diff --git a/src/Backends/Audio/3DS.cpp b/src/Backends/Audio/3DS.cpp index 891384d1..1bbd6685 100644 --- a/src/Backends/Audio/3DS.cpp +++ b/src/Backends/Audio/3DS.cpp @@ -113,7 +113,7 @@ bool AudioBackend_Init(void) else { if (R_SUMMARY(rc) == RS_NOTFOUND && R_MODULE(rc) == RM_DSP) - Backend_PrintError("Could not load DSP firmware - you might need to dump yours manually"); + Backend_PrintError("Could not load DSP firmware.\nThe game will not have any audio!\nTo fix this, you need to dump your\n3DS's DSP firmware.\nGoogle it if you're not sure what to do."); else Backend_PrintError("ndspInit failed in AudioBackend_Init"); } diff --git a/src/Backends/Audio/SoftwareMixer/3DS.cpp b/src/Backends/Audio/SoftwareMixer/3DS.cpp index 1b0755d3..0c70c6d3 100644 --- a/src/Backends/Audio/SoftwareMixer/3DS.cpp +++ b/src/Backends/Audio/SoftwareMixer/3DS.cpp @@ -140,7 +140,7 @@ unsigned long SoftwareMixerBackend_Init(void (*callback)(long *stream, size_t fr else { if (R_SUMMARY(rc) == RS_NOTFOUND && R_MODULE(rc) == RM_DSP) - Backend_PrintError("Could not load DSP firmware - you might need to dump yours manually"); + Backend_PrintError("Could not load DSP firmware.\nThe game will not have any audio!\nTo fix this, you need to dump your\n3DS's DSP firmware.\nGoogle it if you're not sure what to do."); else Backend_PrintError("ndspInit failed in SoftwareMixerBackend_Init"); }