Clean-up NpcAct080.cpp
This commit is contained in:
parent
61c17ee981
commit
7b0b69483d
1 changed files with 71 additions and 69 deletions
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@ -1,5 +1,7 @@
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#include "NpcAct.h"
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#include "NpcAct.h"
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#include <stddef.h>
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#include "WindowsWrapper.h"
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#include "WindowsWrapper.h"
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#include "Back.h"
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#include "Back.h"
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@ -42,12 +44,12 @@ void ActNpc080(NPCHAR *npc)
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npc->bits &= ~NPC_SHOOTABLE;
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npc->bits &= ~NPC_SHOOTABLE;
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npc->act_no = 1;
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npc->act_no = 1;
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npc->damage = 0;
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npc->damage = 0;
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npc->hit.front = 0x800;
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npc->hit.front = 4 * 0x200;
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// Fallthrough
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// Fallthrough
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case 1:
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case 1:
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npc->ani_no = 0;
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npc->ani_no = 0;
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if (npc->x - 0x10000 < gMC.x && npc->x + 0x10000 > gMC.x && npc->y - 0x6000 < gMC.y && npc->y + 0x4000 > gMC.y)
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if (npc->x - (128 * 0x200) < gMC.x && npc->x + (128 * 0x200) > gMC.x && npc->y - (48 * 0x200) < gMC.y && npc->y + (32 * 0x200) > gMC.y)
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{
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{
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npc->ani_wait = 0;
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npc->ani_wait = 0;
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npc->act_no = 2;
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npc->act_no = 2;
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@ -78,9 +80,9 @@ void ActNpc080(NPCHAR *npc)
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if (npc->ani_no > 3)
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if (npc->ani_no > 3)
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npc->ani_no = 0;
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npc->ani_no = 0;
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if (npc->x - 0x2000 < gMC.x && npc->x + 0x2000 > gMC.x)
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if (npc->x - (16 * 0x200) < gMC.x && npc->x + (16 * 0x200) > gMC.x)
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{
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{
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npc->hit.front = 0x2400;
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npc->hit.front = (18 * 0x200);
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npc->act_wait = 0;
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npc->act_wait = 0;
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npc->act_no = 3;
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npc->act_no = 3;
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npc->bits |= NPC_SHOOTABLE;
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npc->bits |= NPC_SHOOTABLE;
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@ -157,6 +159,7 @@ void ActNpc080(NPCHAR *npc)
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if (npc->ym < -0x5FF)
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if (npc->ym < -0x5FF)
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npc->ym = -0x5FF;
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npc->ym = -0x5FF;
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#else
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#else
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// Caps npc->xm instead of npc->ym
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if (npc->ym > 0x5FF)
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if (npc->ym > 0x5FF)
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npc->xm = 0x5FF;
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npc->xm = 0x5FF;
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if (npc->ym < -0x5FF)
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if (npc->ym < -0x5FF)
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@ -207,24 +210,22 @@ void ActNpc081(NPCHAR *npc)
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npc->act_no = 2;
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npc->act_no = 2;
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npc->act_wait = 0;
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npc->act_wait = 0;
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npc->ani_no = 1;
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npc->ani_no = 1;
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break;
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}
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}
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else
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if (Random(0, 150) == 1)
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{
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{
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if (Random(0, 150) == 1)
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if (npc->direct == 0)
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{
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npc->direct = 2;
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if (npc->direct == 0)
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else
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npc->direct = 2;
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npc->direct = 0;
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else
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}
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npc->direct = 0;
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}
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if (Random(0, 150) == 1)
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{
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npc->act_no = 3;
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npc->act_wait = 50;
