Clean-up Frame.cpp
This commit is contained in:
parent
5e49d734c9
commit
826abb343f
2 changed files with 64 additions and 64 deletions
122
src/Frame.cpp
122
src/Frame.cpp
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@ -9,7 +9,7 @@
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FRAME gFrame;
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void MoveFrame3()
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void MoveFrame3(void)
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{
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short map_w, map_l;
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GetMapData(0, &map_w, &map_l);
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@ -18,18 +18,18 @@ void MoveFrame3()
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if (g_GameFlags & 8)
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{
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// Use the original camera boundaries during the credits
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gFrame.x += (*gFrame.tgt_x - (320 * 0x100) - gFrame.x) / gFrame.wait;
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gFrame.y += (*gFrame.tgt_y - (240 * 0x100) - gFrame.y) / gFrame.wait;
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gFrame.x += (*gFrame.tgt_x - (320 * 0x200 / 2) - gFrame.x) / gFrame.wait;
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gFrame.y += (*gFrame.tgt_y - (240 * 0x200 / 2) - gFrame.y) / gFrame.wait;
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if (gFrame.x / 0x200 < 0)
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gFrame.x = 0;
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if (gFrame.y / 0x200 < 0)
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gFrame.y = 0;
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if (gFrame.x > ((map_w - 1) * 0x10 - 320) * 0x200)
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gFrame.x = ((map_w - 1) * 0x10 - 320) * 0x200;
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if (gFrame.y > ((map_l - 1) * 0x10 - 240) * 0x200)
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gFrame.y = ((map_l - 1) * 0x10 - 240) * 0x200;
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if (gFrame.x > (((map_w - 1) * 16) - 320) * 0x200)
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gFrame.x = (((map_w - 1) * 16) - 320) * 0x200;
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if (gFrame.y > (((map_l - 1) * 16) - 240) * 0x200)
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gFrame.y = (((map_l - 1) * 16) - 240) * 0x200;
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gFrame.x -= ((WINDOW_WIDTH - 320) / 2) * 0x200;
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gFrame.y -= ((WINDOW_HEIGHT - 240) / 2) * 0x200;
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@ -37,50 +37,50 @@ void MoveFrame3()
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else
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{
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// Widescreen/tallscreen-safe behaviour
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if (map_w * 0x10 < WINDOW_WIDTH)
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if (map_w * 16 < WINDOW_WIDTH)
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{
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gFrame.x = -(((WINDOW_WIDTH - (map_w - 1) * 0x10) * 0x200) / 2);
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gFrame.x = -(((WINDOW_WIDTH - ((map_w - 1) * 16)) * 0x200) / 2);
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}
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else
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{
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gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x100) - gFrame.x) / gFrame.wait;
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gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x200 / 2) - gFrame.x) / gFrame.wait;
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if (gFrame.x / 0x200 < 0)
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gFrame.x = 0;
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if (gFrame.x > ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200)
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gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200;
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if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
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gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
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}
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if (map_l * 0x10 < WINDOW_HEIGHT)
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if (map_l * 16 < WINDOW_HEIGHT)
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{
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gFrame.y = -(((WINDOW_HEIGHT - (map_l - 1) * 0x10) * 0x200) / 2);
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gFrame.y = -(((WINDOW_HEIGHT - ((map_l - 1) * 16)) * 0x200) / 2);
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}
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else
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{
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gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x100) - gFrame.y) / gFrame.wait;
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gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x200 / 2) - gFrame.y) / gFrame.wait;
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if (gFrame.y / 0x200 < 0)
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gFrame.y = 0;
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if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200)
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gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
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if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
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gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
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}
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}
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#else
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// Vanilla behaviour
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gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x100) - gFrame.x) / gFrame.wait;
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gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x100) - gFrame.y) / gFrame.wait;
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gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x200 / 2) - gFrame.x) / gFrame.wait;
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gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x200 / 2) - gFrame.y) / gFrame.wait;
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if (gFrame.x / 0x200 < 0)
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gFrame.x = 0;
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if (gFrame.y / 0x200 < 0)
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gFrame.y = 0;
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if (gFrame.x > ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200)
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gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200;
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if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200)
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gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
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if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
