Merge branch 'accurate' into portable

This commit is contained in:
Clownacy 2020-09-03 21:58:40 +01:00
commit 71199c7693
7 changed files with 37 additions and 37 deletions

View file

@ -4,7 +4,7 @@
// Limits for the amount of weapons and items
#define ARMS_MAX 8
#define ITEM_MAX 0x20
#define ITEM_MAX 32
// "Arms" is a synonym of "weapon" here
// "Code" means "ID" here

View file

@ -689,12 +689,11 @@ BOOL Game(void)
if (!LoadGenericData())
{
#ifdef JAPANESE
Backend_ShowMessageBox("エラー", "汎用ファイルが読めない");
#else
#if !defined(JAPANESE) && defined(FIX_BUGS) // The Aeon Genesis translation didn't translate this
Backend_ShowMessageBox("Error", "Couldn't read general purpose files");
#endif
#else
Backend_ShowMessageBox("エラー", "汎用ファイルが読めない");
#endif
return FALSE;
}
@ -704,12 +703,11 @@ BOOL Game(void)
if (!LoadNpcTable(path.c_str()))
{
#ifdef JAPANESE
Backend_ShowMessageBox("エラー", "NPCテーブルが読めない");
#else
#if !defined(JAPANESE) && defined(FIX_BUGS) // The Aeon Genesis translation didn't translate this
Backend_ShowMessageBox("Error", "Couldn't read the NPC table");
#endif
#else
Backend_ShowMessageBox("エラー", "NPCテーブルが読めない");
#endif
return FALSE;
}

View file

@ -8,7 +8,7 @@ struct DIRECTINPUTSTATUS
BOOL bRight;
BOOL bUp;
BOOL bDown;
BOOL bButton[32]; // The original `Input.cpp` assumed there were 32 buttons (because of DirectInput's `DIJOYSTATE` struct)
BOOL bButton[32]; // 32 is the number of buttons in DirectInput's `DIJOYSTATE` struct
};
void ReleaseDirectInput(void);

View file

@ -246,12 +246,11 @@ BOOL InitializeGame(void)
InitFlags();
if (!TransferStage(13, 200, 10, 8))
{
#ifdef JAPANESE
Backend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
#else
#if !defined(JAPANESE) && defined(FIX_BUGS) // The Aeon Genesis translation didn't translate this
Backend_ShowMessageBox("Error", "Failed to load stage");
#endif
#else
Backend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
#endif
return FALSE;
}

View file

@ -13,7 +13,7 @@
#include "Sound.h"
#include "TextScr.h"
PERMIT_STAGE gPermitStage[8];
PERMIT_STAGE gPermitStage[STAGE_MAX];
int gSelectedStage;
int gStageSelectTitleY;
@ -27,7 +27,7 @@ BOOL AddPermitStage(int index, int event)
{
int i = 0;
while (i < 8)
while (i < STAGE_MAX)
{
if (gPermitStage[i].index == index)
break;
@ -38,7 +38,7 @@ BOOL AddPermitStage(int index, int event)
++i;
}
if (i == 8)
if (i == STAGE_MAX)
return FALSE;
gPermitStage[i].index = index;
@ -51,18 +51,18 @@ BOOL SubPermitStage(int index)
{
int i;
for (i = 0; i < 8; ++i)
for (i = 0; i < STAGE_MAX; ++i)
if (gPermitStage[i].index == index)
break;
#ifdef FIX_BUGS
if (i == 8)
if (i == STAGE_MAX)
#else
if (i == 32)
if (i == 32) // Same value as 'ITEM_MAX'
#endif
return FALSE;
for (++i; i < 8; ++i)
for (++i; i < STAGE_MAX; ++i)
gPermitStage[i - 1] = gPermitStage[i];
gPermitStage[i - 1].index = 0;
@ -140,11 +140,14 @@ void PutStageSelectObject(void)
PutBitmap3(&rcView, stage_x + (gSelectedStage * 40), (WINDOW_HEIGHT / 2) - 56, &rcCur[flash / 2 % 2], SURFACE_ID_TEXT_BOX);
for (i = 0; i < 8; ++i)
for (i = 0; i < STAGE_MAX; ++i)
{
if (gPermitStage[i].index == 0)
break;
// Interestingly, there's code for reading multiple rows of icons
// from the 'StageImage.pbm' file when there are more than 8 stages,
// despite only 6 icons ever being used.
rcStage.left = (gPermitStage[i].index % 8) * 32;
rcStage.right = rcStage.left + 32;
rcStage.top = (gPermitStage[i].index / 8) * 16;

View file

@ -2,13 +2,15 @@
#include "WindowsWrapper.h"
#define STAGE_MAX 8 // Note that Cave Story only has 5 stages
typedef struct PERMIT_STAGE
{
int index;
int event;
} PERMIT_STAGE;
extern PERMIT_STAGE gPermitStage[8];
extern PERMIT_STAGE gPermitStage[STAGE_MAX];
extern int gSelectedStage;
extern int gStageSelectTitleY;

View file

@ -741,12 +741,11 @@ int TextScriptProc(void)
if (!TransferStage(z, w, x, y))
{
#ifdef JAPANESE
Backend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
#else
#if !defined(JAPANESE) && defined(FIX_BUGS) // The Aeon Genesis translation didn't translate this
Backend_ShowMessageBox("Error", "Failed to load stage");
#endif
#else
Backend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
#endif
return enum_ESCRETURN_exit;
}
}
@ -1323,14 +1322,13 @@ int TextScriptProc(void)
else
{
char str_0[0x40];
#ifdef JAPANESE
sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
Backend_ShowMessageBox("エラー", str_0);
#else
#if !defined(JAPANESE) && defined(FIX_BUGS) // The Aeon Genesis translation didn't translate this
sprintf(str_0, "Unknown code:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
Backend_ShowMessageBox("Error", str_0);
#endif
#else
sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
Backend_ShowMessageBox("エラー", str_0);
#endif
return enum_ESCRETURN_exit;
}
}