Remove that FRAMERATE thing

This commit is contained in:
Clownacy 2020-09-03 21:31:49 +01:00
parent 0c367cecf7
commit 7cff891452

View file

@ -56,8 +56,6 @@ static struct
static int client_x; static int client_x;
static int client_y; static int client_y;
#define FRAMERATE 20
void SetClientOffset(int width, int height) void SetClientOffset(int width, int height)
{ {
client_x = width; client_x = width;
@ -78,7 +76,7 @@ BOOL Flip_SystemTask(HWND hWnd)
// Framerate limiter // Framerate limiter
timeNow = GetTickCount(); timeNow = GetTickCount();
if (timeNow >= timePrev + FRAMERATE) if (timeNow >= timePrev + 20)
break; break;
Sleep(1); Sleep(1);
@ -87,7 +85,7 @@ BOOL Flip_SystemTask(HWND hWnd)
if (timeNow >= timePrev + 100) if (timeNow >= timePrev + 100)
timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long
else else
timePrev += FRAMERATE; timePrev += 20;
static RECT dst_rect; // TODO - Not the original vaiable name static RECT dst_rect; // TODO - Not the original vaiable name
GetWindowRect(hWnd, &dst_rect); GetWindowRect(hWnd, &dst_rect);