Changed view stuff to be measured in pixels, not tiles
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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08131d527a
commit
6eadf6c4a5
1 changed files with 18 additions and 18 deletions
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@ -171,10 +171,10 @@ void ActBossChar_Frog(void)
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boss->x = TILES_TO_UNITS(6);
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boss->y = TILES_TO_UNITS(12.5);
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boss->direct = DIR_RIGHT;
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boss->view.front = TILES_TO_UNITS(3);
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boss->view.top = TILES_TO_UNITS(3);
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boss->view.back = TILES_TO_UNITS(2);
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boss->view.bottom = TILES_TO_UNITS(1);
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boss->view.front = PIXELS_TO_UNITS(48);
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boss->view.top = PIXELS_TO_UNITS(48);
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boss->view.back = PIXELS_TO_UNITS(32);
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boss->view.bottom = PIXELS_TO_UNITS(16);
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boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
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boss->hit.front = PIXELS_TO_UNITS(24);
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boss->hit.top = PIXELS_TO_UNITS(16);
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@ -256,8 +256,8 @@ void ActBossChar_Frog(void)
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else
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boss->xm = PIXELS_TO_UNITS(1);
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boss->view.top = TILES_TO_UNITS(4);
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boss->view.bottom = TILES_TO_UNITS(1.5);
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boss->view.top = PIXELS_TO_UNITS(64);
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boss->view.bottom = PIXELS_TO_UNITS(24);
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}
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break;
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@ -281,8 +281,8 @@ void ActBossChar_Frog(void)
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SetQuake(30);
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boss->act_no = BALFROG_WAIT;
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boss->ani_no = BALFROG_SPRT_STANDING_STILL;
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boss->view.top = TILES_TO_UNITS(3);
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boss->view.bottom = TILES_TO_UNITS(1);
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boss->view.top = PIXELS_TO_UNITS(48);
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boss->view.bottom = PIXELS_TO_UNITS(16);
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if (boss->direct == DIR_LEFT && boss->x < gMC.x)
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{
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@ -436,8 +436,8 @@ void ActBossChar_Frog(void)
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boss->act_no = BALFROG_LEAP_MIDAIR;
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boss->ani_no = BALFROG_SPRT_JUMPING;
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boss->ym = PIXELS_TO_UNITS(-5);
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boss->view.top = TILES_TO_UNITS(4);
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boss->view.bottom = TILES_TO_UNITS(1.5);
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boss->view.top = PIXELS_TO_UNITS(64);
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boss->view.bottom = PIXELS_TO_UNITS(24);
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PlaySoundObject(SND_SILLY_EXPLOSION, 1);
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}
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@ -450,8 +450,8 @@ void ActBossChar_Frog(void)
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SetQuake(60);
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boss->act_no = BALFROG_WAIT;
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boss->ani_no = BALFROG_SPRT_STANDING_STILL;
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boss->view.top = TILES_TO_UNITS(3);
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boss->view.bottom = TILES_TO_UNITS(1);
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boss->view.top = PIXELS_TO_UNITS(48);
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boss->view.bottom = PIXELS_TO_UNITS(16);
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for (i = 0; i < 2; ++i)
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SetNpChar(NPC_ENEMY_FROG, TILES_TO_UNITS(Random(4, 16)), TILES_TO_UNITS(Random(0, 4)), 0, 0, DIR_AUTO, NULL, 0x80);
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@ -510,18 +510,18 @@ void ActBossChar_Frog(void)
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case BALFROG_REVERT:
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if (++boss->act_wait / 2 % 2)
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{
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boss->view.front = TILES_TO_UNITS(1.5);
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boss->view.front = PIXELS_TO_UNITS(24);
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boss->view.top = PIXELS_TO_UNITS(12);
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boss->view.back = TILES_TO_UNITS(1.5);
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boss->view.back = PIXELS_TO_UNITS(24);
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boss->view.bottom = PIXELS_TO_UNITS(12);
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boss->ani_no = BALFROG_SPRT_BALROG_WHITE;
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}
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else
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{
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boss->view.front = TILES_TO_UNITS(3);
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boss->view.top = TILES_TO_UNITS(3);
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boss->view.back = TILES_TO_UNITS(2);
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boss->view.bottom = TILES_TO_UNITS(1);
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boss->view.front = PIXELS_TO_UNITS(48);
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boss->view.top = PIXELS_TO_UNITS(48);
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boss->view.back = PIXELS_TO_UNITS(32);
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boss->view.bottom = PIXELS_TO_UNITS(16);
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boss->ani_no = BALFROG_SPRT_MOUTH_OPEN_CROUCHING;
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}
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