README tweaks
Use 'folder' instead of 'directory' as it's more familiar to Windows users.
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README.md
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README.md
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@ -6,7 +6,7 @@ Cave Story Engine 2 is a decompilation of Cave Story, ported from DirectX to SDL
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## Dependencies
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## Dependencies
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*Note: if these are not found, they will be built locally (CMake only)*
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*Note: with CMake, if these are not found, they will be built locally*
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* SDL2
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* SDL2
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* FreeType
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* FreeType
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@ -18,7 +18,7 @@ Cave Story Engine 2 is a decompilation of Cave Story, ported from DirectX to SDL
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This project primarily uses CMake, allowing it to be built with a range of compilers.
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This project primarily uses CMake, allowing it to be built with a range of compilers.
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In this directory, create a directory called 'build', then switch to the command-line (Visual Studio users should open the [Developer Command Prompt](https://docs.microsoft.com/en-us/dotnet/framework/tools/developer-command-prompt-for-vs)) and `cd` into it. After that, generate the files for your build system with:
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In this folder, create another folder called 'build', then switch to the command-line (Visual Studio users should open the [Developer Command Prompt](https://docs.microsoft.com/en-us/dotnet/framework/tools/developer-command-prompt-for-vs)) and `cd` into it. After that, generate the files for your build system with:
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```
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```
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cmake .. -DCMAKE_BUILD_TYPE=Release
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cmake .. -DCMAKE_BUILD_TYPE=Release
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@ -38,13 +38,13 @@ cmake --build . --config Release
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If you're a Visual Studio user, you can open the generated `CSE2.sln` file instead.
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If you're a Visual Studio user, you can open the generated `CSE2.sln` file instead.
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Once built, the executables and assets can be found in the newly-generated `game` directory.
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Once built, the executables and assets can be found in the newly-generated `game` folder.
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### Makefile (deprecated)
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### Makefile (deprecated)
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*Note: this requires pkg-config*
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*Note: this requires pkg-config*
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Run 'make' in the base directory, preferably with some of the following settings:
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Run 'make' in this folder, preferably with some of the following settings:
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* `RELEASE=1` - Compile a release build (optimised, stripped, etc.)
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* `RELEASE=1` - Compile a release build (optimised, stripped, etc.)
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* `STATIC=1` - Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
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* `STATIC=1` - Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
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@ -56,7 +56,7 @@ Run 'make' in the base directory, preferably with some of the following settings
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### Visual Studio .NET 2003
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### Visual Studio .NET 2003
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Project files for Visual Studio .NET 2003 are available in the 'msvc2003' directory.
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Project files for Visual Studio .NET 2003 are available in the 'msvc2003' folder.
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Visual Studio .NET 2003 was used by Pixel to create the original `Doukutsu.exe`, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable.
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Visual Studio .NET 2003 was used by Pixel to create the original `Doukutsu.exe`, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable.
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