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gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
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if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
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gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
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#endif
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// Quake
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@ -97,7 +97,7 @@ void MoveFrame3()
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--gFrame.quake;
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}
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// This code exists in the Linux port, but not the Windows version
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// This code exists in the Linux port (v1.0.0.4), but not the Windows version (v1.0.0.6)
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/* if (gFrame.x / 0x200 < 0)
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gFrame.x = 0;
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if (gFrame.y / 0x200 < 0)
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@ -133,10 +133,10 @@ void SetFramePosition(int fx, int fy)
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if (gFrame.y / 0x200 < 0)
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gFrame.y = 0;
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if (gFrame.x > ((map_w - 1) * 0x10 - 320) * 0x200)
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gFrame.x = ((map_w - 1) * 0x10 - 320) * 0x200;
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if (gFrame.y > ((map_l - 1) * 0x10 - 240) * 0x200)
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gFrame.y = ((map_l - 1) * 0x10 - 240) * 0x200;
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if (gFrame.x > (((map_w - 1) * 16) - 320) * 0x200)
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gFrame.x = (((map_w - 1) * 16) - 320) * 0x200;
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if (gFrame.y > (((map_l - 1) * 16) - 240) * 0x200)
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gFrame.y = (((map_l - 1) * 16) - 240) * 0x200;
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gFrame.x -= ((WINDOW_WIDTH - 320) / 2) * 0x200;
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gFrame.y -= ((WINDOW_HEIGHT - 240) / 2) * 0x200;
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@ -144,30 +144,30 @@ void SetFramePosition(int fx, int fy)
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else
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{
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// Widescreen/tallscreen-safe behaviour
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if (map_w * 0x10 < WINDOW_WIDTH)
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if (map_w * 16 < WINDOW_WIDTH)
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{
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gFrame.x = -(((WINDOW_WIDTH - (map_w - 1) * 0x10) * 0x200) / 2);
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gFrame.x = -(((WINDOW_WIDTH - ((map_w - 1) * 16)) * 0x200) / 2);
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}
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else
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{
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if (gFrame.x / 0x200 < 0)
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gFrame.x = 0;
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if (gFrame.x > ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200)
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gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200;
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if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
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gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
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}
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if (map_l * 0x10 < WINDOW_HEIGHT)
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if (map_l * 16 < WINDOW_HEIGHT)
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{
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gFrame.y = -(((WINDOW_HEIGHT - (map_l - 1) * 0x10) * 0x200) / 2);
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gFrame.y = -(((WINDOW_HEIGHT - ((map_l - 1) * 16)) * 0x200) / 2);
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}
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else
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{
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if (gFrame.y / 0x200 < 0)
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gFrame.y = 0;
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if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200)
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gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
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if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
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gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
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}
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}
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#else
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@ -177,14 +177,14 @@ void SetFramePosition(int fx, int fy)
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if (gFrame.y / 0x200 < 0)
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gFrame.y = 0;
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if (gFrame.x > (((map_w - 1) * 0x10) - WINDOW_WIDTH) * 0x200)
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gFrame.x = (((map_w - 1) * 0x10) - WINDOW_WIDTH) * 0x200;
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if (gFrame.y > (((map_l - 1) * 0x10) - WINDOW_HEIGHT) * 0x200)
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gFrame.y = (((map_l - 1) * 0x10) - WINDOW_HEIGHT) * 0x200;
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if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
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gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
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if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
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gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
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#endif
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}
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void SetFrameMyChar()
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void SetFrameMyChar(void)
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{
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// Move frame position
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int mc_x, mc_y;
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@ -193,8 +193,8 @@ void SetFrameMyChar()
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short map_w, map_l;
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GetMapData(0, &map_w, &map_l);
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gFrame.x = mc_x - (WINDOW_WIDTH << 8);
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gFrame.y = mc_y - (WINDOW_HEIGHT << 8);
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gFrame.x = mc_x - ((WINDOW_WIDTH / 2) * 0x200);
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gFrame.y = mc_y - ((WINDOW_HEIGHT / 2) * 0x200);
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// Keep in bounds
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#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
