Made TextScr.cpp's 'text' array two-dimensional

This is still ASM-accurate, and much more readable. This is likely
how it was in the original source code.

Fixes #56
This commit is contained in:
Clownacy 2019-10-16 15:30:39 +01:00
parent cea39ac06b
commit 764df530ad

View file

@ -42,7 +42,7 @@
TEXT_SCRIPT gTS;
int gNumberTextScript[4];
char text[0x100];
char text[4][0x40];
RECT gRect_line = {0, 0, 216, 16};
@ -229,7 +229,7 @@ BOOL StartTextScript(int no)
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
memset(&text[i * 0x40], 0, 0x40);
memset(text[i], 0, sizeof(text[0]));
}*/
//Find where event starts
@ -278,7 +278,7 @@ BOOL JumpTextScript(int no)
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
memset(&text[i * 0x40], 0, 0x40);
memset(text[i], 0, sizeof(text[0]));
}
//Find where event starts
@ -330,7 +330,7 @@ void CheckNewLine()
gTS.mode = 3;
g_GameFlags |= 4;
CortBox2(&gRect_line, 0, (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
memset(&text[gTS.line % 4 * 0x40], 0, 0x40);
memset(text[gTS.line % 4], 0, sizeof(text[0]));
}
}
@ -375,7 +375,7 @@ void SetNumberTextScript(int index)
//Append number to line
PutText2(6 * gTS.p_write, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
strcat(&text[gTS.line % 4 * 0x40], str);
strcat(text[gTS.line % 4], str);
//Play sound and reset blinking cursor
PlaySoundObject(2, 1);
@ -403,7 +403,7 @@ void ClearTextLine()
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
memset(&text[i * 0x40], 0, 0x40);
memset(text[i], 0, sizeof(text[0]));
}
}
@ -1295,9 +1295,9 @@ int TextScriptProc()
//Print text
PutText2(0, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
#ifdef FIX_BUGS
strcpy(&text[gTS.line % 4 * 0x40], str);
strcpy(text[gTS.line % 4], str);
#else
sprintf(&text[gTS.line % 4 * 0x40], str); // No point to using an sprintf here, and it makes Clang mad
sprintf(text[gTS.line % 4], str); // No point to using an sprintf here, and it makes Clang mad
#endif
//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
@ -1333,7 +1333,7 @@ int TextScriptProc()
PutText2(6 * gTS.p_write, 0, c, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
}
strcat(&text[gTS.line % 4 * 0x40], c);
strcat(text[gTS.line % 4], c);
PlaySoundObject(2, 1);
gTS.wait_beam = 0;
@ -1459,6 +1459,6 @@ void RestoreTextScript()
for (int i = 0; i < 4; ++i)
{
CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
PutText2(0, 0, &text[i * 0x40], RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
PutText2(0, 0, text[i], RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
}
}