Missed an 'SDLTexture', there

This commit is contained in:
Clownacy 2019-10-14 22:35:07 +00:00
parent 0b8c49b984
commit 7f0b8ac40d

View file

@ -11,7 +11,7 @@ option(JAPANESE "Enable the Japanese-language build" OFF)
option(FIX_BUGS "Fix various bugs in the game" OFF) option(FIX_BUGS "Fix various bugs in the game" OFF)
option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF) option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF) option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
set(RENDERER "Texture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer") set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
project(CSE2 LANGUAGES C CXX) project(CSE2 LANGUAGES C CXX)