Clean-up Fade.cpp

This commit is contained in:
Clownacy 2019-11-15 20:24:53 +00:00
parent b3843d596c
commit 80e217edf3
2 changed files with 79 additions and 129 deletions

View file

@ -23,18 +23,18 @@ struct FADE
static FADE gFade;
static unsigned long mask_color;
void InitFade()
void InitFade(void)
{
memset(&gFade, 0, sizeof(FADE));
mask_color = GetCortBoxColor(RGB(0, 0, 0x20));
}
void SetFadeMask()
void SetFadeMask(void)
{
gFade.bMask = TRUE;
}
void ClearFade()
void ClearFade(void)
{
gFade.bMask = FALSE;
gFade.mode = 0;
@ -42,14 +42,17 @@ void ClearFade()
void StartFadeOut(signed char dir)
{
int x;
int y;
gFade.mode = 2;
gFade.count = 0;
gFade.dir = dir;
gFade.bMask = FALSE;
for (int y = 0; y < FADE_HEIGHT; y++)
for (y = 0; y < FADE_HEIGHT; ++y)
{
for (int x = 0; x < FADE_WIDTH; x++)
for (x = 0; x < FADE_WIDTH; ++x)
{
gFade.ani_no[y][x] = 0;
gFade.flag[y][x] = FALSE;
@ -67,19 +70,19 @@ void StartFadeIn(signed char dir)
gFade.dir = dir;
gFade.bMask = TRUE;
for (y = 0; y < FADE_HEIGHT; y++)
for (y = 0; y < FADE_HEIGHT; ++y)
{
for (x = 0; x < FADE_WIDTH; x++)
for (x = 0; x < FADE_WIDTH; ++x)
{
gFade.ani_no[y][x] = 15;
gFade.flag[y][x] = FALSE;
}
}
x = x; // x is assigned to itself. Thanks, Pixel. (Most likely, the original code wasn't written the exact same way)
x = x; // This probably doesn't match the original source code, but it produces the same assembly
}
void ProcFade()
void ProcFade(void)
{
int x;
int y;
@ -90,93 +93,65 @@ void ProcFade()
switch (gFade.dir)
{
case 0:
for (y = 0; y < FADE_HEIGHT; y++)
{
for (x = 0; x < FADE_WIDTH; x++)
{
for (y = 0; y < FADE_HEIGHT; ++y)
for (x = 0; x < FADE_WIDTH; ++x)
if ((FADE_WIDTH - 1) - gFade.count == x)
gFade.flag[y][x] = TRUE;
}
}
break;
case 2:
for (y = 0; y < FADE_HEIGHT; y++)
{
for (x = 0; x < FADE_WIDTH; x++)
{
for (y = 0; y < FADE_HEIGHT; ++y)
for (x = 0; x < FADE_WIDTH; ++x)
if (gFade.count == x)
gFade.flag[y][x] = TRUE;
}
}
break;
case 1:
for (y = 0; y < FADE_HEIGHT; y++)
{
for (x = 0; x < FADE_WIDTH; x++)
{
for (y = 0; y < FADE_HEIGHT; ++y)
for (x = 0; x < FADE_WIDTH; ++x)
if ((FADE_HEIGHT - 1) - gFade.count == y)
gFade.flag[y][x] = TRUE;
}
}
break;
case 3:
for (y = 0; y < FADE_HEIGHT; y++)
{
for (x = 0; x < FADE_WIDTH; x++)
{
for (y = 0; y < FADE_HEIGHT; ++y)
for (x = 0; x < FADE_WIDTH; ++x)
if (gFade.count == y)
gFade.flag[y][x] = TRUE;
}
}
break;
case 4:
for (y = 0; y < (FADE_HEIGHT / 2); y++)
{
for (x = 0; x < (FADE_WIDTH / 2); x++)
{
for (y = 0; y < (FADE_HEIGHT / 2); ++y)
for (x = 0; x < (FADE_WIDTH / 2); ++x)
if (gFade.count == x + y)
gFade.flag[y][x] = TRUE;
}
}
for (y = 0; y < (FADE_HEIGHT / 2); y++)
{
for (x = (FADE_WIDTH / 2); x < FADE_WIDTH; x++)
{
for (y = 0; y < (FADE_HEIGHT / 2); ++y)
for (x = (FADE_WIDTH / 2); x < FADE_WIDTH; ++x)
if (gFade.count == y + ((FADE_WIDTH - 1) - x))
gFade.flag[y][x] = TRUE;
}
}
for (y = (FADE_HEIGHT / 2); y < FADE_HEIGHT; y++)
{
for (x = 0; x < (FADE_WIDTH / 2); x++)
{
for (y = (FADE_HEIGHT / 2); y < FADE_HEIGHT; ++y)
for (x = 0; x < (FADE_WIDTH / 2); ++x)
if (gFade.count == x + ((FADE_HEIGHT - 1) - y))
gFade.flag[y][x] = TRUE;
}
}
for (y = (FADE_HEIGHT / 2); y < FADE_HEIGHT; y++)
{
for (x = (FADE_WIDTH / 2); x < FADE_WIDTH; x++)
{
for (y = (FADE_HEIGHT / 2); y < FADE_HEIGHT; ++y)
for (x = (FADE_WIDTH / 2); x < FADE_WIDTH; ++x)
if (gFade.count == ((FADE_WIDTH - 1) - x) + ((FADE_HEIGHT - 1) - y))
gFade.flag[y][x] = TRUE;
}
}
break;
}
for (y = 0; y < FADE_HEIGHT; y++)
{
for (x = 0; x < FADE_WIDTH; x++)
{
for (y = 0; y < FADE_HEIGHT; ++y)
for (x = 0; x < FADE_WIDTH; ++x)
if (gFade.ani_no[y][x] < 15 && gFade.flag[y][x])
++gFade.ani_no[y][x];
}
}
if (++gFade.count > ((FADE_WIDTH > FADE_HEIGHT) ? FADE_WIDTH : FADE_HEIGHT) + 16)
{
@ -192,93 +167,65 @@ void ProcFade()
switch (gFade.dir)
{
case 0:
for (y = 0; y < FADE_HEIGHT; y++)
{
for (x = 0; x < FADE_WIDTH; x++)
{
for (y = 0; y < FADE_HEIGHT; ++y)
for (x = 0; x < FADE_WIDTH; ++x)
if ((FADE_WIDTH - 1) - gFade.count == x)
gFade.flag[y][x] = TRUE;
}
}
break;
case 2:
for (y = 0; y < FADE_HEIGHT; y++)
{
for (x = 0; x < FADE_WIDTH; x++)
{
for (y = 0; y < FADE_HEIGHT; ++y)
for (x = 0; x < FADE_WIDTH; ++x)
if (gFade.count == x)
gFade.flag[y][x] = TRUE;
}
}
break;
case 1:
for (y = 0; y < FADE_HEIGHT; y++)
{
for (x = 0; x < FADE_WIDTH; x++)
{
for (y = 0; y < FADE_HEIGHT; ++y)
for (x = 0; x < FADE_WIDTH; ++x)
if ((FADE_HEIGHT - 1) - gFade.count == y)
gFade.flag[y][x] = TRUE;
}
}
break;
case 3:
for (y = 0; y < FADE_HEIGHT; y++)
{
for (x = 0; x < FADE_WIDTH; x++)
{
for (y = 0; y < FADE_HEIGHT; ++y)
for (x = 0; x < FADE_WIDTH; ++x)
if (gFade.count == y)
gFade.flag[y][x] = TRUE;
}
}
break;
case 4:
for (y = 0; y < (FADE_HEIGHT / 2); y++)
{
for (x = 0; x < (FADE_WIDTH / 2); x++)
{
