Clean-up Frame.cpp

This commit is contained in:
Clownacy 2019-11-15 20:12:41 +00:00
parent 5e49d734c9
commit 826abb343f
2 changed files with 64 additions and 64 deletions

View file

@ -9,7 +9,7 @@
FRAME gFrame;
void MoveFrame3()
void MoveFrame3(void)
{
short map_w, map_l;
GetMapData(0, &map_w, &map_l);
@ -18,18 +18,18 @@ void MoveFrame3()
if (g_GameFlags & 8)
{
// Use the original camera boundaries during the credits
gFrame.x += (*gFrame.tgt_x - (320 * 0x100) - gFrame.x) / gFrame.wait;
gFrame.y += (*gFrame.tgt_y - (240 * 0x100) - gFrame.y) / gFrame.wait;
gFrame.x += (*gFrame.tgt_x - (320 * 0x200 / 2) - gFrame.x) / gFrame.wait;
gFrame.y += (*gFrame.tgt_y - (240 * 0x200 / 2) - gFrame.y) / gFrame.wait;
if (gFrame.x / 0x200 < 0)
gFrame.x = 0;
if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
if (gFrame.x > ((map_w - 1) * 0x10 - 320) * 0x200)
gFrame.x = ((map_w - 1) * 0x10 - 320) * 0x200;
if (gFrame.y > ((map_l - 1) * 0x10 - 240) * 0x200)
gFrame.y = ((map_l - 1) * 0x10 - 240) * 0x200;
if (gFrame.x > (((map_w - 1) * 16) - 320) * 0x200)
gFrame.x = (((map_w - 1) * 16) - 320) * 0x200;
if (gFrame.y > (((map_l - 1) * 16) - 240) * 0x200)
gFrame.y = (((map_l - 1) * 16) - 240) * 0x200;
gFrame.x -= ((WINDOW_WIDTH - 320) / 2) * 0x200;
gFrame.y -= ((WINDOW_HEIGHT - 240) / 2) * 0x200;
@ -37,50 +37,50 @@ void MoveFrame3()
else
{
// Widescreen/tallscreen-safe behaviour
if (map_w * 0x10 < WINDOW_WIDTH)
if (map_w * 16 < WINDOW_WIDTH)
{
gFrame.x = -(((WINDOW_WIDTH - (map_w - 1) * 0x10) * 0x200) / 2);
gFrame.x = -(((WINDOW_WIDTH - ((map_w - 1) * 16)) * 0x200) / 2);
}
else
{
gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x100) - gFrame.x) / gFrame.wait;
gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x200 / 2) - gFrame.x) / gFrame.wait;
if (gFrame.x / 0x200 < 0)
gFrame.x = 0;
if (gFrame.x > ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200)
gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200;
if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
}
if (map_l * 0x10 < WINDOW_HEIGHT)
if (map_l * 16 < WINDOW_HEIGHT)
{
gFrame.y = -(((WINDOW_HEIGHT - (map_l - 1) * 0x10) * 0x200) / 2);
gFrame.y = -(((WINDOW_HEIGHT - ((map_l - 1) * 16)) * 0x200) / 2);
}
else
{
gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x100) - gFrame.y) / gFrame.wait;
gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x200 / 2) - gFrame.y) / gFrame.wait;
if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200)
gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
}
}
#else
// Vanilla behaviour
gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x100) - gFrame.x) / gFrame.wait;
gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x100) - gFrame.y) / gFrame.wait;
gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x200 / 2) - gFrame.x) / gFrame.wait;
gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x200 / 2) - gFrame.y) / gFrame.wait;
if (gFrame.x / 0x200 < 0)
gFrame.x = 0;
if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
if (gFrame.x > ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200)
gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200;
if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200)
gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
#endif
// Quake
@ -97,7 +97,7 @@ void MoveFrame3()
--gFrame.quake;
}
// This code exists in the Linux port, but not the Windows version
// This code exists in the Linux port (v1.0.0.4), but not the Windows version (v1.0.0.6)
/* if (gFrame.x / 0x200 < 0)
gFrame.x = 0;
if (gFrame.y / 0x200 < 0)
@ -133,10 +133,10 @@ void SetFramePosition(int fx, int fy)
if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
if (gFrame.x > ((map_w - 1) * 0x10 - 320) * 0x200)
gFrame.x = ((map_w - 1) * 0x10 - 320) * 0x200;
if (gFrame.y > ((map_l - 1) * 0x10 - 240) * 0x200)
gFrame.y = ((map_l - 1) * 0x10 - 240) * 0x200;
if (gFrame.x > (((map_w - 1) * 16) - 320) * 0x200)
gFrame.x = (((map_w - 1) * 16) - 320) * 0x200;
if (gFrame.y > (((map_l - 1) * 16) - 240) * 0x200)
gFrame.y = (((map_l - 1) * 16) - 240) * 0x200;
gFrame.x -= ((WINDOW_WIDTH - 320) / 2) * 0x200;
gFrame.y -= ((WINDOW_HEIGHT - 240) / 2) * 0x200;
@ -144,30 +144,30 @@ void SetFramePosition(int fx, int fy)
else
{
// Widescreen/tallscreen-safe behaviour
if (map_w * 0x10 < WINDOW_WIDTH)
if (map_w * 16 < WINDOW_WIDTH)
{
gFrame.x = -(((WINDOW_WIDTH - (map_w - 1) * 0x10) * 0x200) / 2);
