Merge pull request #16 from Clownacy/master
Merge Clownacy/master into master
This commit is contained in:
commit
82dc512539
9 changed files with 232 additions and 231 deletions
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@ -338,6 +338,9 @@ else()
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# Compile it ourselves
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message(STATUS "Using local SDL2")
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set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
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if(MSVC)
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set(LIBC ON) # Needed to prevent possible 'symbol already defined' errors
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endif()
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add_subdirectory("external/SDL2" EXCLUDE_FROM_ALL)
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target_link_libraries(CSE2 SDL2-static SDL2main)
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endif()
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@ -107,6 +107,9 @@ void activatejoy(Fl_Widget*, void*){
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joystuffcontainer->activate();
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}
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}
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const unsigned int button_lookup[8] = {0, 1, 2, 5, 3, 4, 6, 7};
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void read_Config(){
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std::fstream fd;
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fd.open("Config.dat", std::ios::in | std::ios::binary);
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@ -135,7 +138,7 @@ void read_Config(){
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for(char i=0;i<8;i++){
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const unsigned long button = CharsToLong(config.buttons[i]);
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if(button<9 && button>0){
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joyRows[i]->value(button -1);
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joyRows[button_lookup[i]]->value(button-1);
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}
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}
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}
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@ -148,7 +151,7 @@ void write_Config(Fl_Widget*, void*){
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LongToChars(displaychoice->value(), config.display);
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LongToChars(joychoice->value(), config.useJoy);
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for(char i =0;i<8;i++){
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LongToChars(joyRows[i]->value(), config.buttons[i]);
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LongToChars(joyRows[button_lookup[i]]->value()+1, config.buttons[i]);
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}
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std::fstream fd;
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fd.open("Config.dat", std::ios::out | std::ios::binary);
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@ -489,10 +489,8 @@ bool SystemTask()
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case SDL_KEYUP:
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#ifdef FIX_BUGS
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// BUG FIX: Pixel relied on key codes for input, but these differ based on keyboard layout.
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//This would break the alternate movement keys on typical English keyboards, since the '=' key
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//is in a completely different place to where it is on a Japanese keyboard.
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//To solve this, we use scancodes instead, which are based on the physical location of keys,
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//rather than their meaning.
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// This would break the alternate movement keys on typical English keyboards, since the '=' key is in a completely different place to where it is on a Japanese keyboard.
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// To solve this, we use scancodes instead, which are based on the physical location of keys, rather than their meaning.
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switch (event.key.keysym.scancode)
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{
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case SDL_SCANCODE_ESCAPE:
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@ -52,8 +52,7 @@ BOOL LoadMapData2(const char *path_map)
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fread(&dum, 1, 1, fp);
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// Get width and height
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#ifdef NONPORTABLE
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// This fails on big-endian hardware, and platforms
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// where short is not two bytes long.
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// This fails on big-endian hardware, and platforms where short is not two bytes long.
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fread(&gMap.width, 2, 1, fp);
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fread(&gMap.length, 2, 1, fp);
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#else
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@ -14,7 +14,7 @@ void ReadyMapName(const char *str)
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{
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int a;
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//Handle "Studio Pixel presents" text in the intro
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// Handle "Studio Pixel presents" text in the intro, using an obfuscated string
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unsigned char presentText[24] = {
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#ifdef JAPANESE
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// "ŠJ”ŽºPixel presents"
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@ -79,12 +79,11 @@ void ReadyMapName(const char *str)
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str = (char*)presentText;
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}
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//Copy map's name to the MapName
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// Copy map's name to the global map name
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strcpy(gMapName.name, str);
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// Draw the text to the surface
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a = (int)strlen(gMapName.name);
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CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME);
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PutText2((160 - 6 * a) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
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PutText2((160 - 6 * a) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
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@ -5,7 +5,6 @@
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#include <stdio.h>
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#include <string.h>
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#include <SDL_rwops.h>
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#include <SDL_thread.h>
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#include <SDL_timer.h>
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#include <SDL_events.h>
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