for (y = 0; y < (FADE_HEIGHT / 2); ++y)
for (x = 0; x < (FADE_WIDTH / 2); ++x)
if ((FADE_WIDTH - 1) - gFade.count == x + y)
gFade.flag[y][x] = TRUE;
}
}
for (y = 0; y < (FADE_HEIGHT / 2); y++)
{
for (x = (FADE_WIDTH / 2); x < FADE_WIDTH; x++)
{
for (y = 0; y < (FADE_HEIGHT / 2); ++y)
for (x = (FADE_WIDTH / 2); x < FADE_WIDTH; ++x)
if ((FADE_WIDTH - 1) - gFade.count == y + ((FADE_WIDTH - 1) - x))
gFade.flag[y][x] = TRUE;
}
}
for (y = (FADE_HEIGHT / 2); y < FADE_HEIGHT; y++)
{
for (x = 0; x < (FADE_WIDTH / 2); x++)
{
for (y = (FADE_HEIGHT / 2); y < FADE_HEIGHT; ++y)
for (x = 0; x < (FADE_WIDTH / 2); ++x)
if ((FADE_WIDTH - 1) - gFade.count == x + ((FADE_HEIGHT - 1) - y))
gFade.flag[y][x] = TRUE;
}
}
for (y = (FADE_HEIGHT / 2); y < FADE_HEIGHT; y++)
{
for (x = (FADE_WIDTH / 2); x < FADE_WIDTH; x++)
{
for (y = (FADE_HEIGHT / 2); y < FADE_HEIGHT; ++y)
for (x = (FADE_WIDTH / 2); x < FADE_WIDTH; ++x)
if ((FADE_WIDTH - 1) - gFade.count == ((FADE_WIDTH - 1) - x) + ((FADE_HEIGHT - 1) - y))
gFade.flag[y][x] = TRUE;
}
}
break;
}
for (y = 0; y < FADE_HEIGHT; y++)
{
for (x = 0; x < FADE_WIDTH; x++)
{
for (y = 0; y < FADE_HEIGHT; ++y)
for (x = 0; x < FADE_WIDTH; ++x)
if (gFade.ani_no[y][x] > 0 && gFade.flag[y][x])
--gFade.ani_no[y][x];
}
}
if (++gFade.count > ((FADE_WIDTH > FADE_HEIGHT) ? FADE_WIDTH : FADE_HEIGHT) + 16)
gFade.mode = 0;
@ -287,8 +234,11 @@ void ProcFade()
}
}
void PutFade()
void PutFade(void)
{
int x;
int y;
RECT rect;
rect.top = 0;
rect.bottom = 16;
@ -302,18 +252,18 @@ void PutFade()
if (gFade.mode == 0)
return;
for (int y = 0; y < FADE_HEIGHT; y++)
for (y = 0; y < FADE_HEIGHT; ++y)
{
for (int x = 0; x < FADE_WIDTH; x++)
for (x = 0; x < FADE_WIDTH; ++x)
{
rect.left = 16 * gFade.ani_no[y][x];
rect.left = gFade.ani_no[y][x] * 16;
rect.right = rect.left + 16;
PutBitmap3(&grcGame, 16 * x, 16 * y, &rect, SURFACE_ID_FADE);
PutBitmap3(&grcGame, x * 16, y * 16, &rect, SURFACE_ID_FADE);
}
}
}
BOOL GetFadeActive()
BOOL GetFadeActive(void)
{
if (gFade.mode == 0)
return FALSE;

View file

@ -2,11 +2,11 @@
#include "WindowsWrapper.h"
void InitFade();
void SetFadeMask();
void ClearFade();
void InitFade(void);
void SetFadeMask(void);
void ClearFade(void);
void StartFadeOut(signed char dir);
void StartFadeIn(signed char dir);
void ProcFade();
void PutFade();
BOOL GetFadeActive();
void ProcFade(void);
void PutFade(void);
BOOL GetFadeActive(void);