Get the window icon working on GLFW3
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parent
6301c01315
commit
7bd6ff8617
2 changed files with 40 additions and 12 deletions
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@ -1,18 +1,19 @@
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#include "../Window.h"
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#include <stddef.h>
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#include <stdlib.h>
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#ifdef USE_OPENGLES2
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#include <GLES2/gl2.h>
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#else
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#include "../../../external/glad/include/glad/glad.h"
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#endif
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#include <GLFW/glfw3.h>
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#include <stddef.h>
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#include "../../WindowsWrapper.h"
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#include "../Platform.h"
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#include "../../Bitmap.h"
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#include "../../Resource.h"
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// Horrible hacks
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@ -54,16 +55,44 @@ BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_wid
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window = glfwCreateWindow(*screen_width, *screen_height, window_title, monitor, NULL);
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if (window != NULL)
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{/*
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{
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#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
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size_t resource_size;
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const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
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SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
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SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
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SDL_SetWindowIcon(window, icon_surface);
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SDL_FreeSurface(icon_surface);
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unsigned int width, height;
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unsigned char *rgb_pixels = DecodeBitmap(resource_data, resource_size, &width, &height);
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if (rgb_pixels != NULL)
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{
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unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
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unsigned char *rgb_pointer = rgb_pixels;
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unsigned char *rgba_pointer = rgba_pixels;
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if (rgba_pixels != NULL)
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{
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for (unsigned int y = 0; y < height; ++y)
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{
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for (unsigned int x = 0; x < width; ++x)
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{
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*rgba_pointer++ = *rgb_pointer++;
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*rgba_pointer++ = *rgb_pointer++;
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*rgba_pointer++ = *rgb_pointer++;
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*rgba_pointer++ = 0xFF;
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}
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}
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GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
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glfwSetWindowIcon(window, 1, &glfw_image);
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free(rgba_pixels);
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}
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FreeBitmap(rgb_pixels);
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}
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#endif
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*/
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glfwMakeContextCurrent(window);
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@ -1,15 +1,14 @@
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#include "../Window.h"
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#include <stddef.h>
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#ifdef USE_OPENGLES2
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#include <GLES2/gl2.h>
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#else
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#include "../../../external/glad/include/glad/glad.h"
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#endif
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#include "SDL.h"
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#include <stddef.h>
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#include "../../WindowsWrapper.h"
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#include "../../Resource.h"
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