From 746ebb822c3e8231c4d8513c27ba80ee5666dede Mon Sep 17 00:00:00 2001 From: Clownacy Date: Mon, 14 Sep 2020 15:29:04 +0100 Subject: [PATCH] Bump glyph cache limit to 256 This should fit an entire extended ASCII set, and also help Japanese support a little by having a larger pool of cached glyphs. --- src/Font.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Font.cpp b/src/Font.cpp index 600b6fb8..db7d3c77 100644 --- a/src/Font.cpp +++ b/src/Font.cpp @@ -23,7 +23,7 @@ //#define ENABLE_FONT_ANTIALIASING // This controls however many glyphs (letters) the game can cache in VRAM at once -#define TOTAL_GLYPH_SLOTS 128 +#define TOTAL_GLYPH_SLOTS 256 typedef struct Glyph {