Clean up NpcAct180.cpp
This commit is contained in:
parent
edaf94f3c2
commit
6d462c6fc6
1 changed files with 47 additions and 29 deletions
|
@ -16,7 +16,7 @@
|
||||||
#include "Sound.h"
|
#include "Sound.h"
|
||||||
#include "Triangle.h"
|
#include "Triangle.h"
|
||||||
|
|
||||||
//Curly AI
|
// Curly AI
|
||||||
void ActNpc180(NPCHAR *npc)
|
void ActNpc180(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rcLeft[11] = {
|
RECT rcLeft[11] = {
|
||||||
|
@ -206,7 +206,7 @@ void ActNpc180(NPCHAR *npc)
|
||||||
int xx = npc->x - npc->tgt_x;
|
int xx = npc->x - npc->tgt_x;
|
||||||
int yy = npc->y - npc->tgt_y;
|
int yy = npc->y - npc->tgt_y;
|
||||||
|
|
||||||
if ( xx < 0 )
|
if (xx < 0)
|
||||||
xx *= -1;
|
xx *= -1;
|
||||||
|
|
||||||
if (npc->act_no == 100)
|
if (npc->act_no == 100)
|
||||||
|
@ -219,7 +219,7 @@ void ActNpc180(NPCHAR *npc)
|
||||||
|
|
||||||
if (npc->act_no == 210 || npc->act_no == 310)
|
if (npc->act_no == 210 || npc->act_no == 310)
|
||||||
{
|
{
|
||||||
if ( xx + 0x400 < yy )
|
if (xx + 0x400 < yy)
|
||||||
npc->ani_no = 6;
|
npc->ani_no = 6;
|
||||||
else
|
else
|
||||||
npc->ani_no = 1;
|
npc->ani_no = 1;
|
||||||
|
@ -312,7 +312,7 @@ void ActNpc180(NPCHAR *npc)
|
||||||
npc->rect = rcRight[npc->ani_no];
|
npc->rect = rcRight[npc->ani_no];
|
||||||
}
|
}
|
||||||
|
|
||||||
//Curly AI Machine Gun
|
// Curly AI Machine Gun
|
||||||
void ActNpc181(NPCHAR *npc)
|
void ActNpc181(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rcLeft[2] = {
|
RECT rcLeft[2] = {
|
||||||
|
@ -419,7 +419,7 @@ void ActNpc181(NPCHAR *npc)
|
||||||
npc->rect = rcRight[npc->ani_no];
|
npc->rect = rcRight[npc->ani_no];
|
||||||
}
|
}
|
||||||
|
|
||||||
//Curly AI Polar Star
|
// Curly AI Polar Star
|
||||||
void ActNpc182(NPCHAR *npc)
|
void ActNpc182(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rcLeft[2] = {
|
RECT rcLeft[2] = {
|
||||||
|
@ -526,7 +526,7 @@ void ActNpc182(NPCHAR *npc)
|
||||||
npc->rect = rcRight[npc->ani_no];
|
npc->rect = rcRight[npc->ani_no];
|
||||||
}
|
}
|
||||||
|
|
||||||
//Curly Air Tank Bubble
|
// Curly Air Tank Bubble
|
||||||
void ActNpc183(NPCHAR *npc)
|
void ActNpc183(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rect[2] = {
|
RECT rect[2] = {
|
||||||
|
@ -564,7 +564,7 @@ void ActNpc183(NPCHAR *npc)
|
||||||
npc->rect.right = 0;
|
npc->rect.right = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Shutter Big
|
// Shutter Big
|
||||||
void ActNpc184(NPCHAR *npc)
|
void ActNpc184(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rc[4] = {
|
RECT rc[4] = {
|
||||||
|
@ -594,12 +594,15 @@ void ActNpc184(NPCHAR *npc)
|
||||||
case 0:
|
case 0:
|
||||||
npc->x -= 0x80;
|
npc->x -= 0x80;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
npc->y -= 0x80;
|
npc->y -= 0x80;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
npc->x += 0x80;
|
npc->x += 0x80;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
npc->y += 0x80;
|
npc->y += 0x80;
|
||||||
break;
|
break;
|
||||||
|
@ -631,7 +634,7 @@ void ActNpc184(NPCHAR *npc)
|
||||||
npc->rect = rc[npc->ani_no];
|
npc->rect = rc[npc->ani_no];
|
||||||
}
|
}
|
||||||
|
|
||||||
//Shutter Small
|
// Shutter Small
|
||||||
void ActNpc185(NPCHAR *npc)
|
void ActNpc185(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rc = {96, 64, 112, 96};
