Added more NPCs

Mostly, if not all, Egg Corridor.
This commit is contained in:
Clownacy 2019-01-29 18:48:43 +00:00
parent 05a71c8eb8
commit 81f22c2bb8
7 changed files with 603 additions and 11 deletions

View file

@ -65,7 +65,9 @@ SOURCES = \
NpcAct020 \ NpcAct020 \
NpcAct040 \ NpcAct040 \
NpcAct060 \ NpcAct060 \
NpcAct080 \
NpcAct100 \ NpcAct100 \
NpcAct140 \
NpcAct200 \ NpcAct200 \
NpcAct280 \ NpcAct280 \
NpcAct300 \ NpcAct300 \

View file

@ -16,6 +16,9 @@
NPCHAR gNPC[NPC_MAX]; NPCHAR gNPC[NPC_MAX];
int gSuperXpos;
int gSuperYpos;
const char *gPassPixEve = "PXE\0"; const char *gPassPixEve = "PXE\0";
void InitNpChar() void InitNpChar()

View file

@ -73,6 +73,9 @@ struct EVENT
extern NPCHAR gNPC[NPC_MAX]; extern NPCHAR gNPC[NPC_MAX];
extern int gSuperXpos;
extern int gSuperYpos;
void InitNpChar(); void InitNpChar();
bool LoadEvent(char *path_event); bool LoadEvent(char *path_event);
void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index); void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index);

View file

@ -10,6 +10,8 @@ void ActNpc004(NPCHAR *npc);
void ActNpc005(NPCHAR *npc); void ActNpc005(NPCHAR *npc);
void ActNpc006(NPCHAR *npc); void ActNpc006(NPCHAR *npc);
void ActNpc008(NPCHAR *npc);
void ActNpc015(NPCHAR *npc); void ActNpc015(NPCHAR *npc);
void ActNpc016(NPCHAR *npc); void ActNpc016(NPCHAR *npc);
void ActNpc017(NPCHAR *npc); void ActNpc017(NPCHAR *npc);
@ -28,19 +30,26 @@ void ActNpc037(NPCHAR *npc);
void ActNpc039(NPCHAR *npc); void ActNpc039(NPCHAR *npc);
void ActNpc042(NPCHAR *npc);
void ActNpc046(NPCHAR *npc);
void ActNpc058(NPCHAR *npc);
void ActNpc059(NPCHAR *npc); void ActNpc059(NPCHAR *npc);
void ActNpc062(NPCHAR *npc); void ActNpc062(NPCHAR *npc);
void ActNpc032(NPCHAR *npc);
void ActNpc064(NPCHAR *npc); void ActNpc064(NPCHAR *npc);
void ActNpc065(NPCHAR *npc); void ActNpc065(NPCHAR *npc);
void ActNpc073(NPCHAR *npc); void ActNpc073(NPCHAR *npc);
void ActNpc083(NPCHAR *npc);
void ActNpc119(NPCHAR *npc); void ActNpc119(NPCHAR *npc);
void ActNpc151(NPCHAR *npc);
void ActNpc211(NPCHAR *npc); void ActNpc211(NPCHAR *npc);
void ActNpc298(NPCHAR *npc); void ActNpc298(NPCHAR *npc);

