README tweaks

Use 'folder' instead of 'directory' as it's more familiar to Windows
users.
This commit is contained in:
Clownacy 2019-06-17 19:19:14 +00:00
parent 79e996d78f
commit 6c96f243d1

View file

@ -6,7 +6,7 @@ Cave Story Engine 2 is a decompilation of Cave Story, ported from DirectX to SDL
## Dependencies
*Note: if these are not found, they will be built locally (CMake only)*
*Note: with CMake, if these are not found, they will be built locally*
* SDL2
* FreeType
@ -18,7 +18,7 @@ Cave Story Engine 2 is a decompilation of Cave Story, ported from DirectX to SDL
This project primarily uses CMake, allowing it to be built with a range of compilers.
In this directory, create a directory called 'build', then switch to the command-line (Visual Studio users should open the [Developer Command Prompt](https://docs.microsoft.com/en-us/dotnet/framework/tools/developer-command-prompt-for-vs)) and `cd` into it. After that, generate the files for your build system with:
In this folder, create another folder called 'build', then switch to the command-line (Visual Studio users should open the [Developer Command Prompt](https://docs.microsoft.com/en-us/dotnet/framework/tools/developer-command-prompt-for-vs)) and `cd` into it. After that, generate the files for your build system with:
```
cmake .. -DCMAKE_BUILD_TYPE=Release
@ -38,13 +38,13 @@ cmake --build . --config Release
If you're a Visual Studio user, you can open the generated `CSE2.sln` file instead.
Once built, the executables and assets can be found in the newly-generated `game` directory.
Once built, the executables and assets can be found in the newly-generated `game` folder.
### Makefile (deprecated)
*Note: this requires pkg-config*
Run 'make' in the base directory, preferably with some of the following settings:
Run 'make' in this folder, preferably with some of the following settings:
* `RELEASE=1` - Compile a release build (optimised, stripped, etc.)
* `STATIC=1` - Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
@ -56,7 +56,7 @@ Run 'make' in the base directory, preferably with some of the following settings
### Visual Studio .NET 2003
Project files for Visual Studio .NET 2003 are available in the 'msvc2003' directory.
Project files for Visual Studio .NET 2003 are available in the 'msvc2003' folder.
Visual Studio .NET 2003 was used by Pixel to create the original `Doukutsu.exe`, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable.