diff --git a/CMakeLists.txt b/CMakeLists.txt index 426e088a..dffeb34f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -14,7 +14,7 @@ option(JAPANESE "Enable the Japanese-language build (instead of the unofficial A option(FIX_BUGS "Fix various bugs in the game" OFF) option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF) set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer") -set(AUDIO_BACKEND "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2', 'miniaudio'") +set(AUDIO_BACKEND "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'") option(LTO "Enable link-time optimisation" OFF) option(NATIVE_OPTIMIZATIONS "Enable processor-specific optimisations (executable might not work on other architectures) (GCC-compatible compilers only)" OFF) diff --git a/Makefile b/Makefile index 37a93c85..e3cd4d7c 100644 --- a/Makefile +++ b/Makefile @@ -7,6 +7,7 @@ ASSETS_DIRECTORY = assets # Default options RENDERER = SDLTexture +AUDIO_BACKEND = SDL2 ALL_CFLAGS = $(CFLAGS) ALL_CXXFLAGS = $(CXXFLAGS)