View file

@ -620,6 +620,106 @@ void ActNpc006(NPCHAR *npc)
npc->rect = rcLeft[npc->ani_no]; npc->rect = rcLeft[npc->ani_no];
} }
//Beetle (Follows you, Egg Corridor)
void ActNpc008(NPCHAR *npc)
{
RECT rcLeft[2];
RECT rcRight[2];
rcLeft[0] = {80, 80, 96, 96};
rcLeft[1] = {96, 80, 112, 96};
rcRight[0] = {80, 96, 96, 112};
rcRight[1] = {96, 96, 112, 112};
switch (npc->act_no)
{
case 0:
if (gMC.x >= npc->x + 0x2000 || gMC.x <= npc->x - 0x2000)
{
npc->bits &= ~0x20;
npc->rect.right = 0;
npc->damage = 0;
npc->xm = 0;
npc->ym = 0;
return;
}
npc->bits |= 0x20;
npc->ym = -0x100;
npc->tgt_y = npc->y;
npc->act_no = 1;
npc->damage = 2;
if (npc->direct == 0)
{
npc->x = gMC.x + 0x20000;
npc->xm = -0x2FF;
}
else
{
npc->x = gMC.x - 0x20000;
npc->xm = 0x2FF;
}
break;
case 1:
if (npc->x <= gMC.x)
{
npc->direct = 2;
npc->xm += 0x10;
}
else
{
npc->direct = 0;
npc->xm -= 0x10;
}
if (npc->xm > 0x2FF)
npc->xm = 0x2FF;
if (npc->xm < -0x2FF)
npc->xm = -0x2FF;
if (npc->y >= npc->tgt_y)
npc->ym -= 8;
else
npc->ym += 8;
if (npc->ym > 0x100)
npc->ym = 0x100;
if (npc->ym < -0x100)
npc->ym = -0x100;
if (npc->shock)
{
npc->x += npc->xm / 2;
npc->y += npc->ym / 2;
}
else
{
npc->x += npc->xm;
npc->y += npc->ym;
}
break;
}
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 1)
npc->ani_no = 0;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Chest (closed) //Chest (closed)
void ActNpc015(NPCHAR *npc) void ActNpc015(NPCHAR *npc)
{ {

