Don't store subsample offset as long
Only a short is needed.
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789d4fb0ea
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845ee1b96f
1 changed files with 9 additions and 9 deletions
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@ -15,8 +15,8 @@ struct Mixer_Sound
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signed char *samples;
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size_t frames;
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size_t position;
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unsigned long sample_offset_remainder; // 16.16 fixed-point
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unsigned long advance_delta; // 16.16 fixed-point
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unsigned short position_subsample;
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unsigned long advance_delta; // 16.16 fixed-point
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bool playing;
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bool looping;
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short volume; // 8.8 fixed-point
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@ -65,7 +65,7 @@ Mixer_Sound* Mixer_CreateSound(unsigned int frequency, const unsigned char *samp
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sound->frames = length;
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sound->playing = false;
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sound->position = 0;
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sound->sample_offset_remainder = 0;
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sound->position_subsample = 0;
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Mixer_SetSoundFrequency(sound, frequency);
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Mixer_SetSoundVolume(sound, 0);
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@ -107,7 +107,7 @@ void Mixer_StopSound(Mixer_Sound *sound)
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void Mixer_RewindSound(Mixer_Sound *sound)
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{
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sound->position = 0;
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sound->sample_offset_remainder = 0;
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sound->position_subsample = 0;
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}
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void Mixer_SetSoundFrequency(Mixer_Sound *sound, unsigned int frequency)
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@ -144,7 +144,7 @@ ATTRIBUTE_HOT void Mixer_MixSounds(long *stream, size_t frames_total)
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for (size_t frames_done = 0; frames_done < frames_total; ++frames_done)
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{
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// Perform linear interpolation
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const unsigned char subsample = sound->sample_offset_remainder >> 8;
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const unsigned char subsample = sound->position_subsample >> 8;
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const short interpolated_sample = sound->samples[sound->position] * (0x100 - subsample)
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+ sound->samples[sound->position + 1] * subsample;
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@ -154,9 +154,9 @@ ATTRIBUTE_HOT void Mixer_MixSounds(long *stream, size_t frames_total)
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*stream_pointer++ += (interpolated_sample * sound->volume_r) >> 8;
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// Increment sample
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sound->sample_offset_remainder += sound->advance_delta;
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sound->position += sound->sample_offset_remainder >> 16;
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sound->sample_offset_remainder &= 0xFFFF;
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const unsigned long next_position_subsample = sound->position_subsample + sound->advance_delta;
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sound->position += next_position_subsample >> 16;
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sound->position_subsample = next_position_subsample & 0xFFFF;
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// Stop or loop sample once it's reached its end
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if (sound->position >= sound->frames)
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@ -169,7 +169,7 @@ ATTRIBUTE_HOT void Mixer_MixSounds(long *stream, size_t frames_total)
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{
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sound->playing = false;
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sound->position = 0;
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sound->sample_offset_remainder = 0;
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sound->position_subsample = 0;
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break;
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}
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}
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