From 6b96ada4a82e0d504953e0329969a0984b135126 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Tue, 15 Sep 2020 00:48:14 +0100 Subject: [PATCH] Use proper OpenGL buffer access specifier The previous value was inherited from the old pre-batching code, where it actually made sense. --- src/Backends/Rendering/OpenGL3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Backends/Rendering/OpenGL3.cpp b/src/Backends/Rendering/OpenGL3.cpp index 977b7bea..feafd286 100644 --- a/src/Backends/Rendering/OpenGL3.cpp +++ b/src/Backends/Rendering/OpenGL3.cpp @@ -352,7 +352,7 @@ static void FlushVertexBuffer(void) if (local_vertex_buffer_size > vertex_buffer_size[current_vertex_buffer]) { vertex_buffer_size[current_vertex_buffer] = local_vertex_buffer_size; - glBufferData(GL_ARRAY_BUFFER, vertex_buffer_size[current_vertex_buffer] * sizeof(VertexBufferSlot), local_vertex_buffer, GL_STREAM_DRAW); + glBufferData(GL_ARRAY_BUFFER, vertex_buffer_size[current_vertex_buffer] * sizeof(VertexBufferSlot), local_vertex_buffer, GL_DYNAMIC_DRAW); } else {