diff --git a/src/NpcAct200.cpp b/src/NpcAct200.cpp index b95e4d21..5bae2b13 100644 --- a/src/NpcAct200.cpp +++ b/src/NpcAct200.cpp @@ -15,6 +15,10 @@ //Dragon Zombie void ActNpc200(NPCHAR *npc) { + unsigned char deg; + int ym; + int xm; + RECT rcLeft[6] = { {0, 0, 40, 40}, {40, 0, 80, 40}, @@ -97,9 +101,15 @@ void ActNpc200(NPCHAR *npc) case 31: if (++npc->act_wait < 40 && npc->act_wait % 8 == 1) { - const unsigned char deg = npc->direct ? GetArktan(npc->x + 0x1C00 - npc->tgt_x, npc->y - npc->tgt_y) : GetArktan( npc->x - 0x1C00 - npc->tgt_x, npc->y - npc->tgt_y) + Random(-6, 6); - const int ym = 3 * GetSin(deg); - const int xm = 3 * GetCos(deg); + if (npc->direct == 0) + deg = GetArktan(npc->x - 0x1C00 - npc->tgt_x, npc->y - npc->tgt_y); + else + deg = GetArktan(npc->x + 0x1C00 - npc->tgt_x, npc->y - npc->tgt_y); + + deg += (unsigned char)Random(-6, 6); + + ym = 3 * GetSin(deg); + xm = 3 * GetCos(deg); if (npc->direct == 0) SetNpChar(202, npc->x - 0x1C00, npc->y, xm, ym, 0, 0, 0x100); @@ -200,19 +210,20 @@ void ActNpc203(NPCHAR *npc) npc->act_no = 1; // Fallthrough case 1: - if (gMC.x < npc->x) + if (npc->x > gMC.x) npc->direct = 0; else npc->direct = 2; - if (npc->act_wait >= 8 && gMC.x > npc->x - 0xE000 && gMC.x < npc->x + 0xE000 && gMC.y > npc->y - 0xA000 && gMC.y < npc->y + 0xA000) + if (npc->act_wait >= 8 && npc->x - 0xE000 < gMC.x && npc->x + 0xE000 > gMC.x && npc->y - 0xA000 < gMC.y && npc->y + 0xA000 > gMC.y) { npc->ani_no = 1; } else { - if ( npc->act_wait < 8 ) + if (npc->act_wait < 8) ++npc->act_wait; + npc->ani_no = 0; } @@ -223,7 +234,7 @@ void ActNpc203(NPCHAR *npc) npc->act_wait = 0; } - if (npc->act_wait >= 8 && gMC.x > npc->x - 0x6000 && gMC.x < npc->x + 0x6000 && gMC.y > npc->y - 0xA000 && gMC.y < npc->y + 0x6000) + if (npc->act_wait >= 8 && npc->x - 0x6000 < gMC.x && npc->x + 0x6000 > gMC.x && npc->y - 0xA000 < gMC.y && npc->y + 0x6000 > gMC.y) { npc->act_no = 2; npc->ani_no = 0; @@ -430,13 +441,12 @@ void ActNpc206(NPCHAR *npc) npc->act_wait = Random(0, 50); // Fallthrough case 1: - if (++npc->act_wait >= 50) - { - npc->act_wait = 0; - npc->act_no = 2; - npc->ym = 0x300; - } + if (++npc->act_wait < 50) + break; + npc->act_wait = 0; + npc->act_no = 2; + npc->ym = 0x300; break; case 2: @@ -623,7 +633,7 @@ void ActNpc208(NPCHAR *npc) return; case 1: - if (gMC.x < npc->x) + if (npc->x > gMC.x) { npc->direct = 0; npc->xm -= 0x10; @@ -639,7 +649,7 @@ void ActNpc208(NPCHAR *npc) if (npc->flag & 4) npc->xm = -0x200; - if (npc->tgt_y > npc->y) + if (npc->y < npc->tgt_y) npc->ym += 8; else npc->ym -= 8; @@ -688,7 +698,8 @@ void ActNpc208(NPCHAR *npc) { if (++npc->count2 % 8 == 0 && npc->x < gMC.x + 0x14000 && npc->x > gMC.x - 