From 7c12e7817cfd69ecbc0bc330004adcc1ac1c7252 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Tue, 16 Jul 2019 00:37:31 +0100 Subject: [PATCH] Use SDL_ALPHA_OPAQUE --- src/Backends/Rendering/SDLTexture.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Backends/Rendering/SDLTexture.cpp b/src/Backends/Rendering/SDLTexture.cpp index ddc74248..5a461374 100644 --- a/src/Backends/Rendering/SDLTexture.cpp +++ b/src/Backends/Rendering/SDLTexture.cpp @@ -213,7 +213,7 @@ void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned cha if (red == 0 && green == 0 && blue == 0) SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); else - SDL_SetRenderDrawColor(renderer, red, green, blue, 0xFF); + SDL_SetRenderDrawColor(renderer, red, green, blue, SDL_ALPHA_OPAQUE); // Draw colour SDL_SetRenderTarget(renderer, surface->texture); @@ -229,7 +229,7 @@ void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned ch RectToSDLRect(rect, &sdl_rect); // Draw colour - SDL_SetRenderDrawColor(renderer, red, green, blue, 0xFF); + SDL_SetRenderDrawColor(renderer, red, green, blue, SDL_ALPHA_OPAQUE); SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); SDL_RenderFillRect(renderer, &sdl_rect); SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);