3DS: Make the DSP error message more clear
End-users will probably wind up seeing it
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2 changed files with 2 additions and 2 deletions
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@ -113,7 +113,7 @@ bool AudioBackend_Init(void)
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else
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{
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if (R_SUMMARY(rc) == RS_NOTFOUND && R_MODULE(rc) == RM_DSP)
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Backend_PrintError("Could not load DSP firmware - you might need to dump yours manually");
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Backend_PrintError("Could not load DSP firmware.\nThe game will not have any audio!\nTo fix this, you need to dump your\n3DS's DSP firmware.\nGoogle it if you're not sure what to do.");
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else
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Backend_PrintError("ndspInit failed in AudioBackend_Init");
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}
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@ -140,7 +140,7 @@ unsigned long SoftwareMixerBackend_Init(void (*callback)(long *stream, size_t fr
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else
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{
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if (R_SUMMARY(rc) == RS_NOTFOUND && R_MODULE(rc) == RM_DSP)
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Backend_PrintError("Could not load DSP firmware - you might need to dump yours manually");
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Backend_PrintError("Could not load DSP firmware.\nThe game will not have any audio!\nTo fix this, you need to dump your\n3DS's DSP firmware.\nGoogle it if you're not sure what to do.");
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else
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Backend_PrintError("ndspInit failed in SoftwareMixerBackend_Init");
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}
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