Merge branch 'accurate' into portable
This commit is contained in:
commit
7b1661dcf9
5 changed files with 6 additions and 6 deletions
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@ -102,7 +102,7 @@ void PutBullet(int fx, int fy)
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}
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}
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}
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}
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BULLET_TABLE gBulTbl[46] = {
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BULLET_TABLE gBulTbl[] = {
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// Null
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// Null
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{0, 0, 0, 0, 0, 0, 0, 0, {0, 0, 0, 0}},
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{0, 0, 0, 0, 0, 0, 0, 0, {0, 0, 0, 0}},
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// Snake
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// Snake
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@ -38,7 +38,7 @@ struct CARET_TABLE
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CARET gCrt[CARET_MAX];
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CARET gCrt[CARET_MAX];
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// Sprite offsets
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// Sprite offsets
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CARET_TABLE gCaretTable[18] = {
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CARET_TABLE gCaretTable[] = {
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{0, 0}, // CARET_NULL
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{0, 0}, // CARET_NULL
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{ 4 * 0x200, 4 * 0x200}, // CARET_BUBBLE
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{ 4 * 0x200, 4 * 0x200}, // CARET_BUBBLE
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{ 8 * 0x200, 8 * 0x200}, // CARET_PROJECTILE_DISSIPATION
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{ 8 * 0x200, 8 * 0x200}, // CARET_PROJECTILE_DISSIPATION
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@ -15,7 +15,7 @@ void ReadyMapName(const char *str)
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int a;
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int a;
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// Handle "Studio Pixel presents" text in the intro, using an obfuscated string
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// Handle "Studio Pixel presents" text in the intro, using an obfuscated string
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unsigned char presentText[24] = {
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unsigned char presentText[] = {
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#ifdef JAPANESE
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#ifdef JAPANESE
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// "開発室Pixel presents"
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// "開発室Pixel presents"
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0x8A - 1, // 開
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0x8A - 1, // 開
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@ -11,7 +11,7 @@
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#include "NpcAct.h"
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#include "NpcAct.h"
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// Npc function table
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// Npc function table
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const NPCFUNCTION gpNpcFuncTbl[361] = {
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const NPCFUNCTION gpNpcFuncTbl[] = {
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ActNpc000,
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ActNpc000,
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ActNpc001,
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ActNpc001,
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ActNpc002,
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ActNpc002,
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@ -30,7 +30,7 @@ MusicID gMusicNo;
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unsigned int gOldPos;
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unsigned int gOldPos;
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MusicID gOldNo;
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MusicID gOldNo;
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const STAGE_TABLE gTMT[95] = {
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const STAGE_TABLE gTMT[] = {
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STAGE_ENTRY("0", "0", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Null", "\x96\xB3"), /* 無 */
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STAGE_ENTRY("0", "0", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Null", "\x96\xB3"), /* 無 */
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STAGE_ENTRY("Pens", "Pens1", BACKGROUND_TYPE_MOVE_DISTANT, "bkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), /* アーサーの家 */
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STAGE_ENTRY("Pens", "Pens1", BACKGROUND_TYPE_MOVE_DISTANT, "bkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), /* アーサーの家 */
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STAGE_ENTRY("Eggs", "Eggs", BACKGROUND_TYPE_MOVE_DISTANT, "bkGreen", "Eggs1", "Ravil", 0, "Egg Corridor", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C"), /* タマゴ回廊 */
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STAGE_ENTRY("Eggs", "Eggs", BACKGROUND_TYPE_MOVE_DISTANT, "bkGreen", "Eggs1", "Ravil", 0, "Egg Corridor", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C"), /* タマゴ回廊 */
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@ -203,7 +203,7 @@ BOOL TransferStage(int no, int w, int x, int y)
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}
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}
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// Music
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// Music
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const char* const gMusicTable[42] = {
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const char* const gMusicTable[] = {
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"XXXX",
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"XXXX",
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"WANPAKU",
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"WANPAKU",
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"ANZEN",
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"ANZEN",
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