gFrame.x = -(((WINDOW_WIDTH - ((map_w - 1) * 16)) * 0x200) / 2);
}
else
{
if (gFrame.x / 0x200 < 0)
gFrame.x = 0;
if (gFrame.x > ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200)
gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200;
if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
}
if (map_l * 0x10 < WINDOW_HEIGHT)
if (map_l * 16 < WINDOW_HEIGHT)
{
gFrame.y = -(((WINDOW_HEIGHT - (map_l - 1) * 0x10) * 0x200) / 2);
gFrame.y = -(((WINDOW_HEIGHT - ((map_l - 1) * 16)) * 0x200) / 2);
}
else
{
if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200)
gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
}
}
#else
@ -177,14 +177,14 @@ void SetFramePosition(int fx, int fy)
if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
if (gFrame.x > (((map_w - 1) * 0x10) - WINDOW_WIDTH) * 0x200)
gFrame.x = (((map_w - 1) * 0x10) - WINDOW_WIDTH) * 0x200;
if (gFrame.y > (((map_l - 1) * 0x10) - WINDOW_HEIGHT) * 0x200)
gFrame.y = (((map_l - 1) * 0x10) - WINDOW_HEIGHT) * 0x200;
if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
#endif
}
void SetFrameMyChar()
void SetFrameMyChar(void)
{
// Move frame position
int mc_x, mc_y;
@ -193,8 +193,8 @@ void SetFrameMyChar()
short map_w, map_l;
GetMapData(0, &map_w, &map_l);
gFrame.x = mc_x - (WINDOW_WIDTH << 8);
gFrame.y = mc_y - (WINDOW_HEIGHT << 8);
gFrame.x = mc_x - ((WINDOW_WIDTH / 2) * 0x200);
gFrame.y = mc_y - ((WINDOW_HEIGHT / 2) * 0x200);
// Keep in bounds
#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
@ -206,10 +206,10 @@ void SetFrameMyChar()
if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
if (gFrame.x > ((map_w - 1) * 0x10 - 320) * 0x200)
gFrame.x = ((map_w - 1) * 0x10 - 320) * 0x200;
if (gFrame.y > ((map_l - 1) * 0x10 - 240) * 0x200)
gFrame.y = ((map_l - 1) * 0x10 - 240) * 0x200;
if (gFrame.x > (((map_w - 1) * 16) - 320) * 0x200)
gFrame.x = (((map_w - 1) * 16) - 320) * 0x200;
if (gFrame.y > (((map_l - 1) * 16) - 240) * 0x200)
gFrame.y = (((map_l - 1) * 16) - 240) * 0x200;
gFrame.x -= ((WINDOW_WIDTH - 320) / 2) * 0x200;
gFrame.y -= ((WINDOW_HEIGHT - 240) / 2) * 0x200;
@ -217,30 +217,30 @@ void SetFrameMyChar()
else
{
// Widescreen/tallscreen-safe behaviour
if (map_w * 0x10 < WINDOW_WIDTH)
if (map_w * 16 < WINDOW_WIDTH)
{
gFrame.x = -(((WINDOW_WIDTH - (map_w - 1) * 0x10) * 0x200) / 2);
gFrame.x = -(((WINDOW_WIDTH - ((map_w - 1) * 16)) * 0x200) / 2);
}
else
{
if (gFrame.x / 0x200 < 0)
gFrame.x = 0;
if (gFrame.x > ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200)
gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200;
if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
}
if (map_l * 0x10 < WINDOW_HEIGHT)
if (map_l * 16 < WINDOW_HEIGHT)
{
gFrame.y = -(((WINDOW_HEIGHT - (map_l - 1) * 0x10) * 0x200) / 2);
gFrame.y = -(((WINDOW_HEIGHT - ((map_l - 1) * 16)) * 0x200) / 2);
}
else
{
if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200)
gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
}
}
#else
@ -250,10 +250,10 @@ void SetFrameMyChar()
if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
if (gFrame.x > (((map_w - 1) * 0x10) - WINDOW_WIDTH) * 0x200)
gFrame.x = (((map_w - 1) * 0x10) - WINDOW_WIDTH) * 0x200;
if (gFrame.y > (((map_l - 1) * 0x10) - WINDOW_HEIGHT) * 0x200)
gFrame.y = (((map_l - 1) * 0x10) - WINDOW_HEIGHT) * 0x200;
if (gFrame.x > (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200)
gFrame.x = (((map_w - 1) * 16) - WINDOW_WIDTH) * 0x200;
if (gFrame.y > (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200)
gFrame.y = (((map_l - 1) * 16) - WINDOW_HEIGHT) * 0x200;
#endif
}
@ -267,7 +267,7 @@ void SetFrameTargetMyChar(int wait)
void SetFrameTargetNpChar(int event, int wait)
{
int i;
for (i = 0; i < NPC_MAX; i++)
for (i = 0; i < NPC_MAX; ++i)
if (gNPC[i].code_event == event)
break;
@ -296,7 +296,7 @@ void SetQuake2(int time)
gFrame.quake2 = time;
}
void ResetQuake()
void ResetQuake(void)
{
gFrame.quake = 0;
gFrame.quake2 = 0;

View file

@ -13,13 +13,13 @@ struct FRAME
extern FRAME gFrame;
void MoveFrame3();
void MoveFrame3(void);
void GetFramePosition(int *fx, int *fy);
void SetFramePosition(int fx, int fy);
void SetFrameMyChar();
void SetFrameMyChar(void);
void SetFrameTargetMyChar(int wait);
void SetFrameTargetNpChar(int event, int wait);
void SetFrameTargetBoss(int no, int wait);
void SetQuake(int time);
void SetQuake2(int time);
void ResetQuake();
void ResetQuake(void);