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npc->ani_no = 0;
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}
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if (Random(0, 150) == 1)
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{
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npc->act_no = 3;
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npc->act_wait = 50;
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npc->ani_no = 0;
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break;
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break;
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}
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}
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@ -353,7 +354,7 @@ void ActNpc082(NPCHAR *npc)
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if (++npc->act_wait == 30)
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if (++npc->act_wait == 30)
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{
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{
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PlaySoundObject(21, 1);
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PlaySoundObject(21, 1);
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SetNpChar(66, npc->x, npc->y - 0x2000, 0, 0, 0, npc, 0);
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SetNpChar(66, npc->x, npc->y - (16 * 0x200), 0, 0, 0, npc, 0);
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}
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}
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if (npc->act_wait == 50)
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if (npc->act_wait == 50)
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@ -370,7 +371,7 @@ void ActNpc082(NPCHAR *npc)
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case 21:
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case 21:
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npc->ym -= 0x20;
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npc->ym -= 0x20;
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if (npc->y < -0x1000)
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if (npc->y < -8 * 0x200)
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npc->cond = 0;
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npc->cond = 0;
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break;
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break;
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@ -440,7 +441,7 @@ void ActNpc082(NPCHAR *npc)
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case 30:
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case 30:
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case 40:
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case 40:
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case 50:
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case 50:
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SetNpChar(11, npc->x + 0x1000, npc->y - 0x1000, 0x600, Random(-0x200, 0), 0, 0, 0x100);
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SetNpChar(11, npc->x + (8 * 0x200), npc->y - (8 * 0x200), 0x600, Random(-0x200, 0), 0, NULL, 0x100);
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PlaySoundObject(33, 1);
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PlaySoundObject(33, 1);
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break;
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break;
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}
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}
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@ -484,7 +485,7 @@ void ActNpc082(NPCHAR *npc)
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if (npc->act_no == 11)
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if (npc->act_no == 11)
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{
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{
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if (npc->ani_wait)
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if (npc->ani_wait != 0)
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{
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{
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--npc->ani_wait;
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--npc->ani_wait;
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npc->ani_no = 1;
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npc->ani_no = 1;
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@ -500,7 +501,7 @@ void ActNpc082(NPCHAR *npc)
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if (npc->act_no == 14)
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if (npc->act_no == 14)
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{
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{
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if (npc->ani_wait)
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if (npc->ani_wait != 0)
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{
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{
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--npc->ani_wait;
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--npc->ani_wait;
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npc->ani_no = 3;
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npc->ani_no = 3;
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@ -688,7 +689,7 @@ void ActNpc085(NPCHAR *npc)
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case 0:
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case 0:
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npc->ani_no = 0;
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npc->ani_no = 0;
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if (npc->x - 0x1000 < gMC.x && npc->x + 0x1000 > gMC.x && npc->y - 0x2000 < gMC.y && npc->y + 0x1000 > gMC.y)
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if (npc->x - (8 * 0x200) < gMC.x && npc->x + (8 * 0x200) > gMC.x && npc->y - (16 * 0x200) < gMC.y && npc->y + (8 * 0x200) > gMC.y)
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{
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{
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PlaySoundObject(43, 1);
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PlaySoundObject(43, 1);
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npc->act_no = 1;
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npc->act_no = 1;
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@ -747,11 +748,11 @@ void ActNpc086(NPCHAR *npc)
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npc->xm -= 8;
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npc->xm -= 8;
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if (npc->x < 0xA000)
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if (npc->x < 80 * 0x200)
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npc->cond = 0;
