Documented some variables and macro-ed some stuff

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-09-19 10:30:14 +02:00
parent 6a9abb9a0d
commit 79d8e175a2
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@ -316,13 +316,22 @@ static void PutCampObject()
/// Rect for the current item
RECT rcItem;
/// Probably the rect for the slash
RECT rcPer = {72, 48, 80, 56};
/// Rect for when there is no ammo (double dashes)
RECT rcNone = {80, 48, 96, 56};
/// Rect for the "Lv" text!
RECT rcLv = {80, 80, 96, 88};
/// Final rect drawn on the screen
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
/// Cursor rect array for weapons, element [1] being for when the cursor is flashing
RECT rcCur1[2] = {{0, 88, 40, 128}, {40, 88, 80, 128}};
/// Cursor rect array for items, element [1] being for when the cursor is flashing
RECT rcCur2[2] = {{80, 88, 112, 104}, {80, 104, 112, 120}};
RECT rcTitle1 = {80, 48, 144, 56};
RECT rcTitle2 = {80, 56, 144, 64};
@ -353,16 +362,16 @@ static void PutCampObject()
else
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
// Draw arms
// Draw weapons
for (i = 0; i < ARMS_MAX; ++i)
{
if (gArmsData[i].code == 0)
break;
rcArms.left = 16 * (gArmsData[i].code % 16);
rcArms.right = rcArms.left + 16;
rcArms.top = 16 * (gArmsData[i].code / 16);
rcArms.bottom = rcArms.top + 16;
rcArms.left = TILES_TO_PIXELS(gArmsData[i].code % 0x10);
rcArms.right = rcArms.left + TILES_TO_PIXELS(1);
rcArms.top = TILES_TO_PIXELS(PIXELS_TO_TILES(gArmsData[i].code));
rcArms.bottom = rcArms.top + TILES_TO_PIXELS(1);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 192) / 2, &rcArms, SURFACE_ID_ARMS_IMAGE);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, &rcPer, SURFACE_ID_TEXT_BOX);