From 6a1d49d6b17175dd09699f03e9a61086f6dcb028 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Wed, 8 Jul 2020 21:46:30 +0100 Subject: [PATCH] Fix sound enum typo --- src/BossFrog.cpp | 2 +- src/Sound.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/BossFrog.cpp b/src/BossFrog.cpp index 318c7ce7..c7c5b157 100644 --- a/src/BossFrog.cpp +++ b/src/BossFrog.cpp @@ -385,7 +385,7 @@ void ActBossChar_Frog(void) else SetNpChar(NPC_PROJECTILE_BALFROG_SPITBALL, boss->x + 2 * (0x200 * 0x10), boss->y - 8 * 0x200, xm, ym, DIR_LEFT, NULL, 0x100); - PlaySoundObject(SND_ENEMY_SHOOT_PROJETILE, SOUND_MODE_PLAY); + PlaySoundObject(SND_ENEMY_SHOOT_PROJECTILE, SOUND_MODE_PLAY); if (boss->count1 == 0 || boss->life < boss->tgt_x - 90) { diff --git a/src/Sound.h b/src/Sound.h index e0157701..bd018394 100644 --- a/src/Sound.h +++ b/src/Sound.h @@ -22,7 +22,7 @@ enum SoundEffectNames SND_SILLY_EXPLOSION = 25, SND_LARGE_OBJECT_HIT_GROUND = 26, // To be continued - SND_ENEMY_SHOOT_PROJETILE = 39, + SND_ENEMY_SHOOT_PROJECTILE = 39, // To be continued SND_BEHEMOTH_LARGE_HURT = 52, // To be continued