diff --git a/src/Font.cpp b/src/Font.cpp index 600b6fb8..db7d3c77 100644 --- a/src/Font.cpp +++ b/src/Font.cpp @@ -23,7 +23,7 @@ //#define ENABLE_FONT_ANTIALIASING // This controls however many glyphs (letters) the game can cache in VRAM at once -#define TOTAL_GLYPH_SLOTS 128 +#define TOTAL_GLYPH_SLOTS 256 typedef struct Glyph {