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npc->cond = 0;
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if (npc->x < -0x600)
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if (npc->x < -3 * 0x200)
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npc->x = -0x600;
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npc->x = -3 * 0x200;
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if (npc->flag & 1)
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if (npc->flag & 1)
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npc->xm = 0x100;
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npc->xm = 0x100;
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@ -828,11 +829,11 @@ void ActNpc087(NPCHAR *npc)
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npc->xm -= 8;
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npc->xm -= 8;
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if (npc->x < 0xA000)
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if (npc->x < 80 * 0x200)
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npc->cond = 0;
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npc->cond = 0;
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if (npc->x < -0x600)
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if (npc->x < -3 * 0x200)
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npc->x = -0x600;
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npc->x = -3 * 0x200;
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if (npc->flag & 1)
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if (npc->flag & 1)
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npc->xm = 0x100;
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npc->xm = 0x100;
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@ -941,6 +942,7 @@ void ActNpc088(NPCHAR *npc)
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if (++npc->count1 < 3 || npc->life > 150)
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if (++npc->count1 < 3 || npc->life > 150)
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{
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{
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npc->count2 = 0;
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npc->count2 = 0;
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if (gMC.x < npc->x)
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if (gMC.x < npc->x)
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npc->direct = 0;
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npc->direct = 0;
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else
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else
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@ -989,7 +991,7 @@ void ActNpc088(NPCHAR *npc)
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npc->ym = -0x400;
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npc->ym = -0x400;
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npc->act_no = 7;
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npc->act_no = 7;
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npc->act_wait = 0;
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npc->act_wait = 0;
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npc->xm = 3 * npc->xm / 2;
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npc->xm = (npc->xm * 3) / 2;
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npc->damage = 2;
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npc->damage = 2;
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break;
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break;
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}
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}
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@ -997,12 +999,12 @@ void ActNpc088(NPCHAR *npc)
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{
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{
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if (npc->direct == 0)
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if (npc->direct == 0)
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{
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{
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if (npc->x - 0x3000 < gMC.x)
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if (npc->x - (24 * 0x200) < gMC.x)
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npc->act_no = 4;
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npc->act_no = 4;
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}
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}
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else
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else
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{
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{
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if (npc->x + 0x3000 > gMC.x)
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if (npc->x + (24 * 0x200) > gMC.x)
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npc->act_no = 4;
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npc->act_no = 4;
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}
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}
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}
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}
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@ -1023,7 +1025,7 @@ void ActNpc088(NPCHAR *npc)
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npc->ani_no = 7;
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npc->ani_no = 7;
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PlaySoundObject(70, 1);
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PlaySoundObject(70, 1);
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npc->damage = 5;
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npc->damage = 5;
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npc->hit.front = 0x3000;
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npc->hit.front = 24 * 0x200;
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npc->hit.top = 1;
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npc->hit.top = 1;
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}
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}
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@ -1035,8 +1037,8 @@ void ActNpc088(NPCHAR *npc)
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npc->act_no = 0;
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npc->act_no = 0;
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npc->ani_no = 0;
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npc->ani_no = 0;
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npc->damage = 0;
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npc->damage = 0;
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npc->hit.front = 0x1000;
