Change a dumb parameter
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0fa538732d
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69f3fbcd5a
7 changed files with 20 additions and 20 deletions
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@ -27,7 +27,7 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken
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RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t size);
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void RenderBackend_DestroyGlyphAtlas(RenderBackend_GlyphAtlas *atlas);
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void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t y, const unsigned char *pixels, size_t width, size_t height);
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, const unsigned char *colour_channels);
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue);
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void RenderBackend_DrawGlyph(RenderBackend_GlyphAtlas *atlas, long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height);
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void RenderBackend_FlushGlyphs(void);
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void RenderBackend_HandleRenderTargetLoss(void);
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@ -916,7 +916,7 @@ void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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}
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue)
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{
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(void)atlas;
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@ -930,7 +930,7 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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glyph_destination_surface = destination_surface;
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// Flush vertex data if a context-change is needed
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if (last_render_mode != MODE_DRAW_GLYPH || last_destination_texture != glyph_destination_surface->texture_id || last_source_texture != atlas->texture_id || last_red != colour_channels[0] || last_green != colour_channels[1] || last_blue != colour_channels[2])
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if (last_render_mode != MODE_DRAW_GLYPH || last_destination_texture != glyph_destination_surface->texture_id || last_source_texture != atlas->texture_id || last_red != red || last_green != green || last_blue != blue)
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{
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FlushVertexBuffer();
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@ -942,7 +942,7 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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last_blue = colour_channels[2];
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glUseProgram(program_glyph);
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glUniform4f(program_glyph_uniform_colour, colour_channels[0] / 255.0f, colour_channels[1] / 255.0f, colour_channels[2] / 255.0f, 1.0f);
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glUniform4f(program_glyph_uniform_colour, red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f);
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// Point our framebuffer to the destination texture
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, glyph_destination_surface->texture_id, 0);
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@ -248,14 +248,14 @@ void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t
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SDL_UnlockSurface(atlas->sdlsurface);
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}
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue)
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{
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if (destination_surface == NULL)
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return;
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glyph_destination_sdlsurface = destination_surface->sdlsurface;
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if (SDL_SetSurfaceColorMod(atlas->sdlsurface, colour_channels[0], colour_channels[1], colour_channels[2]) < 0)
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if (SDL_SetSurfaceColorMod(atlas->sdlsurface, red, green, blue) < 0)
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Backend_PrintError("Couldn't set color value: %s", SDL_GetError());
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}
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@ -364,7 +364,7 @@ void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t
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}
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}
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue)
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{
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(void)atlas;
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@ -376,7 +376,7 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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// The SDL_Texture side of things uses alpha, not a colour-key, so the bug where the font is blended
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// with the colour key doesn't occur.
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if (SDL_SetTextureColorMod(atlas->texture, colour_channels[0], colour_channels[1], colour_channels[2]) < 0)
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if (SDL_SetTextureColorMod(atlas->texture, red, green, blue) < 0)
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Backend_PrintError("Couldn't set additional color value: %s", SDL_GetError());
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if (SDL_SetTextureBlendMode(atlas->texture, SDL_BLENDMODE_BLEND) < 0)
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@ -291,7 +291,7 @@ void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t
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memcpy(&atlas->pixels[(y + i) * atlas->size + x], &pixels[i * width], width);
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}
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue)
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{
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(void)atlas;
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@ -300,7 +300,9 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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glyph_destination_surface = destination_surface;
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memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels));
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glyph_colour_channels[0] = red;
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glyph_colour_channels[1] = green;
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glyph_colour_channels[2] = blue;
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}
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void RenderBackend_DrawGlyph(RenderBackend_GlyphAtlas *atlas, long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height)
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@ -196,7 +196,7 @@ static void CalculateViewport(size_t actual_screen_width, size_t actual_screen_h
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}
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}
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RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen)
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RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen)
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{
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(void)window_title;
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(void)fullscreen;
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@ -786,7 +786,7 @@ void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t
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GX2RUnlockSurfaceEx(&atlas->texture.surface, 0, (GX2RResourceFlags)0);
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}
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue)
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{
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(void)atlas;
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@ -800,16 +800,16 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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glyph_destination_surface = destination_surface;
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// Flush vertex data if a context-change is needed
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if (last_render_mode != MODE_DRAW_GLYPH || last_destination_texture != &glyph_destination_surface->texture || last_source_texture != &atlas->texture || last_red != colour_channels[0] || last_green != colour_channels[1] || last_blue != colour_channels[2])
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if (last_render_mode != MODE_DRAW_GLYPH || last_destination_texture != &glyph_destination_surface->texture || last_source_texture != &atlas->texture || last_red != red || last_green != green || last_blue != blue)
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{
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FlushVertexBuffer();
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last_render_mode = MODE_DRAW_GLYPH;
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last_destination_texture = &glyph_destination_surface->texture;
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last_source_texture = &atlas->texture;
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last_red = colour_channels[0];
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last_green = colour_channels[1];
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last_blue = colour_channels[2];
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last_red = red;
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last_green = green;
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last_blue = blue;
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// Draw to the selected texture, instead of the screen
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GX2SetColorBuffer(&glyph_destination_surface->colour_buffer, GX2_RENDER_TARGET_0);
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@ -817,7 +817,7 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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GX2SetScissor(0, 0, glyph_destination_surface->colour_buffer.surface.width, glyph_destination_surface->colour_buffer.surface.height);
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// Set the colour
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const float uniform_colours[4] = {colour_channels[0] / 255.0f, colour_channels[1] / 255.0f, colour_channels[2] / 255.0f, 1.0f};
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const float uniform_colours[4] = {red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f};
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GX2SetPixelUniformReg(glyph_shader.pixelShader->uniformVars[0].offset, 4, (uint32_t*)&uniform_colours);
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// Select glyph shader
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@ -1138,9 +1138,7 @@ void DrawText(FontObject *font_object, RenderBackend_Surface *surface, int x, in
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{
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if (font_object != NULL && surface != NULL)
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{
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const unsigned char colour_channels[3] = {(unsigned char)colour, (unsigned char)(colour >> 8), (unsigned char)(colour >> 16)};
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RenderBackend_PrepareToDrawGlyphs(font_object->atlas, surface, colour_channels);
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RenderBackend_PrepareToDrawGlyphs(font_object->atlas, surface, (unsigned char)colour, (unsigned char)(colour >> 8), (unsigned char)(colour >> 16));
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size_t pen_x = 0;
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