Comment style tweaks in the last three files
This commit is contained in:
parent
d8d789a780
commit
82454c3a62
3 changed files with 90 additions and 90 deletions
166
src/TextScr.cpp
166
src/TextScr.cpp
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@ -33,12 +33,12 @@
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#include "Stage.h"
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#include "Tags.h"
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#define IS_COMMAND(c1, c2, c3) (gTS.data[gTS.p_read + 1] == (c1) && gTS.data[gTS.p_read + 2] == (c2) && gTS.data[gTS.p_read + 3] == (c3))
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#define TSC_BUFFER_SIZE 0x5000
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#define TEXT_LEFT (WINDOW_WIDTH / 2 - 108)
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#define IS_COMMAND(c1, c2, c3) (gTS.data[gTS.p_read + 1] == (c1) && gTS.data[gTS.p_read + 2] == (c2) && gTS.data[gTS.p_read + 3] == (c3))
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TEXT_SCRIPT gTS;
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int gNumberTextScript[4];
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@ -50,25 +50,25 @@ RECT gRect_line = {0, 0, 216, 16};
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static unsigned long nod_color;
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#endif
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//Initialize and end tsc
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// Initialize and end tsc
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BOOL InitTextScript2()
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{
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#ifdef FIX_BUGS
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nod_color = GetCortBoxColor(RGB(0xFF, 0xFF, 0xFE));
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#endif
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//Clear flags
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// Clear flags
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gTS.mode = 0;
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g_GameFlags &= ~0x04;
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//Create line surfaces
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// Create line surfaces
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for (int i = 0; i < 4; i++)
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MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1), FALSE);
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//Clear text
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// Clear text
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memset(text, 0, sizeof(text));
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//Allocate script buffer
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// Allocate script buffer
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gTS.data = (char*)malloc(TSC_BUFFER_SIZE);
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if (gTS.data == NULL)
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@ -79,16 +79,16 @@ BOOL InitTextScript2()
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void EndTextScript()
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{
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//Free TSC buffer
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// Free TSC buffer
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free(gTS.data);
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//Release buffers
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// Release buffers
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ReleaseSurface(SURFACE_ID_TEXT_BOX);
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for (int i = 0; i < 4; i++)
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ReleaseSurface((SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
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}
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//Decrypt .tsc
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// Decrypt .tsc
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void EncryptionBinaryData2(unsigned char *pData, int size)
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{
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int val1;
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@ -111,10 +111,10 @@ void EncryptionBinaryData2(unsigned char *pData, int size)
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}
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}
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//Load generic .tsc
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// Load generic .tsc
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BOOL LoadTextScript2(const char *name)
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{
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//Get path
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// Get path
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char path[260];
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sprintf(path, "%s\\%s", gDataPath, name);
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@ -122,28 +122,28 @@ BOOL LoadTextScript2(const char *name)
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if (gTS.size == -1)
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return FALSE;
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//Open file
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// Open file
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FILE *fp = fopen(path, "rb");
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if (fp == NULL)
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return FALSE;
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//Read data
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// Read data
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fread(gTS.data, 1, gTS.size, fp);
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gTS.data[gTS.size] = 0;
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fclose(fp);
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//Set path
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// Set path
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strcpy(gTS.path, name);
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//Decrypt data
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// Decrypt data
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EncryptionBinaryData2((unsigned char*)gTS.data, gTS.size);
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return TRUE;
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}
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//Load stage .tsc
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// Load stage .tsc
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BOOL LoadTextScript_Stage(const char *name)
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{
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//Open Head.tsc
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// Open Head.tsc
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char path[MAX_PATH];
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sprintf(path, "%s\\%s", gDataPath, "Head.tsc");
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@ -155,13 +155,13 @@ BOOL LoadTextScript_Stage(const char *name)
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if (fp == NULL)
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return FALSE;
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//Read Head.tsc
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// Read Head.tsc
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fread(gTS.data, 1, head_size, fp);
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EncryptionBinaryData2((unsigned char*)gTS.data, head_size);
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gTS.data[head_size] = 0;
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fclose(fp);
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//Open stage's .tsc
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// Open stage's .tsc
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sprintf(path, "%s\\%s", gDataPath, name);
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long body_size = GetFileSizeLong(path);
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@ -172,25 +172,25 @@ BOOL LoadTextScript_Stage(const char *name)
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if (fp == NULL)
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return FALSE;
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//Read stage's tsc
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// Read stage's tsc
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fread(&gTS.data[head_size], 1, body_size, fp);