|
RECT rc = {96, 64, 112, 96};
|
||||||
|
@ -642,30 +645,35 @@ void ActNpc185(NPCHAR *npc)
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
npc->y += 0x1000;
|
npc->y += 0x1000;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 10:
|
case 10:
|
||||||
npc->act_no = 11;
|
npc->act_no = 11;
|
||||||
npc->ani_no = 1;
|
npc->ani_no = 1;
|
||||||
npc->act_wait = 0;
|
npc->act_wait = 0;
|
||||||
npc->bits |= npc_ignoreSolid;
|
npc->bits |= npc_ignoreSolid;
|
||||||
//Fallthrough
|
// Fallthrough
|
||||||
case 11:
|
case 11:
|
||||||
switch (npc->direct)
|
switch (npc->direct)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
npc->x -= 0x80;
|
npc->x -= 0x80;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
npc->y -= 0x80;
|
npc->y -= 0x80;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
npc->x += 0x80;
|
npc->x += 0x80;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
npc->y += 0x80;
|
npc->y += 0x80;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
++npc->act_wait;
|
++npc->act_wait;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 20:
|
case 20:
|
||||||
npc->y -= 0x3000;
|
npc->y -= 0x3000;
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
|
@ -675,7 +683,7 @@ void ActNpc185(NPCHAR *npc)
|
||||||
npc->rect = rc;
|
npc->rect = rc;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Lift block
|
// Lift block
|
||||||
void ActNpc186(NPCHAR *npc)
|
void ActNpc186(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rc[4] = {
|
RECT rc[4] = {
|
||||||
|
@ -689,27 +697,31 @@ void ActNpc186(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
//Fallthrough
|
// Fallthrough
|
||||||
case 1:
|
case 1:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 10:
|
case 10:
|
||||||
npc->act_no = 11;
|
npc->act_no = 11;
|
||||||
npc->ani_no = 1;
|
npc->ani_no = 1;
|
||||||
npc->act_wait = 0;
|
npc->act_wait = 0;
|
||||||
npc->bits |= 8;
|
npc->bits |= 8;
|
||||||
//Fallthrough
|
// Fallthrough
|
||||||
case 11:
|
case 11:
|
||||||
switch (npc->direct)
|
switch (npc->direct)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
npc->x -= 0x80;
|
npc->x -= 0x80;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
npc->y -= 0x80;
|
npc->y -= 0x80;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
npc->x += 0x80;
|
npc->x += 0x80;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
npc->y += 0x80;
|
npc->y += 0x80;
|
||||||
break;
|
break;
|
||||||
|
@ -730,7 +742,7 @@ void ActNpc186(NPCHAR *npc)
|
||||||
npc->rect = rc[npc->ani_no];
|
npc->rect = rc[npc->ani_no];
|
||||||
}
|
}
|
||||||
|
|
||||||
//Fuzz Core
|
// Fuzz Core
|
||||||
void ActNpc187(NPCHAR *npc)
|
void ActNpc187(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
@ -805,7 +817,7 @@ void ActNpc187(NPCHAR *npc)
|
||||||
npc->rect = rect_right[npc->ani_no];
|
npc->rect = rect_right[npc->ani_no];
|
||||||
}
|
}
|
||||||
|
|
||||||
//Fuzz
|
// Fuzz
|
||||||
void ActNpc188(NPCHAR *npc)
|
void ActNpc188(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
unsigned char deg;
|
unsigned char deg;
|
||||||
|
@ -889,7 +901,7 @@ void ActNpc188(NPCHAR *npc)
|
||||||
npc->rect = rect_right[npc->ani_no];
|
npc->rect = rect_right[npc->ani_no];
|
||||||
}
|
}
|
||||||
|
|
||||||
//Unused homing flame object (possibly related to the Core?)
