Add debug prints for listing SDL2 drivers
These list what video/render/audio backends are available, and which are currently being used. SDL2 allows you to choose a specific video/audio driver with the SDL_VIDEODRIVER and SDL_AUDIODRIVER environment variables, respectively, but there's no such option for the render driver.
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3 changed files with 43 additions and 0 deletions
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@ -2,6 +2,9 @@
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#include <math.h>
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#include <stddef.h>
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#ifndef NDEBUG
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#include <stdio.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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@ -155,6 +158,13 @@ BOOL AudioBackend_Init(void)
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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return FALSE;
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#ifndef NDEBUG
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puts("Available SDL2 audio drivers:");
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for (int i = 0; i < SDL_GetNumAudioDrivers(); ++i)
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puts(SDL_GetAudioDriver(i));
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#endif
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SDL_AudioSpec specification;
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specification.freq = 44100;
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specification.format = AUDIO_F32;
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@ -172,6 +182,10 @@ BOOL AudioBackend_Init(void)
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SDL_PauseAudioDevice(device_id, 0);
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#ifndef NDEBUG
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printf("Selected SDL2 audio driver: %s\n", SDL_GetCurrentAudioDriver());
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#endif
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return TRUE;
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}
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@ -1,6 +1,9 @@
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#include "../Rendering.h"
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#include <stddef.h>
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#ifndef NDEBUG
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#include <stdio.h>
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#endif
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#include <stdlib.h>
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#include "SDL.h"
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@ -58,11 +61,28 @@ SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
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Backend_Surface* Backend_Init(SDL_Window *window)
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{
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#ifndef NDEBUG
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puts("Available SDL2 render drivers:");
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for (int i = 0; i < SDL_GetNumRenderDrivers(); ++i)
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{
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SDL_RendererInfo info;
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SDL_GetRenderDriverInfo(i, &info);
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puts(info.name);
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}
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#endif
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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if (renderer == NULL)
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return NULL;
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#ifndef NDEBUG
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SDL_RendererInfo info;
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SDL_GetRendererInfo(renderer, &info);
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printf("Selected SDL2 render driver: %s\n", info.name);
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#endif
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int width, height;
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SDL_GetRendererOutputSize(renderer, &width, &height);
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framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
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@ -88,6 +88,15 @@ BOOL Flip_SystemTask(void)
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SDL_Window* CreateWindow(const char *title, int width, int height)
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{
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#ifndef NDEBUG
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puts("Available SDL2 video drivers:");
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for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
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puts(SDL_GetVideoDriver(i));
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printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
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#endif
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return Backend_CreateWindow(title, width, height);
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}
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