Merge branch 'accurate' into portable
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# `accurate` branch
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Being a pure, plain decompilation of the original `Doukusu.exe` file (v1.0.0.6),
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Being a pure, plain decompilation of the original `Doukutsu.exe` file (v1.0.0.6),
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there should not be much to say about this branch's philosophies:
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## Goal
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@ -68,16 +68,21 @@ authenticity, and more on improving the base engine.
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## Goal
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This branch is intended to benefit modders, by providing a feature-rich base for
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mods (think 'GZDoom' rather than 'Chocolate Doom').
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mods, while still keeping the original game's 'feel' (think of the Boom project
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rather than Chocolate Doom or GZDoom).
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That said, I want to avoid the codebase becoming an over-engineered mess of
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seldom-used and niche features - only features with a strong reason to be
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included should be added.
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Current sources for features include...
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* The "Cave Story Mod Loader" (widescreen, support for Ogg Vorbis music)
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Priority features include ones that already exist in the modding community as
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"EXE hacks", such as...
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* Common custom TSC commands ('<MIM', '<PHY')
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* Other common "EXE hacks" developed by the modding community (custom weapons, money system)
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* Custom weapons
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* A money system
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* The "Cave Story Mod Loader" (widescreen, support for Ogg Vorbis music)
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Note that such features should only be added if they see widespread use.
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## Target audience
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While this branch is meant as a base for mods, it is not intended for modders
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20
README.md
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README.md
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[](https://travis-ci.com/Clownacy/Cave-Story-Engine-2)
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[](https://travis-ci.com/Clownacy/CSE2)
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## Table of Contents
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@ -6,16 +6,16 @@ This repo has multiple branches:
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Branch | Description
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--------|--------
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[accurate](https://www.github.com/Clownacy/Cave-Story-Engine-2/tree/accurate) | The main decompilation branch. The code intended to be as close to the original as possible, down to all the bugs and platform-dependencies.
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[portable](https://www.github.com/Clownacy/Cave-Story-Engine-2/tree/portable) | This branch ports the engine away from WinAPI and DirectX, and addresses numerous portability issues, allowing it to run on other platforms.
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[enhanced-lite](https://www.github.com/Clownacy/Cave-Story-Engine-2/tree/enhanced-lite) | Based on the `portable` branch, this branch is **intended for modders**, and adds several enhancements and features to the engine.
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[enhanced](https://www.github.com/Clownacy/Cave-Story-Engine-2/tree/enhanced) | Based on the `enhanced-lite` branch, this branch is **intended for players**, and adds further enhancements and features to the engine.
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[emscripten](https://www.github.com/Clownacy/Cave-Story-Engine-2/tree/emscripten) | Modifies the engine to build with Emscripten, [allowing it to run in web browsers](http://sonicresearch.org/clownacy/cave.html) (no longer maintained).
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[wii](https://www.github.com/Clownacy/Cave-Story-Engine-2/tree/wii) | Ports the engine to the Nintendo Wii (no longer maintained).
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[accurate](https://www.github.com/Clownacy/CSE2/tree/accurate) | The main decompilation branch. The code intended to be as close to the original as possible, down to all the bugs and platform-dependencies.
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[portable](https://www.github.com/Clownacy/CSE2/tree/portable) | This branch ports the engine away from WinAPI and DirectX, and addresses numerous portability issues, allowing it to run on other platforms.
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[enhanced-lite](https://www.github.com/Clownacy/CSE2/tree/enhanced-lite) | Based on the `portable` branch, this branch is **intended for modders**, and adds several enhancements and features to the engine.
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[enhanced](https://www.github.com/Clownacy/CSE2/tree/enhanced) | Based on the `enhanced-lite` branch, this branch is **intended for players**, and adds further enhancements and features to the engine.
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[emscripten](https://www.github.com/Clownacy/CSE2/tree/emscripten) | Modifies the engine to build with Emscripten, [allowing it to run in web browsers](http://sonicresearch.org/clownacy/cave.html) (no longer maintained).
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[wii](https://www.github.com/Clownacy/CSE2/tree/wii) | Ports the engine to the Nintendo Wii (no longer maintained).
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# Cave Story Engine 2 (Portable)
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# CSE2 (Portable)
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Cave Story Engine 2 is a decompilation of Cave Story.
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CSE2 is a decompilation of Cave Story.
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This branch migrates the engine away from WinAPI and DirectX, and addresses numerous portability issues, allowing it to run on other platforms.
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cmake -B build -DCMAKE_BUILD_TYPE=Release
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```
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MSYS2 users may want to append `-G"MSYS Makefiles" -DPKG_CONFIG_STATIC_LIBS=ON` to this command, also.
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MSYS2 users should append `-G"MSYS Makefiles" -DPKG_CONFIG_STATIC_LIBS=ON` to this command, also.
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You can also add the following flags:
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