Add basic 3DS audio support
It's using the software mixer for now. I might be able to make it hardware-accelerated in the future.
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7013c28e26
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2 changed files with 167 additions and 0 deletions
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@ -368,6 +368,14 @@ elseif(BACKEND_AUDIO MATCHES "WiiU-Software")
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"src/Backends/Audio/SoftwareMixer/Backend.h"
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"src/Backends/Audio/SoftwareMixer/WiiU-Software.cpp"
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)
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elseif(BACKEND_AUDIO MATCHES "3DS")
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target_sources(CSE2 PRIVATE
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"src/Backends/Audio/SoftwareMixer.cpp"
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"src/Backends/Audio/SoftwareMixer/Mixer.cpp"
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"src/Backends/Audio/SoftwareMixer/Mixer.h"
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"src/Backends/Audio/SoftwareMixer/Backend.h"
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"src/Backends/Audio/SoftwareMixer/3DS.cpp"
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)
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elseif(BACKEND_AUDIO MATCHES "Null")
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target_sources(CSE2 PRIVATE
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"src/Backends/Audio/Null.cpp"
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159
src/Backends/Audio/SoftwareMixer/3DS.cpp
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159
src/Backends/Audio/SoftwareMixer/3DS.cpp
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@ -0,0 +1,159 @@
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#include "Backend.h"
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#include <stddef.h>
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#include <string.h>
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#include <3ds.h>
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#include "../../Misc.h"
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#define SAMPLE_RATE 32000 // The native sample rate is 32728.4980469
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#define FRAMES_PER_BUFFER (SAMPLE_RATE / 30) // 33.333 milliseconds
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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static void (*parent_callback)(long *stream, size_t frames_total);
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static short *stream_buffer;
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static ndspWaveBuf dsp_buffers[2];
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static bool current_dsp_buffer;
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static void FullBuffer(short *stream, size_t frames_total)
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{
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size_t frames_done = 0;
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while (frames_done != frames_total)
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{
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long mix_buffer[FRAMES_PER_BUFFER * 2]; // 2 because stereo
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size_t subframes = MIN(FRAMES_PER_BUFFER, frames_total - frames_done);
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memset(mix_buffer, 0, subframes * sizeof(long) * 2);
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parent_callback(mix_buffer, subframes);
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for (size_t i = 0; i < subframes * 2; ++i)
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{
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if (mix_buffer[i] > 0x7FFF)
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*stream++ = 0x7FFF;
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else if (mix_buffer[i] < -0x7FFF)
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*stream++ = -0x7FFF;
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else
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*stream++ = mix_buffer[i];
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}
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frames_done += subframes;
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}
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DSP_FlushDataCache(stream, frames_total * sizeof(short) * 2);
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}
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static void Callback(void *user_data)
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{
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(void)user_data;
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if (dsp_buffers[current_dsp_buffer].status == NDSP_WBUF_DONE)
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{
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FullBuffer(dsp_buffers[current_dsp_buffer].data_pcm16, dsp_buffers[current_dsp_buffer].nsamples);
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ndspChnWaveBufAdd(0, &dsp_buffers[current_dsp_buffer]);
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current_dsp_buffer = !current_dsp_buffer;
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}
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}
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unsigned long SoftwareMixerBackend_Init(void (*callback)(long *stream, size_t frames_total))
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{
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parent_callback = callback;
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current_dsp_buffer = false;
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stream_buffer = (short*)linearAlloc(FRAMES_PER_BUFFER * sizeof(short) * 2 * 2);
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if (stream_buffer != NULL)
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{
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if (ndspInit() == 0)
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{
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ndspSetCallback(Callback, NULL);
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ndspSetOutputMode(NDSP_OUTPUT_STEREO);
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ndspChnSetInterp(0, NDSP_INTERP_LINEAR);
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ndspChnSetRate(0, SAMPLE_RATE);
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ndspChnSetFormat(0, NDSP_FORMAT_STEREO_PCM16);
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float mix[12];
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mix[0] = 1.0f;
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mix[1] = 1.0f;
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mix[2] = 0.0f;
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mix[3] = 0.0f;
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mix[4] = 0.0f;
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mix[5] = 0.0f;
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mix[6] = 0.0f;
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mix[7] = 0.0f;
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mix[8] = 0.0f;
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mix[9] = 0.0f;
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mix[10] = 0.0f;
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mix[11] = 0.0f;
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ndspChnSetMix(0, mix);
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memset(dsp_buffers, 0, sizeof(dsp_buffers));
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dsp_buffers[0].data_vaddr = &stream_buffer[FRAMES_PER_BUFFER * 2 * 0];
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dsp_buffers[0].nsamples = FRAMES_PER_BUFFER;
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dsp_buffers[1].data_vaddr = &stream_buffer[FRAMES_PER_BUFFER * 2 * 1];
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dsp_buffers[1].nsamples = FRAMES_PER_BUFFER;
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FullBuffer(stream_buffer, FRAMES_PER_BUFFER * 2);
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return SAMPLE_RATE;
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}
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else
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{
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Backend_PrintError("ndspInit failed");
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}
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linearFree(stream_buffer);
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}
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else
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{
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Backend_PrintError("linearAlloc failed");
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}
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return 0;
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}
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void SoftwareMixerBackend_Deinit(void)
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{
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ndspExit();
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linearFree(stream_buffer);
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}
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bool SoftwareMixerBackend_Start(void)
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{
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ndspChnWaveBufAdd(0, &dsp_buffers[0]);
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ndspChnWaveBufAdd(0, &dsp_buffers[1]);
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return true;
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}
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void SoftwareMixerBackend_LockMixerMutex(void)
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{
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// ma_mutex_lock(&mutex);
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}
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void SoftwareMixerBackend_UnlockMixerMutex(void)
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{
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// ma_mutex_unlock(&mutex);
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}
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void SoftwareMixerBackend_LockOrganyaMutex(void)
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{
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// ma_mutex_lock(&organya_mutex);
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}
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void SoftwareMixerBackend_UnlockOrganyaMutex(void)
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{
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// ma_mutex_unlock(&organya_mutex);
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}
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