|
// Unused homing flame object (possibly related to the Core?)
|
||||||
void ActNpc189(NPCHAR *npc)
|
void ActNpc189(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
switch (npc->act_no)
|
switch (npc->act_no)
|
||||||
|
@ -955,7 +967,7 @@ void ActNpc189(NPCHAR *npc)
|
||||||
npc->rect = rect[npc->ani_no];
|
npc->rect = rect[npc->ani_no];
|
||||||
}
|
}
|
||||||
|
|
||||||
//Broken robot
|
// Broken robot
|
||||||
void ActNpc190(NPCHAR *npc)
|
void ActNpc190(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rect[2] = {
|
RECT rect[2] = {
|
||||||
|
@ -968,12 +980,14 @@ void ActNpc190(NPCHAR *npc)
|
||||||
case 0:
|
case 0:
|
||||||
npc->ani_no = 0;
|
npc->ani_no = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 10:
|
case 10:
|
||||||
PlaySoundObject(72, 1);
|
PlaySoundObject(72, 1);
|
||||||
for (int i = 0; i < 8; i++)
|
for (int i = 0; i < 8; i++)
|
||||||
SetNpChar(4, npc->x, npc->y + (Random(-8, 8) << 9), Random(-8, -2) << 9, Random(-3, 3) << 9, 0, 0, 0x100);
|
SetNpChar(4, npc->x, npc->y + (Random(-8, 8) << 9), Random(-8, -2) << 9, Random(-3, 3) << 9, 0, 0, 0x100);
|
||||||
npc->cond = 0;
|
npc->cond = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 20:
|
case 20:
|
||||||
if (++npc->ani_wait > 10)
|
if (++npc->ani_wait > 10)
|
||||||
{
|
{
|
||||||
|
@ -988,16 +1002,16 @@ void ActNpc190(NPCHAR *npc)
|
||||||
npc->rect = rect[npc->ani_no];
|
npc->rect = rect[npc->ani_no];
|
||||||
}
|
}
|
||||||
|
|
||||||
//Water level
|
// Water level
|
||||||
void ActNpc191(NPCHAR *npc)
|
void ActNpc191(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
switch ( npc->act_no )
|
switch (npc->act_no)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
npc->act_no = 10;
|
npc->act_no = 10;
|
||||||
npc->tgt_y = npc->y;
|
npc->tgt_y = npc->y;
|
||||||
npc->ym = 0x200;
|
npc->ym = 0x200;
|
||||||
//Fallthrough
|
// Fallthrough
|
||||||
case 10:
|
case 10:
|
||||||
if (npc->y < npc->tgt_y)
|
if (npc->y < npc->tgt_y)
|
||||||
npc->ym += 4;
|
npc->ym += 4;
|
||||||
|
@ -1011,10 +1025,11 @@ void ActNpc191(NPCHAR *npc)
|
||||||
|
|
||||||
npc->y += npc->ym;
|
npc->y += npc->ym;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 20:
|
case 20:
|
||||||
npc->act_no = 21;
|
npc->act_no = 21;
|
||||||
npc->act_wait = 0;
|
npc->act_wait = 0;
|
||||||
//Fallthrough
|
// Fallthrough
|
||||||
case 21:
|
case 21:
|
||||||
if (npc->y < npc->tgt_y)
|
if (npc->y < npc->tgt_y)
|
||||||
npc->ym += 4;
|
npc->ym += 4;
|
||||||
|
@ -1073,10 +1088,10 @@ void ActNpc191(NPCHAR *npc)
|
||||||
npc->rect.bottom = 0;
|
npc->rect.bottom = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Scooter
|
// Scooter
|
||||||
void ActNpc192(NPCHAR *npc)
|
void ActNpc192(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
switch ( npc->act_no )
|
switch (npc->act_no)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
npc->act_no = 1;
|
npc->act_no = 1;
|
||||||
|
