More-efficient Wii U glyph fragment shader

This commit is contained in:
Clownacy 2020-09-23 18:03:36 +01:00
parent 45f2032c9a
commit 6b8ffe2886
3 changed files with 4 additions and 4 deletions

View file

@ -17,10 +17,10 @@
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View file

@ -5,5 +5,5 @@ in vec2 texture_coordinates;
out vec4 fragment; out vec4 fragment;
void main() void main()
{ {
fragment = colour * vec4(1.0, 1.0, 1.0, texture(tex, texture_coordinates).r); fragment = vec4(colour.rgb, colour.a * texture(tex, texture_coordinates).r);
} }