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EncryptionBinaryData2((unsigned char*)&gTS.data[head_size], body_size);
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gTS.data[head_size + body_size] = 0;
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fclose(fp);
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//Set parameters
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// Set parameters
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gTS.size = head_size + body_size;
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strcpy(gTS.path, name);
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return TRUE;
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}
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//Get current path
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// Get current path
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void GetTextScriptPath(char *path)
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{
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strcpy(path, gTS.path);
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}
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//Get 4 digit number from TSC data
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// Get 4 digit number from TSC data
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int GetTextScriptNo(int a)
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{
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int b = 0;
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@ -201,10 +201,10 @@ int GetTextScriptNo(int a)
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return b;
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}
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//Start TSC event
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// Start TSC event
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BOOL StartTextScript(int no)
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{
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//Reset state
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// Reset state
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gTS.mode = 1;
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g_GameFlags |= 5;
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gTS.line = 0;
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@ -224,7 +224,7 @@ BOOL StartTextScript(int no)
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gTS.rcText.bottom = gTS.rcText.top + 48;
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/* This is present in the Linux port, but not the Windows version (1.0.0.6, at least)
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//Clear text lines
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// Clear text lines
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for (int i = 0; i < 4; i++)
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{
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gTS.ypos_line[i] = 16 * i;
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@ -232,18 +232,18 @@ BOOL StartTextScript(int no)
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memset(text[i], 0, sizeof(text[0]));
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}*/
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//Find where event starts
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// Find where event starts
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gTS.p_read = 0;
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while (1)
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{
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//Check if we are still in the proper range
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// Check if we are still in the proper range
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if (gTS.data[gTS.p_read] == '\0')
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return FALSE;
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//Check if we are at an event
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// Check if we are at an event
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if (gTS.data[gTS.p_read] == '#')
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{
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//Check if this is our event
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// Check if this is our event
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int event_no = GetTextScriptNo(++gTS.p_read);
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if (no == event_no)
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@ -255,7 +255,7 @@ BOOL StartTextScript(int no)
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++gTS.p_read;
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}
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//Advance until new-line
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// Advance until new-line
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while (gTS.data[gTS.p_read] != '\n')
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++gTS.p_read;
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++gTS.p_read;
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@ -265,7 +265,7 @@ BOOL StartTextScript(int no)
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BOOL JumpTextScript(int no)
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{
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//Set state
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// Set state
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gTS.mode = 1;
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g_GameFlags |= 4u;
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gTS.line = 0;
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@ -273,7 +273,7 @@ BOOL JumpTextScript(int no)
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gTS.wait = 4;
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gTS.wait_beam = 0;
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//Clear text lines
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// Clear text lines
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for (int i = 0; i < 4; i++)
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{
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gTS.ypos_line[i] = 16 * i;
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@ -281,18 +281,18 @@ BOOL JumpTextScript(int no)
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memset(text[i], 0, sizeof(text[0]));
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}
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//Find where event starts
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// Find where event starts
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gTS.p_read = 0;
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while(1)
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{
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//Check if we are still in the proper range
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// Check if we are still in the proper range
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if (gTS.data[gTS.p_read] == '\0')
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return FALSE;
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//Check if we are at an event
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// Check if we are at an event
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if (gTS.data[gTS.p_read] == '#')
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{
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//Check if this is our event
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// Check if this is our event
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int event_no = GetTextScriptNo(++gTS.p_read);
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if (no == event_no)
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@ -304,7 +304,7 @@ BOOL JumpTextScript(int no)
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++gTS.p_read;
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}
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//Advance until new-line
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// Advance until new-line
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while (gTS.data[gTS.p_read] != '\n')
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++gTS.p_read;
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++gTS.p_read;
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return TRUE;
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}
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//End event
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// End event
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void StopTextScript()