View file

@ -9,6 +9,481 @@
#include "Back.h" #include "Back.h"
#include "Triangle.h" #include "Triangle.h"
// Sue
void ActNpc042(NPCHAR *npc)
{
RECT rcLeft[13];
RECT rcRight[13];
rcLeft[0] = {0, 0, 16, 16};
rcLeft[1] = {16, 0, 32, 16};
rcLeft[2] = {32, 0, 48, 16};
rcLeft[3] = {0, 0, 16, 16};
rcLeft[4] = {48, 0, 64, 16};
rcLeft[5] = {0, 0, 16, 16};
rcLeft[6] = {64, 0, 80, 16};
rcLeft[7] = {80, 32, 96, 48};
rcLeft[8] = {96, 32, 112, 48};
rcLeft[9] = {128, 32, 144, 48};
rcLeft[10] = {0, 0, 16, 16};
rcLeft[11] = {112, 32, 128, 48};
rcLeft[12] = {160, 32, 176, 48};
rcRight[0] = {0, 16, 16, 32};
rcRight[1] = {16, 16, 32, 32};
rcRight[2] = {32, 16, 48, 32};
rcRight[3] = {0, 16, 16, 32};
rcRight[4] = {48, 16, 64, 32};
rcRight[5] = {0, 16, 16, 32};
rcRight[6] = {64, 16, 80, 32};
rcRight[7] = {80, 48, 96, 64};
rcRight[8] = {96, 48, 112, 64};
rcRight[9] = {128, 48, 144, 64};
rcRight[10] = {0, 16, 16, 32};
rcRight[11] = {112, 48, 128, 64};
rcRight[12] = {160, 48, 176, 64};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
npc->xm = 0;
// Fallthrough
case 1:
if (Random(0, 120) == 10)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 1;
}
break;
case 2:
if (++npc->act_wait > 8)
{
npc->act_no = 1;
npc->ani_no = 0;
}
break;
case 3:
npc->act_no = 4;
npc->ani_no = 2;
npc->ani_wait = 0;
// Fallthrough
case 4:
if (++npc->ani_wait > 4)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 5)
npc->ani_no = 2;
if (npc->direct == 0)
npc->xm = -0x200;
else
npc->xm = 0x200;
break;
case 5:
npc->ani_no = 6;
npc->xm = 0;
break;
case 6:
PlaySoundObject(50, 1);
npc->act_wait = 0;
npc->act_no = 7;
npc->ani_no = 7;
// Fallthrough
case 7:
if (++npc->act_wait > 10)
npc->act_no = 0;
break;
case 8:
PlaySoundObject(50, 1);
npc->act_wait = 0;
npc->act_no = 9;
npc->ani_no = 7;
npc->ym = -0x200;
if (npc->direct == 0)
npc->xm = 0x400;
else
npc->xm = -0x400;
// Fallthrough
case 9:
if (++npc->act_wait > 3 && npc->flag & 8)
{
npc->act_no = 10;
if (npc->direct == 0)
npc->direct = 2;
else
npc->direct = 0;
}
break;
case 10:
npc->xm = 0;
npc->ani_no = 8;
break;
case 11:
npc->act_no = 12;
npc->act_wait = 0;
npc->ani_no = 9;
npc->ani_wait = 0;
npc->xm = 0;
// Fallthrough
case 12:
if (++npc->ani_wait > 8)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 10)
npc->ani_no = 9;
break;
case 13:
npc->ani_no = 11;
npc->xm = 0;
npc->ym = 0;
npc->act_no = 14;
int i;
for (i = 0; i < 0x200 && gNPC[i].code_event != 501; ++i);
if (i == 0x200)
{
npc->act_no = 0;
break;
}
else
{
npc->pNpc = &gNPC[i];
}
// Fallthrough
case 14:
if (npc->pNpc->direct == 0)
npc->direct = 2;
else
npc->direct = 0;
if (npc->pNpc->direct == 0)
npc->x = npc->pNpc->x - 0xC00;
else
npc->x = npc->pNpc->x + 0xC00;
npc->y = npc->pNpc->y + 0x800;
if (npc->pNpc->ani_no == 2 || npc->pNpc->ani_no == 4)
npc->y -= 0x200;
break;
case 15:
npc->act_no = 16;
SetNpChar(257, npc->x + 0x10000, npc->y, 0, 0, 0, 0, 0);
SetNpChar(257, npc->x + 0x10000, npc->y, 0, 0, 2, 0, 0x80);
npc->xm = 0;
npc->ani_no = 0;
// Fallthrough
case 16:
gSuperXpos = npc->x - 0x3000;
gSuperYpos = npc->y - 0x1000;
break;
case 17:
npc->xm = 0;
npc->ani_no = 12;
gSuperXpos = npc->x;
gSuperYpos = npc->y - 0x1000;
break;
case 20:
npc->act_no = 21;
npc->ani_no = 2;
npc->ani_wait = 0;
// Fallthrough
case 21:
if (++npc->ani_wait > 2)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 5)
npc->ani_no = 2;
if (npc->direct == 0)
npc->xm = -0x400;
else
npc->xm = 0x400;
if (npc->x < gMC.x - 0x1000)
{
npc->direct = 2;
npc->act_no = 0;
}
break;
case 30:
npc->act_no = 31;
npc->ani_no = 2;
npc->ani_wait = 0;
// Fallthrough
case 31:
if (++npc->ani_wait > 2)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 5)
npc->ani_no = 2;
if (npc->direct == 0)
npc->xm = -0x400;
else
npc->xm = 0x400;
break;
case 40:
npc->act_no = 41;
npc->ani_no = 9;
npc->ym = -0x400;
break;
}
if (npc->act_no != 14)
{
npc->ym += 0x40;
if (npc->xm > 0x400)
npc->xm = 0x400;
if (npc->xm < -0x400)
npc->xm = -0x400;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