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npc->hit.front = 8 * 0x200;
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npc->hit.top = 0x2000;
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npc->hit.top = 16 * 0x200;
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}
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}
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break;
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break;
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@ -1051,7 +1053,7 @@ void ActNpc088(NPCHAR *npc)
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npc->damage = 0;
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npc->damage = 0;
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
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}
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}
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break;
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break;
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@ -1087,9 +1089,9 @@ void ActNpc088(NPCHAR *npc)
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deg = 0xF8;
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deg = 0xF8;
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deg += (unsigned char)Random(-0x10, 0x10);
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deg += (unsigned char)Random(-0x10, 0x10);
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ym = 3 * GetSin(deg);
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ym = GetSin(deg) * 3;
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xm = 3 * GetCos(deg);
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xm = GetCos(deg) * 3;
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SetNpChar(11, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100);
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SetNpChar(11, npc->x, npc->y + (4 * 0x200), xm, ym, 0, NULL, 0x100);
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PlaySoundObject(12, 1);
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PlaySoundObject(12, 1);
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}
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}
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@ -1152,7 +1154,7 @@ void ActNpc089(NPCHAR *npc)
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npc->direct = 2;
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npc->direct = 2;
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for (i = 0; i < 8; ++i)
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for (i = 0; i < 8; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
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npc->act_no = 1;
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npc->act_no = 1;
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// Fallthrough
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// Fallthrough
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@ -1164,7 +1166,7 @@ void ActNpc089(NPCHAR *npc)
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}
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}
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if (npc->act_wait % 5 == 0)
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if (npc->act_wait % 5 == 0)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
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if (npc->direct == 0)
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if (npc->direct == 0)
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npc->rect = rcLeft[0];
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npc->rect = rcLeft[0];
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@ -1180,16 +1182,16 @@ void ActNpc089(NPCHAR *npc)
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if (++npc->act_wait / 2 % 2 && npc->act_wait < 100)
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if (++npc->act_wait / 2 % 2 && npc->act_wait < 100)
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{
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{
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npc->ani_no = 0;
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npc->ani_no = 0;
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npc->view.back = 0x2800;
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npc->view.back = 20 * 0x200;
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npc->view.front = 0x2800;
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npc->view.front = 20 * 0x200;
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npc->view.top = 0x2800;
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npc->view.top = 20 * 0x200;
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}
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}
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else
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else
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{
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{
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npc->ani_no = 1;
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npc->ani_no = 1;
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npc->view.back = 0x1800;
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npc->view.back = 12 * 0x200;
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npc->view.front = 0x1800;
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npc->view.front = 12 * 0x200;
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npc->view.top = 0x1000;
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npc->view.top = 8 * 0x200;
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}
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}
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if (npc->act_wait > 150)
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if (npc->act_wait > 150)
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@ -1200,7 +1202,7 @@ void ActNpc089(NPCHAR *npc)
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}
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}
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if (npc->act_wait % 9 == 0)
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if (npc->act_wait % 9 == 0)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
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if (npc->direct == 0)
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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npc->rect = rcLeft[npc->ani_no];
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@ -1251,7 +1253,7 @@ void ActNpc091(NPCHAR *npc)
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if (npc->act_no == 0)
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if (npc->act_no == 0)
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{
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{
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++npc->act_no;