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@ -206,10 +206,10 @@ void SetFrameMyChar()
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if (gFrame.y / 0x200 < 0)
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gFrame.y = 0;
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if (gFrame.x > ((map_w - 1) * 0x10 - 320) * 0x200)
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gFrame.x = ((map_w - 1) * 0x10 - 320) * 0x200;
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if (gFrame.y > ((map_l - 1) * 0x10 - 240) * 0x200)
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gFrame.y = ((map_l - 1) * 0x10 - 240) * 0x200;
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if (gFrame.x > (((map_w - 1) * 16) - 320) * 0x200)
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gFrame.x = (((map_w - 1) * 16) - 320) * 0x200;
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if (gFrame.y > (((map_l - 1) * 16) - 240) * 0x200)
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gFrame.y = (((map_l - 1) * 16) - 240) * 0x200;
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gFrame.x -= ((WINDOW_WIDTH - 320) / 2) * 0x200;
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gFrame.y -= ((WINDOW_HEIGHT - 240) / 2) * 0x200;
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@ -217,30 +217,30 @@ void SetFrameMyChar()
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else
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{
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// Widescreen/tallscreen-safe behaviour
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if (map_w * 0x10 < WINDOW_WIDTH)
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if (map_w * 16 < WINDOW_WIDTH)
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{
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gFrame.x = -(((WINDOW_WIDTH - (map_w - 1) * 0x10) * 0x200) / 2);
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gFrame.x = -(((WINDOW_WIDTH - ((map_w - 1) * 16)) * 0x200) / 2);
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}
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else
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{
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if (gFrame.x / 0x200 < 0)
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gFrame.x = 0;
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if (gFrame.x > ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200)
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gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200;
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if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
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gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
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}
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if (map_l * 0x10 < WINDOW_HEIGHT)
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if (map_l * 16 < WINDOW_HEIGHT)
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{
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gFrame.y = -(((WINDOW_HEIGHT - (map_l - 1) * 0x10) * 0x200) / 2);
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gFrame.y = -(((WINDOW_HEIGHT - ((map_l - 1) * 16)) * 0x200) / 2);
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}
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else
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{
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if (gFrame.y / 0x200 < 0)
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gFrame.y = 0;
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if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200)
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gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
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if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
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gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
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}
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}
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#else
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if (gFrame.y / 0x200 < 0)
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gFrame.y = 0;
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if (gFrame.x > (((map_w - 1) * 0x10) - WINDOW_WIDTH) * 0x200)
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gFrame.x = (((map_w - 1) * 0x10) - WINDOW_WIDTH) * 0x200;
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if (gFrame.y > (((map_l - 1) * 0x10) - WINDOW_HEIGHT) * 0x200)
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gFrame.y = (((map_l - 1) * 0x10) - WINDOW_HEIGHT) * 0x200;
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if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
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gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
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if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
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gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
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#endif
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}
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@ -267,7 +267,7 @@ void SetFrameTargetMyChar(int wait)
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void SetFrameTargetNpChar(int event, int wait)
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{
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int i;
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for (i = 0; i < NPC_MAX; i++)
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for (i = 0; i < NPC_MAX; ++i)
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if (gNPC[i].code_event == event)
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break;
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@ -296,7 +296,7 @@ void SetQuake2(int time)
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gFrame.quake2 = time;
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}
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void ResetQuake()
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void ResetQuake(void)
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{
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gFrame.quake = 0;
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gFrame.quake2 = 0;
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@ -13,13 +13,13 @@ struct FRAME
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extern FRAME gFrame;
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void MoveFrame3();
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void MoveFrame3(void);
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void GetFramePosition(int *fx, int *fy);
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void SetFramePosition(int fx, int fy);
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void SetFrameMyChar();
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void SetFrameMyChar(void);
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void SetFrameTargetMyChar(int wait);
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void SetFrameTargetNpChar(int event, int wait);
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void SetFrameTargetBoss(int no, int wait);
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void SetQuake(int time);
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void SetQuake2(int time);
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void ResetQuake();
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void ResetQuake(void);
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