npc->x += npc->xm;
npc->y += npc->ym;
}
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
// H/V Trigger
void ActNpc046(NPCHAR *npc)
{
RECT rect[1];
rect[0] = {0, 0, 16, 16};
npc->bits |= 0x100;
if (npc->direct == 0)
{
if (npc->x >= gMC.x)
npc->x -= 0x5FF;
else
npc->x += 0x5FF;
}
else
{
if (npc->y >= gMC.y)
npc->y -= 0x5FF;
else
npc->y += 0x5FF;
}
npc->rect = rect[0];
}
//Basu (Egg Corridor)
void ActNpc058(NPCHAR *npc)
{
unsigned __int8 v1; // ST2F_1@42
char v2; // ST2F_1@42
int a5; // ST24_4@42
int a4; // ST28_4@42
RECT *v5; // edx@54
RECT *v6; // eax@54
RECT *v7; // edx@55
RECT *v8; // eax@55
int routine; // [sp+0h] [bp-70h]@1
RECT rcLeft[3];
RECT rcRight[3];
rcLeft[0] = {192, 0, 216, 24};
rcLeft[1] = {216, 0, 240, 24};
rcLeft[2] = {240, 0, 264, 24};
rcRight[0] = {192, 24, 216, 48};
rcRight[1] = {216, 24, 240, 48};
rcRight[2] = {240, 24, 264, 48};
switch (npc->act_no)
{
case 0:
if ( gMC.x >= npc->x + 0x2000 || gMC.x <= npc->x - 0x2000 )
{
npc->rect.right = 0;
npc->damage = 0;
npc->xm = 0;
npc->ym = 0;
npc->bits &= ~0x20;
}
else
{
npc->bits |= 0x20;
npc->ym = -0x100;
npc->tgt_x = npc->x;
npc->tgt_y = npc->y;
npc->act_no = 1;
npc->act_wait = 0;
npc->count1 = npc->direct;
npc->count2 = 0;
npc->damage = 6;
if (npc->direct == 0)
{
npc->x = gMC.x + 0x20000;
npc->xm = -0x2FFu;
}
else
{
npc->x = gMC.x - 0x20000;
npc->xm = 0x2FF;
}
}
break;
case 1:
if (npc->x <= gMC.x)
{
npc->direct = 2;
npc->xm += 0x10;
}
else
{
npc->direct = 0;
npc->xm -= 0x10;
}
if (npc->flag & 1)
npc->xm = 0x200;
if (npc->flag & 4)
npc->xm = -0x200;
if (npc->y >= npc->tgt_y)
npc->ym -= 8;
else
npc->ym += 8;
if (npc->xm > 0x2FF)
npc->xm = 0x2FF;
if (npc->xm < -0x2FF)
npc->xm = -0x2FF;
if (npc->ym > 0x100)
npc->ym = 0x100;
if (npc->ym < -0x100)
npc->ym = -0x100;
if (npc->shock)
{
npc->x += npc->xm / 2;
npc->y += npc->ym / 2;
}
else
{
npc->x += npc->xm;
npc->y += npc->ym;
}
if (gMC.x > npc->x + 0x32000 || gMC.x < npc->x - 0x32000) // TODO: Maybe do something about this for widescreen
{
npc->act_no = 0;
npc->xm = 0;
npc->direct = npc->count1;
npc->x = npc->tgt_x;
npc->rect.right = 0;
npc->damage = 0;
break;
}
// Fallthrough
case 2:
if (npc->act_no)
{
if (npc->act_wait < 150)
++npc->act_wait;
if (npc->act_wait == 150)
{
if ((++npc->count2 % 8) == 0 && npc->x < gMC.x + 0x14000 && npc->x > gMC.x - 0x14000) // TODO: Maybe do something about this for tallscreen
{
unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
unsigned char rand_deg = Random(-6, 6) + deg;
int ym = 2 * GetSin(rand_deg);
int xm = 2 * GetCos(rand_deg);
SetNpChar(84, npc->x, npc->y, xm, ym, 0, 0, 0x100);
PlaySoundObject(39, 1);
}
if (npc->count2 > 8)
{
npc->act_wait = 0;
npc->count2 = 0;
}
}
}
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 1)
npc->ani_no = 0;
if (npc->act_wait > 120 && npc->act_wait / 2 % 2 == 1 && npc->ani_no == 1)
npc->ani_no = 2;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
break;
}
}
//Eye door //Eye door
void ActNpc059(NPCHAR *npc) void ActNpc059(NPCHAR *npc)
{ {

View file

@ -64,7 +64,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc005, ActNpc005,
ActNpc006, ActNpc006,
nullptr, nullptr,
nullptr, ActNpc008,
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
@ -98,6 +98,11 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc039, ActNpc039,
nullptr, nullptr,
nullptr, nullptr,
ActNpc042,
nullptr,
nullptr,
nullptr,
ActNpc046,
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
@ -109,12 +114,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
nullptr, ActNpc058,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
ActNpc059, ActNpc059,
nullptr, nullptr,
nullptr, nullptr,
@ -139,7 +139,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
nullptr, ActNpc083,
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
@ -207,7 +207,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
nullptr, ActNpc151,
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,