Remove some FIX_BUGS things that aren't actually bugs
Code cleanup isn't within the scope of the project.
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dcf9921481
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1 changed files with 3 additions and 8 deletions
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@ -490,9 +490,7 @@ void OrgData::InitOrgData(void)
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// 曲情報を設定。flagはアイテムを指定 (Set song information. flag specifies an item)
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BOOL OrgData::SetMusicInfo(MUSICINFO *mi, unsigned long flag)
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{
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#ifndef FIX_BUGS // Leftover debug junk
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char str[32];
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#endif
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char str[32]; // Leftover debug junk
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int i;
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if (flag & SETGRID) // グリッドを有効に (Enable grid)
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@ -504,9 +502,7 @@ BOOL OrgData::SetMusicInfo(MUSICINFO *mi, unsigned long flag)
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if (flag & SETWAIT)
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{
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info.wait = mi->wait;
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#ifndef FIX_BUGS
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itoa(mi->wait, str, 10);
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#endif
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itoa(mi->wait, str, 10); // Leftover debug junk
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}
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if (flag & SETREPEAT)
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@ -720,14 +716,13 @@ BOOL OrgData::InitMusicData(const char *path)
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// データを有効に (Enable data)
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for (j = 0; j < MAXMELODY; j++)
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MakeOrganyaWave(j,info.tdata[j].wave_no, info.tdata[j].pipi);
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#ifndef FIX_BUGS
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// Pixel ripped out some code so he could use PixTone sounds as drums, but he left this dead code
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for (j = MAXMELODY; j < MAXTRACK; j++)
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{
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i = info.tdata[j].wave_no;
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//InitDramObject(dram_name[i], j - MAXMELODY);
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}
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#endif
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SetPlayPointer(0); // 頭出し (Cue)
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