Remove LTO from the Makefile

Can also be done by adding to CXXFLAGS

The CMake one will be kept around because it uses an actual CMake
feature.
This commit is contained in:
Clownacy 2020-03-14 20:12:33 +00:00
parent 10fbb05670
commit 84cc01b8f0
2 changed files with 0 additions and 5 deletions

View file

@ -15,10 +15,6 @@ else
FILENAME_DEF = CSE2_debug.exe FILENAME_DEF = CSE2_debug.exe
endif endif
ifeq ($(LTO), 1)
ALL_CXXFLAGS += -flto
endif
ifeq ($(JAPANESE), 1) ifeq ($(JAPANESE), 1)
BUILD_DIRECTORY = game_japanese BUILD_DIRECTORY = game_japanese

View file

@ -83,7 +83,6 @@ Name | Function
--------|-------- --------|--------
`RELEASE=1` | Compile a release build (optimised, stripped, etc.) `RELEASE=1` | Compile a release build (optimised, stripped, etc.)
`STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files) `STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files)
`LTO=1` | Enable link-time optimisation
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) `JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`FIX_BUGS=1` | Fix various bugs in the game `FIX_BUGS=1` | Fix various bugs in the game
`DEBUG_SAVE=1` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window `DEBUG_SAVE=1` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window