Wii U samples are signed
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1 changed files with 2 additions and 2 deletions
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@ -18,7 +18,7 @@
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struct AudioBackend_Sound
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{
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unsigned char *samples;
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signed char *samples;
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size_t length;
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AXVoice *voice;
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unsigned int frequency;
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@ -165,7 +165,7 @@ AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsig
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if (sound != NULL)
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{
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unsigned char *samples_copy = (unsigned char*)malloc(length);
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signed char *samples_copy = (signed char*)malloc(length);
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if (samples_copy != NULL)
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{
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