3DS - Deobfuscate some raw values

This commit is contained in:
Clownacy 2020-10-14 20:05:12 +01:00
parent c396dede92
commit 785781c133

View file

@ -180,7 +180,7 @@ void RenderBackend_DrawScreen(void)
image.tex = &framebuffer_surface->texture; image.tex = &framebuffer_surface->texture;
image.subtex = &subtexture; image.subtex = &subtexture;
C2D_TargetClear(screen_render_target, 0xFF000000); C2D_TargetClear(screen_render_target, C2D_Color32(0, 0, 0, 0xFF));
SelectRenderTarget(screen_render_target); SelectRenderTarget(screen_render_target);
@ -218,7 +218,7 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height,
if (surface->render_target != NULL) if (surface->render_target != NULL)
{ {
C2D_TargetClear(surface->render_target, 0xFF000000); C2D_TargetClear(surface->render_target, C2D_Color32(0, 0, 0, 0xFF));
return surface; return surface;
} }