Remove LTO from the Makefile
Can also be done by adding to CXXFLAGS The CMake one will be kept around because it uses an actual CMake feature.
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2 changed files with 0 additions and 5 deletions
4
Makefile
4
Makefile
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@ -15,10 +15,6 @@ else
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FILENAME_DEF = CSE2_debug.exe
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FILENAME_DEF = CSE2_debug.exe
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endif
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endif
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ifeq ($(LTO), 1)
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ALL_CXXFLAGS += -flto
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endif
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ifeq ($(JAPANESE), 1)
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ifeq ($(JAPANESE), 1)
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BUILD_DIRECTORY = game_japanese
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BUILD_DIRECTORY = game_japanese
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@ -83,7 +83,6 @@ Name | Function
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--------|--------
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--------|--------
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`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
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`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
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`STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files)
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`STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files)
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`LTO=1` | Enable link-time optimisation
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`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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`FIX_BUGS=1` | Fix various bugs in the game
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`FIX_BUGS=1` | Fix various bugs in the game
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`DEBUG_SAVE=1` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window
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`DEBUG_SAVE=1` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window
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