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{
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//End TSC and reset flags
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// End TSC and reset flags
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gTS.mode = 0;
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g_GameFlags &= ~4;
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g_GameFlags |= 3;
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gTS.flags = 0;
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}
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//Prepare a new line
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// Prepare a new line
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void CheckNewLine()
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{
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if (gTS.ypos_line[gTS.line % 4] == 48)
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@ -334,7 +334,7 @@ void CheckNewLine()
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}
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}
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//Type a number into the text buffer
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// Type a number into the text buffer
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void SetNumberTextScript(int index)
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{
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int a;
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@ -344,19 +344,19 @@ void SetNumberTextScript(int index)
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int offset;
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char str[5];
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//Get digit table
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// Get digit table
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int table[3];
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table[0] = 1000;
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table[1] = 100;
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table[2] = 10;
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//Get number to print
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// Get number to print
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a = gNumberTextScript[index];
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bZero = FALSE;
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offset = 0;
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//Trim leading zeroes
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// Trim leading zeroes
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for (i = 0; i < 3; i++)
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{
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if (a / table[i] || bZero != FALSE)
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@ -369,19 +369,19 @@ void SetNumberTextScript(int index)
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}
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}
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//Set last digit of string, and add null terminator
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// Set last digit of string, and add null terminator
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str[offset] = (char)a + '0';
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str[offset + 1] = 0;
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//Append number to line
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// Append number to line
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PutText2(6 * gTS.p_write, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
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strcat(text[gTS.line % 4], str);
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//Play sound and reset blinking cursor
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// Play sound and reset blinking cursor
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PlaySoundObject(2, 1);
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gTS.wait_beam = 0;
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//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
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// Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
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gTS.p_write += (unsigned int)strlen(str);
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if (gTS.p_write >= 35)
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@ -392,7 +392,7 @@ void SetNumberTextScript(int index)
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}
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}
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//Clear text lines
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// Clear text lines
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void ClearTextLine()
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{
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gTS.line = 0;
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}
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}
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//Draw textbox and whatever else
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// Draw textbox and whatever else
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void PutTextScript()
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{
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RECT rcFace;
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@ -428,7 +428,7 @@ void PutTextScript()
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if ((gTS.flags & 1) == 0)
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return;
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//Set textbox position
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// Set textbox position
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if (gTS.flags & 0x20)
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{
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gTS.rcText.top = 32;
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@ -440,7 +440,7 @@ void PutTextScript()
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gTS.rcText.bottom = gTS.rcText.top + 48;
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}
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//Draw textbox
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// Draw textbox
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if (gTS.flags & 2)
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{
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RECT rcFrame1 = {0, 0, 244, 8};
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PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame3, SURFACE_ID_TEXT_BOX);
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}
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//Draw face picture
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// Draw face picture
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rcFace.left = 48 * (gTS.face % 6);
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rcFace.top = 48 * (gTS.face / 6);
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rcFace.right = rcFace.left + 48;
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PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top - 3, &rcFace, SURFACE_ID_FACE);
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#endif
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//Draw text
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// Draw text
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if (gTS.face)
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text_offset = 56;
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else
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for (i = 0; i < 4; i++)
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PutBitmap3(&gTS.rcText, text_offset + TEXT_LEFT, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
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//Draw NOD cursor
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// Draw NOD cursor
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if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2)
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{
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rect.left = TEXT_LEFT + 6 * gTS.p_write + text_offset;
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// the way Pixel would do it (he only calls GetCortBoxColor
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// once, during init functions, so our fix does it that way
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// instead).
