Add basic 3DS audio support

It's using the software mixer for now. I might be able to make it
hardware-accelerated in the future.
This commit is contained in:
Clownacy 2020-10-11 14:27:39 +01:00
parent 7013c28e26
commit 75a31005d1
2 changed files with 167 additions and 0 deletions

View file

@ -368,6 +368,14 @@ elseif(BACKEND_AUDIO MATCHES "WiiU-Software")
"src/Backends/Audio/SoftwareMixer/Backend.h" "src/Backends/Audio/SoftwareMixer/Backend.h"
"src/Backends/Audio/SoftwareMixer/WiiU-Software.cpp" "src/Backends/Audio/SoftwareMixer/WiiU-Software.cpp"
) )
elseif(BACKEND_AUDIO MATCHES "3DS")
target_sources(CSE2 PRIVATE
"src/Backends/Audio/SoftwareMixer.cpp"
"src/Backends/Audio/SoftwareMixer/Mixer.cpp"
"src/Backends/Audio/SoftwareMixer/Mixer.h"
"src/Backends/Audio/SoftwareMixer/Backend.h"
"src/Backends/Audio/SoftwareMixer/3DS.cpp"
)
elseif(BACKEND_AUDIO MATCHES "Null") elseif(BACKEND_AUDIO MATCHES "Null")
target_sources(CSE2 PRIVATE target_sources(CSE2 PRIVATE
"src/Backends/Audio/Null.cpp" "src/Backends/Audio/Null.cpp"

View file

@ -0,0 +1,159 @@
#include "Backend.h"
#include <stddef.h>
#include <string.h>
#include <3ds.h>
#include "../../Misc.h"
#define SAMPLE_RATE 32000 // The native sample rate is 32728.4980469
#define FRAMES_PER_BUFFER (SAMPLE_RATE / 30) // 33.333 milliseconds
#define MIN(a, b) ((a) < (b) ? (a) : (b))
static void (*parent_callback)(long *stream, size_t frames_total);
static short *stream_buffer;
static ndspWaveBuf dsp_buffers[2];
static bool current_dsp_buffer;
static void FullBuffer(short *stream, size_t frames_total)
{
size_t frames_done = 0;
while (frames_done != frames_total)
{
long mix_buffer[FRAMES_PER_BUFFER * 2]; // 2 because stereo
size_t subframes = MIN(FRAMES_PER_BUFFER, frames_total - frames_done);
memset(mix_buffer, 0, subframes * sizeof(long) * 2);
parent_callback(mix_buffer, subframes);
for (size_t i = 0; i < subframes * 2; ++i)
{
if (mix_buffer[i] > 0x7FFF)
*stream++ = 0x7FFF;
else if (mix_buffer[i] < -0x7FFF)
*stream++ = -0x7FFF;
else
*stream++ = mix_buffer[i];
}
frames_done += subframes;
}
DSP_FlushDataCache(stream, frames_total * sizeof(short) * 2);
}
static void Callback(void *user_data)
{
(void)user_data;
if (dsp_buffers[current_dsp_buffer].status == NDSP_WBUF_DONE)
{
FullBuffer(dsp_buffers[current_dsp_buffer].data_pcm16, dsp_buffers[current_dsp_buffer].nsamples);
ndspChnWaveBufAdd(0, &dsp_buffers[current_dsp_buffer]);
current_dsp_buffer = !current_dsp_buffer;
}
}
unsigned long SoftwareMixerBackend_Init(void (*callback)(long *stream, size_t frames_total))
{
parent_callback = callback;
current_dsp_buffer = false;
stream_buffer = (short*)linearAlloc(FRAMES_PER_BUFFER * sizeof(short) * 2 * 2);
if (stream_buffer != NULL)
{
if (ndspInit() == 0)
{
ndspSetCallback(Callback, NULL);
ndspSetOutputMode(NDSP_OUTPUT_STEREO);
ndspChnSetInterp(0, NDSP_INTERP_LINEAR);
ndspChnSetRate(0, SAMPLE_RATE);
ndspChnSetFormat(0, NDSP_FORMAT_STEREO_PCM16);
float mix[12];
mix[0] = 1.0f;
mix[1] = 1.0f;
mix[2] = 0.0f;
mix[3] = 0.0f;
mix[4] = 0.0f;
mix[5] = 0.0f;
mix[6] = 0.0f;
mix[7] = 0.0f;
mix[8] = 0.0f;
mix[9] = 0.0f;
mix[10] = 0.0f;
mix[11] = 0.0f;
ndspChnSetMix(0, mix);
memset(dsp_buffers, 0, sizeof(dsp_buffers));
dsp_buffers[0].data_vaddr = &stream_buffer[FRAMES_PER_BUFFER * 2 * 0];
dsp_buffers[0].nsamples = FRAMES_PER_BUFFER;
dsp_buffers[1].data_vaddr = &stream_buffer[FRAMES_PER_BUFFER * 2 * 1];
dsp_buffers[1].nsamples = FRAMES_PER_BUFFER;
FullBuffer(stream_buffer, FRAMES_PER_BUFFER * 2);
return SAMPLE_RATE;
}
else
{
Backend_PrintError("ndspInit failed");
}
linearFree(stream_buffer);
}
else
{
Backend_PrintError("linearAlloc failed");
}
return 0;
}
void SoftwareMixerBackend_Deinit(void)
{
ndspExit();
linearFree(stream_buffer);
}
bool SoftwareMixerBackend_Start(void)
{
ndspChnWaveBufAdd(0, &dsp_buffers[0]);
ndspChnWaveBufAdd(0, &dsp_buffers[1]);
return true;
}
void SoftwareMixerBackend_LockMixerMutex(void)
{
// ma_mutex_lock(&mutex);
}
void SoftwareMixerBackend_UnlockMixerMutex(void)
{
// ma_mutex_unlock(&mutex);
}
void SoftwareMixerBackend_LockOrganyaMutex(void)
{
// ma_mutex_lock(&organya_mutex);
}
void SoftwareMixerBackend_UnlockOrganyaMutex(void)
{
// ma_mutex_unlock(&organya_mutex);
}