|||
REC rec;
|
||||
|
||||
// Read data
|
||||
#ifdef NONPORTABLE
|
||||
fread(&rec, sizeof(REC), 1, fp);
|
||||
#else
|
||||
rec.counter[0] = File_ReadLE32(fp);
|
||||
rec.counter[1] = File_ReadLE32(fp);
|
||||
rec.counter[2] = File_ReadLE32(fp);
|
||||
|
@ -476,27 +549,35 @@ int LoadTimeCounter()
|
|||
rec.random[1] = fgetc(fp);
|
||||
rec.random[2] = fgetc(fp);
|
||||
rec.random[3] = fgetc(fp);
|
||||
#endif
|
||||
fclose(fp);
|
||||
|
||||
// Decode from checksum
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
uint8_t *p = (uint8_t*)&rec.counter[i];
|
||||
p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] >> 1);
|
||||
p = (unsigned char*)&rec.counter[i];
|
||||
#ifdef NONPORTABLE
|
||||
p[0] -= rec.random[i];
|
||||
p[1] -= rec.random[i];
|
||||
p[2] -= rec.random[i];
|
||||
p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] >> 1) : (rec.random[i]);
|
||||
p[3] -= rec.random[i] / 2;
|
||||
#else
|
||||
p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] / 2);
|
||||
p[1] -= rec.random[i];
|
||||
p[2] -= rec.random[i];
|
||||
p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] / 2) : (rec.random[i]);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Verify checksum's result
|
||||
if (rec.counter[0] == rec.counter[1] && rec.counter[0] == rec.counter[2])
|
||||
{
|
||||
time_count = rec.counter[0];
|
||||
return rec.counter[0];
|
||||
}
|
||||
else
|
||||
if (rec.counter[0] != rec.counter[1] || rec.counter[0] != rec.counter[2])
|
||||
{
|
||||
time_count = 0;
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
time_count = rec.counter[0];
|
||||
return time_count;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,10 +25,10 @@ void ZeroArmsEnergy_All();
|
|||
void AddBulletMyChar(int no, int val);
|
||||
void AddLifeMyChar(int x);
|
||||
void AddMaxLifeMyChar(int val);
|
||||
void PutArmsEnergy(bool flash);
|
||||
void PutArmsEnergy(BOOL flash);
|
||||
void PutActiveArmsList();
|
||||
void PutMyLife(bool flash);
|
||||
void PutMyLife(BOOL flash);
|
||||
void PutMyAir(int x, int y);
|
||||
void PutTimeCounter(int x, int y);
|
||||
bool SaveTimeCounter();
|
||||
BOOL SaveTimeCounter();
|
||||
int LoadTimeCounter();
|
||||
|
|
Loading…
Add table
Reference in a new issue