diff --git a/src/Backends/Rendering/SDLSurface.cpp b/src/Backends/Rendering/SDLSurface.cpp index d225750c..8585c356 100644 --- a/src/Backends/Rendering/SDLSurface.cpp +++ b/src/Backends/Rendering/SDLSurface.cpp @@ -65,14 +65,14 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w } else { - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLSurface rendering backend)", "Could not create framebuffer surface", window); + Backend_ShowMessageBox("Fatal error (SDLSurface rendering backend)", "Could not create framebuffer surface"); } SDL_DestroyWindow(window); } else { - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLSurface rendering backend)", "Could not create window", NULL); + Backend_ShowMessageBox("Fatal error (SDLSurface rendering backend)", "Could not create window"); } return NULL; diff --git a/src/Backends/Rendering/SDLTexture.cpp b/src/Backends/Rendering/SDLTexture.cpp index 45d5dc7f..b8aeb0cc 100644 --- a/src/Backends/Rendering/SDLTexture.cpp +++ b/src/Backends/Rendering/SDLTexture.cpp @@ -173,14 +173,14 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w } else { - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLTexture rendering backend)", "Could not create framebuffer", window); + Backend_ShowMessageBox("Fatal error (SDLTexture rendering backend)", "Could not create framebuffer"); } SDL_DestroyRenderer(renderer); } else { - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLTexture rendering backend)", "Could not create renderer", window); + Backend_ShowMessageBox("Fatal error (SDLTexture rendering backend)", "Could not create renderer"); } @@ -188,7 +188,7 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w } else { - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLTexture rendering backend)", "Could not create window", NULL); + Backend_ShowMessageBox("Fatal error (SDLTexture rendering backend)", "Could not create window"); } return NULL;