@ -1176,7 +1191,7 @@ void ActNpc192(NPCHAR *npc)
|
||||||
npc->rect = rcRight[npc->ani_no];
|
npc->rect = rcRight[npc->ani_no];
|
||||||
}
|
}
|
||||||
|
|
||||||
//Scooter (broken)
|
// Scooter (broken)
|
||||||
void ActNpc193(NPCHAR *npc)
|
void ActNpc193(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rc = {256, 96, 320, 112};
|
RECT rc = {256, 96, 320, 112};
|
||||||
|
@ -1193,7 +1208,7 @@ void ActNpc193(NPCHAR *npc)
|
||||||
npc->rect = rc;
|
npc->rect = rc;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Blue robot (broken)
|
// Blue robot (broken)
|
||||||
void ActNpc194(NPCHAR *npc)
|
void ActNpc194(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rc = {192, 120, 224, 128};
|
RECT rc = {192, 120, 224, 128};
|
||||||
|
@ -1207,14 +1222,14 @@ void ActNpc194(NPCHAR *npc)
|
||||||
npc->rect = rc;
|
npc->rect = rc;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Grate
|
// Grate
|
||||||
void ActNpc195(NPCHAR *npc)
|
void ActNpc195(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rc = {112, 64, 128, 80};
|
RECT rc = {112, 64, 128, 80};
|
||||||
npc->rect = rc;
|
npc->rect = rc;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Ironhead motion wall
|
// Ironhead motion wall
|
||||||
void ActNpc196(NPCHAR *npc)
|
void ActNpc196(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rcLeft = {112, 64, 144, 80};
|
RECT rcLeft = {112, 64, 144, 80};
|
||||||
|
@ -1231,7 +1246,7 @@ void ActNpc196(NPCHAR *npc)
|
||||||
npc->rect = rcRight;
|
npc->rect = rcRight;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Porcupine Fish
|
// Porcupine Fish
|
||||||
void ActNpc197(NPCHAR *npc)
|
void ActNpc197(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rc[4] = {
|
RECT rc[4] = {
|
||||||
|
@ -1301,7 +1316,7 @@ void ActNpc197(NPCHAR *npc)
|
||||||
npc->rect = rc[npc->ani_no];
|
npc->rect = rc[npc->ani_no];
|
||||||
}
|
}
|
||||||
|
|
||||||
//Ironhead projectile
|
// Ironhead projectile
|
||||||
void ActNpc198(NPCHAR *npc)
|
void ActNpc198(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rcRight[3] = {
|
RECT rcRight[3] = {
|
||||||
|
@ -1349,7 +1364,7 @@ void ActNpc198(NPCHAR *npc)
|
||||||
PlaySoundObject(46, 1);
|
PlaySoundObject(46, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Water/wind particles
|
// Water/wind particles
|
||||||
void ActNpc199(NPCHAR *npc)
|
void ActNpc199(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
RECT rect[5] = {
|
RECT rect[5] = {
|
||||||
|
@ -1371,12 +1386,15 @@ void ActNpc199(NPCHAR *npc)
|
||||||
case 0:
|
case 0:
|
||||||
npc->xm = -1;
|
npc->xm = -1;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
npc->ym = -1;
|
npc->ym = -1;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
npc->xm = 1;
|
npc->xm = 1;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
npc->ym = 1;
|
npc->ym = 1;
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Add table
Reference in a new issue