0x14000) { - const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6); + unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y); + deg += (unsigned char)Random(-6, 6); const int ym = 3 * GetSin(deg); const int xm = 3 * GetCos(deg); SetNpChar(209, npc->x, npc->y, xm, ym, 0, 0, 0x100); @@ -774,7 +785,26 @@ void ActNpc210(NPCHAR *npc) switch (npc->act_no) { case 0: - if (gMC.x >= npc->x + 0x2000 || gMC.x <= npc->x - 0x2000) + if (gMC.x < npc->x + 0x2000 && gMC.x > npc->x - 0x2000) + { + npc->bits |= 0x20; + npc->ym = -0x200; + npc->tgt_y = npc->y; + npc->act_no = 1; + npc->damage = 2; + + if (npc->direct == 0) + { + npc->x = gMC.x + 0x20000; + npc->xm = -0x2FF; + } + else + { + npc->x = gMC.x - 0x20000; + npc->xm = 0x2FF; + } + } + else { npc->bits &= ~0x20; npc->rect.right = 0; @@ -784,27 +814,10 @@ void ActNpc210(NPCHAR *npc) return; } - npc->bits |= 0x20; - npc->ym = -0x200; - npc->tgt_y = npc->y; - npc->act_no = 1; - npc->damage = 2; - - if (npc->direct == 0) - { - npc->x = gMC.x + 0x20000; - npc->xm = -0x2FF; - } - else - { - npc->x = gMC.x - 0x20000; - npc->xm = 0x2FF; - } - break; case 1: - if (gMC.x < npc->x) + if (npc->x > gMC.x) { npc->direct = 0; npc->xm -= 0x10; @@ -820,7 +833,7 @@ void ActNpc210(NPCHAR *npc) if (npc->xm < -0x2FF) npc->xm = -0x2FF; - if (npc->tgt_y > npc->y) + if (npc->y < npc->tgt_y) npc->ym += 8; else npc->ym -= 8; @@ -910,12 +923,12 @@ void ActNpc212(NPCHAR *npc) npc->bits |= 8; // Fallthrough case 11: - if (npc->tgt_x > npc->x) + if (npc->x < npc->tgt_x) npc->xm += 8; else npc->xm -= 8; - if (npc->tgt_y > npc->y) + if (npc->y < npc->tgt_y) npc->ym += 8; else npc->ym -= 8; @@ -936,10 +949,10 @@ void ActNpc212(NPCHAR *npc) case 20: npc->act_no = 21; - npc->bits |= 8u; + npc->bits |= 8; // Fallthrough case 21: - if (npc->tgt_y > npc->y) + if (npc->y < npc->tgt_y) npc->ym += 0x10; else npc->ym -= 0x10; @@ -1087,7 +1100,7 @@ void ActNpc213(NPCHAR *npc) break; case 40: - if (npc->tgt_y > npc->y) + if (npc->y < npc->tgt_y) npc->ym += 0x40; else npc->ym -= 0x40; @@ -1122,7 +1135,7 @@ void ActNpc213(NPCHAR *npc) if (npc->act_no >= 10 && npc->act_no <= 30) { - if (gMC.y > npc->y) + if (npc->y < gMC.y) npc->ym += 25; else npc->ym -= 25; @@ -1465,10 +1478,15 @@ void ActNpc219(NPCHAR *npc) { RECT rc = {0, 0, 0, 0}; - if (npc->direct) + if (npc->direct == 0) + { + if (Random(0, 40) == 1) + SetNpChar(4, npc->x + (Random(-20, 20) * 0x200), npc->y, 0, -0x200, 0, 0, 0x100); + } + else + { SetNpChar(199, npc->x + (Random(-0xA0, 0xA0) * 0x200), npc->y + (Random(-0x80, 0x80) * 0x200), 0, 0, 2, 0, 0x100); - else if (Random(0, 40) == 1) - SetNpChar(4, npc->x + (Random(-20, 20) * 0x200), npc->y, 0, -0x200, 0, 0, 0x100); + } npc->rect = rc; }