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++npc->act_no;
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npc->y += 0x10 * 0x200;
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npc->y += 16 * 0x200;
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}
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}
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npc->rect = rect;
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npc->rect = rect;
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@ -1269,8 +1271,8 @@ void ActNpc092(NPCHAR *npc)
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switch (npc->act_no)
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switch (npc->act_no)
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{
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{
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case 0:
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case 0:
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npc->x -= 0x800;
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npc->x -= 4 * 0x200;
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npc->y += 0x2000;
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npc->y += 16 * 0x200;
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npc->act_no = 1;
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npc->act_no = 1;
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npc->ani_no = 0;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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npc->ani_wait = 0;
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@ -1362,7 +1364,7 @@ void ActNpc093(NPCHAR *npc)
|
||||||
npc->ani_no = 1;
|
npc->ani_no = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
|
if (npc->x - (32 * 0x200) < gMC.x && npc->x + (32 * 0x200) > gMC.x && npc->y - (32 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
|
||||||
{
|
{
|
||||||
if (npc->x > gMC.x)
|
if (npc->x > gMC.x)
|
||||||
npc->direct = 0;
|
npc->direct = 0;
|
||||||
|
@ -1397,9 +1399,9 @@ void ActNpc093(NPCHAR *npc)
|
||||||
npc->ani_no = 2;
|
npc->ani_no = 2;
|
||||||
|
|
||||||
if (npc->direct == 0)
|
if (npc->direct == 0)
|
||||||
npc->x -= 0x200;
|
npc->x -= 1 * 0x200;
|
||||||
else
|
else
|
||||||
npc->x += 0x200;
|
npc->x += 1 * 0x200;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -1529,7 +1531,7 @@ void ActNpc094(NPCHAR *npc)
|
||||||
npc->direct = 0;
|
npc->direct = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (npc->count1)
|
if (npc->count1 != 0)
|
||||||
{
|
{
|
||||||
--npc->count1;
|
--npc->count1;
|
||||||
|
|
||||||
|
@ -1735,13 +1737,13 @@ void ActNpc096(NPCHAR *npc)
|
||||||
if (npc->ani_no > 2)
|
if (npc->ani_no > 2)
|
||||||
npc->ani_no = 0;
|
npc->ani_no = 0;
|
||||||
|
|
||||||
if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
|
if (gMC.x > npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.x < npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.y > npc->y - (((WINDOW_HEIGHT / 2) + 120) * 0x200) && gMC.y < npc->y + (((WINDOW_HEIGHT / 2) + 120) * 0x200))
|
||||||
{
|
{
|
||||||
if (Random(0, 5) == 1)
|
if (Random(0, 5) == 1)
|
||||||
SetNpChar(199, npc->x, npc->y + (Random(-8, 8) * 0x200), 0, 0, 0, 0, 0x100);
|
SetNpChar(199, npc->x, npc->y + (Random(-8, 8) * 0x200), 0, 0, 0, NULL, 0x100);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gMC.y < npc->y + 0x1000 && gMC.y > npc->y - 0x1000 && gMC.x < npc->x && gMC.x > npc->x - 0xC000)
|
if (gMC.y < npc->y + (8 * 0x200) && gMC.y > npc->y - (8 * 0x200) && gMC.x < npc->x && gMC.x > npc->x - (96 * 0x200))
|
||||||
{
|
{
|
||||||
gMC.xm -= 0x88;
|
gMC.xm -= 0x88;
|
||||||
gMC.cond |= 0x20;
|
gMC.cond |= 0x20;
|
||||||
|
@ -1785,13 +1787,13 @@ void ActNpc097(NPCHAR *npc)
|
||||||
if (npc->ani_no > 2)
|
if (npc->ani_no > 2)
|
||||||
npc->ani_no = 0;
|
npc->ani_no = 0;
|
||||||
|
|
||||||
if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
|
if (gMC.x > npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.x < npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.y > npc->y - (((WINDOW_HEIGHT / 2) + 120) * 0x200) && gMC.y < npc->y + (((WINDOW_HEIGHT / 2) + 120) * 0x200))
|
||||||
{
|
{
|
||||||
if (Random(0, 5) == 1)
|
if (Random(0, 5) == 1)
|
||||||
SetNpChar(199, npc->x + (Random(-8, 8) * 0x200), npc->y, 0, 0, 1, 0, 0x100);
|
SetNpChar(199, npc->x + (Random(-8, 8) * 0x200), npc->y, 0, 0, 1, NULL, 0x100);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gMC.x < npc->x + 0x1000 && gMC.x > npc->x - 0x1000 && gMC.y < npc->y && gMC.y > npc->y - 0xC000)
|
if (gMC.x < npc->x + (8 * 0x200) && gMC.x > npc->x - (8 * 0x200) && gMC.y < npc->y && gMC.y > npc->y - (96 * 0x200))
|
||||||
gMC.ym -= 0x88;
|
gMC.ym -= 0x88;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -1832,13 +1834,13 @@ void ActNpc098(NPCHAR *npc)
|
||||||
if (npc->ani_no > 2)
|
if (npc->ani_no > 2)
|
||||||
npc->ani_no = 0;
|
npc->ani_no = 0;
|
||||||
|
|
||||||
if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
|
if (gMC.x > npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.x < npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.y > npc->y - (((WINDOW_HEIGHT / 2) + 120) * 0x200) && gMC.y < npc->y + (((WINDOW_HEIGHT / 2) + 120) * 0x200))
|
||||||
{
|
{
|
||||||
if (Random(0, 5) == 1)
|
if (Random(0, 5) == 1)
|
||||||
SetNpChar(199, npc->x, npc->y + (Random(-8, 8) * 0x200), 0, 0, 2, 0, 0x100);
|
SetNpChar(199, npc->x, npc->y + (Random(-8, 8) * 0x200), 0, 0, 2, NULL, 0x100);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gMC.y < npc->y + 0x1000 && gMC.y > npc->y - 0x1000 && gMC.x < npc->x + 0xC000 && gMC.x > npc->x)
|
if (gMC.y < npc->y + (8 * 0x200) && gMC.y > npc->y - (8 * 0x200) && gMC.x < npc->x + (96 * 0x200) && gMC.x > npc->x)
|
||||||
{
|
{
|
||||||
gMC.xm += 0x88;
|
gMC.xm += 0x88;
|
||||||
gMC.cond |= 0x20;
|
gMC.cond |= 0x20;
|
||||||
|
@ -1882,13 +1884,13 @@ void ActNpc099(NPCHAR *npc)
|
||||||
if (npc->ani_no > 2)
|
if (npc->ani_no > 2)
|
||||||
npc->ani_no = 0;
|
npc->ani_no = 0;
|
||||||
|
|
||||||
if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
|
if (gMC.x > npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.x < npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.y > npc->y - (((WINDOW_HEIGHT / 2) + 120) * 0x200) && gMC.y < npc->y + (((WINDOW_HEIGHT / 2) + 120) * 0x200))
|
||||||
{
|
{
|
||||||
if (Random(0, 5) == 1)
|
if (Random(0, 5) == 1)
|
||||||
SetNpChar(199, npc->x + (Random(-8, 8) * 0x200), npc->y, 0, 0, 3, 0, 0x100);
|
SetNpChar(199, npc->x + (Random(-8, 8) * 0x200), npc->y, 0, 0, 3, NULL, 0x100);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gMC.x < npc->x + 0x1000 && gMC.x > npc->x - 0x1000 && gMC.y < npc->y + 0xC000 && gMC.y > npc->y)
|
if (gMC.x < npc->x + (8 * 0x200) && gMC.x > npc->x - (8 * 0x200) && gMC.y < npc->y + (96 * 0x200) && gMC.y > npc->y)
|
||||||
gMC.ym += 0x88;
|
gMC.ym += 0x88;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Add table
Reference in a new issue