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//CortBox(&rect, GetCortBoxColor(RGB(0xFF, 0xFF, 0xFE));
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// CortBox(&rect, GetCortBoxColor(RGB(0xFF, 0xFF, 0xFE));
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#else
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// This accidentally uses a BGR value directly, without
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// running it though GetCortBoxColor first
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#endif
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}
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//Draw GIT
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// Draw GIT
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SET_RECT(rcItemBox1, 0, 0, 72, 16)
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SET_RECT(rcItemBox2, 0, 8, 72, 24)
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SET_RECT(rcItemBox3, 240, 0, 244, 8)
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}
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}
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//Draw Yes / No selection
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// Draw Yes / No selection
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SET_RECT(rect_yesno, 152, 48, 244, 80)
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SET_RECT(rect_cur, 112, 88, 128, 104)
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}
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}
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//Parse TSC
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// Parse TSC
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int TextScriptProc()
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{
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BOOL bExit;
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@ -569,8 +569,8 @@ int TextScriptProc()
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switch (gTS.mode)
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{
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case 1: //PARSE
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//Type out (faster if ok or cancel are held)
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case 1: // PARSE
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// Type out (faster if ok or cancel are held)
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++gTS.wait;
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if (!(g_GameFlags & 2) && (gKeyCancel | gKeyOk) & gKey)
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gTS.wait = 0;
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//Parsing time
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// Parsing time
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bExit = FALSE;
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while (bExit == FALSE)
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@ -1261,7 +1261,7 @@ int TextScriptProc()
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{
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if (gTS.data[gTS.p_read] == '\r')
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{
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//Go to new-line
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// Go to new-line
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gTS.p_read += 2;
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gTS.p_write = 0;
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@ -1273,26 +1273,26 @@ int TextScriptProc()
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}
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else if (gTS.flags & 0x10)
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{
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//SAT/CAT/TUR printing
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// SAT/CAT/TUR printing
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x = gTS.p_read;
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//Break if reaches command, or new-line
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// Break if reaches command, or new-line
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while (gTS.data[x] != '<' && gTS.data[x] != '\r')
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{
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//Skip if SHIFT-JIS
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// Skip if SHIFT-JIS
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if (gTS.data[x] & 0x80)
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++x;
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++x;
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}
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//Get text to copy
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// Get text to copy
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y = x - gTS.p_read;
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memcpy(str, &gTS.data[gTS.p_read], y);
|
||||
str[y] = 0;
|
||||
|
||||
gTS.p_write = x;
|
||||
|
||||
//Print text
|
||||
// Print text
|
||||
PutText2(0, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
|
||||
#ifdef FIX_BUGS
|
||||
strcpy(text[gTS.line % 4], str);
|
||||
|
@ -1300,7 +1300,7 @@ int TextScriptProc()
|
|||
sprintf(text[gTS.line % 4], str); // No point to using an sprintf here, and it makes Clang mad
|
||||
#endif
|
||||
|
||||
//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
|
||||
// Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
|
||||
gTS.p_read += y;
|
||||
|
||||
if (gTS.p_write >= 35)
|
||||
|
@ -1310,7 +1310,7 @@ int TextScriptProc()
|
|||
}
|
||||
else
|
||||
{
|
||||
//Get text to print
|
||||
// Get text to print
|
||||
c[0] = gTS.data[gTS.p_read];
|
||||
|
||||
if (c[0] & 0x80)
|
||||
|
@ -1323,7 +1323,7 @@ int TextScriptProc()
|
|||
c[1] = '\0';
|
||||
}
|
||||
|
||||
//Print text
|
||||
// Print text
|
||||
if (c[0] == '=')
|
||||
{
|
||||
Surface2Surface(6 * gTS.p_write, 2, &rcSymbol, (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1), SURFACE_ID_TEXT_BOX);
|
||||
|
@ -1337,7 +1337,7 @@ int TextScriptProc()
|
|||
PlaySoundObject(2, 1);
|
||||
gTS.wait_beam = 0;
|
||||
|
||||
//Offset read and write positions
|
||||
// Offset read and write positions
|
||||
if (c[0] & 0x80)
|
||||
{
|
||||
gTS.p_read += 2;
|
||||
|
@ -1363,12 +1363,12 @@ int TextScriptProc()
|
|||
}
|
||||
break;
|
||||
|
||||
case 2: //NOD
|
||||
case 2: // NOD
|
||||
if ((gKeyCancel | gKeyOk) & gKeyTrg)
|
||||
gTS.mode = 1;
|
||||
break;
|
||||
|
||||
case 3: //NEW LINE
|
||||
case 3: // NEW LINE
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
gTS.ypos_line[i] -= 4;
|
||||
|
@ -1381,7 +1381,7 @@ int TextScriptProc()
|
|||
}
|
||||
break;
|
||||
|
||||
case 4: //WAI
|
||||
case 4: // WAI
|
||||
if (gTS.wait_next == 9999)
|
||||
break;
|
||||
|
||||
|
@ -1395,28 +1395,28 @@ int TextScriptProc()
|
|||
gTS.wait_beam = 0;
|
||||
break;
|
||||
|
||||
case 5: //FAI/FAO
|
||||
case 5: // FAI/FAO
|
||||
if (GetFadeActive())
|
||||
break;
|
||||
|
||||
gTS.mode = 1;
|
||||
gTS.wait_beam = 0;
|
||||
break;
|
||||
case 7: //WAS
|
||||
case 7: // WAS
|
||||
if ((gMC.flag & 8) == 0)
|
||||
break;
|
||||
|
||||
gTS.mode = 1;
|
||||
gTS.wait_beam = 0;
|
||||
break;
|
||||
case 6: //YNJ
|
||||
case 6: // YNJ
|
||||
if (gTS.wait < 16)
|
||||
{
|
||||
gTS.wait++;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Select option
|
||||
// Select option
|
||||
if (gKeyTrg & gKeyOk)
|
||||
{
|
||||
PlaySoundObject(18, 1);
|
||||
|
@ -1431,13 +1431,13 @@ int TextScriptProc()
|
|||
gTS.wait_beam = 0;
|
||||
}
|
||||
}
|
||||
//Yes
|
||||
// Yes
|
||||
else if (gKeyTrg & gKeyLeft)
|
||||
{
|
||||
gTS.select = 0;
|
||||
PlaySoundObject(1, 1);
|
||||
}
|
||||
//No
|
||||
// No
|
||||
else if (gKeyTrg & gKeyRight)
|
||||
{
|
||||
gTS.select = 1;
|
||||
|
|
|
@ -11,13 +11,13 @@ void InitTriangleTable(void)
|
|||
float a;
|
||||
float b;
|
||||
|
||||
//Sine
|
||||
// Sine
|
||||
for (i = 0; i < 0x100; ++i)
|
||||
{
|
||||
gSin[i] = (int)(sin(i * 6.2831998 / 256.0) * 512.0);
|
||||
}
|
||||
|
||||
//Tangent
|
||||
// Tangent
|
||||
for (i = 0; i < 0x21; ++i)
|
||||
{
|
||||
a = (float)(i * 6.2831855f / 256.0f);
|
||||
|
|
|
@ -59,7 +59,7 @@ void SetValueView(int *px, int *py, int value)
|
|||
value = gVV[index].value;
|
||||
}
|
||||
|
||||
//Get if negative or not
|
||||
// Get if negative or not
|
||||
if (value < 0)
|
||||
{
|
||||
value *= -1;
|
||||
|
@ -70,7 +70,7 @@ void SetValueView(int *px, int *py, int value)
|
|||
minus = FALSE;
|
||||
}
|
||||
|
||||
//Get width
|
||||
// Get width
|
||||
v = value;
|
||||
|
||||
if (value > 999)
|
||||
|
@ -82,7 +82,7 @@ void SetValueView(int *px, int *py, int value)
|
|||
else
|
||||
width = 16;
|
||||
|
||||
//Set properties
|
||||
// Set properties
|
||||
gVV[index].flag = TRUE;
|
||||
gVV[index].px = px;
|
||||
gVV[index].py = py;
|
||||
|
@ -114,7 +114,7 @@ void SetValueView(int *px, int *py, int value)
|
|||
{72, 64, 80, 72},
|
||||
};
|
||||
|
||||
//Get digits
|
||||
// Get digits
|
||||
dig[0] = 1;
|
||||
dig[1] = 10;
|
||||
dig[2] = 100;
|
||||
|
@ -136,7 +136,7 @@ void SetValueView(int *px, int *py, int value)
|
|||
RECT rcPlus = {32, 48, 40, 56};
|
||||
RECT rcMinus = {40, 48, 48, 56};
|
||||
|
||||
//Draw value
|
||||
// Draw value
|
||||
CortBox2(&gVV[index].rect, 0x000000, SURFACE_ID_VALUE_VIEW);
|
||||
|
||||
if (minus)
|
||||
|
|
Loading…
Add table
Reference in a new issue