diff --git a/src/Backends/Controller.h b/src/Backends/Controller.h index 9c5c70fb..bbe6b585 100644 --- a/src/Backends/Controller.h +++ b/src/Backends/Controller.h @@ -1,7 +1,5 @@ #pragma once -#include "../WindowsWrapper.h" - -BOOL ControllerBackend_Init(void); +bool ControllerBackend_Init(void); void ControllerBackend_Deinit(void); -BOOL ControllerBackend_GetJoystickStatus(BOOL **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count); +bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count); diff --git a/src/Backends/GLFW3/Controller.cpp b/src/Backends/GLFW3/Controller.cpp index b6123da1..8a447ecb 100644 --- a/src/Backends/GLFW3/Controller.cpp +++ b/src/Backends/GLFW3/Controller.cpp @@ -8,11 +8,10 @@ #include #include "../Misc.h" -#include "../../WindowsWrapper.h" #define DEADZONE (10000.0f / 32767.0f) -static BOOL joystick_connected; +static bool joystick_connected; static int connected_joystick_id; static float *axis_neutrals; @@ -47,7 +46,7 @@ static void JoystickCallback(int joystick_id, int event) axis_neutrals[i] = axes[i]; printf("Joystick #%d selected\n", joystick_id); - joystick_connected = TRUE; + joystick_connected = true; connected_joystick_id = joystick_id; } else @@ -64,7 +63,7 @@ static void JoystickCallback(int joystick_id, int event) if (joystick_connected && joystick_id == connected_joystick_id) { Backend_PrintInfo("Joystick #%d disconnected", connected_joystick_id); - joystick_connected = FALSE; + joystick_connected = false; free(axis_neutrals); } @@ -73,7 +72,7 @@ static void JoystickCallback(int joystick_id, int event) } } -BOOL ControllerBackend_Init(void) +bool ControllerBackend_Init(void) { // Connect joysticks that are already plugged-in for (int i = GLFW_JOYSTICK_1; i < GLFW_JOYSTICK_LAST; ++i) @@ -83,24 +82,24 @@ BOOL ControllerBackend_Init(void) // Set-up the callback for future (dis)connections glfwSetJoystickCallback(JoystickCallback); - return TRUE; + return true; } void ControllerBackend_Deinit(void) { glfwSetJoystickCallback(NULL); - joystick_connected = FALSE; + joystick_connected = false; connected_joystick_id = 0; free(axis_neutrals); axis_neutrals = NULL; } -BOOL ControllerBackend_GetJoystickStatus(BOOL **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count) +bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count) { if (!joystick_connected) - return FALSE; + return false; int total_glfw_buttons; const unsigned char *glfw_buttons = glfwGetJoystickButtons(connected_joystick_id, &total_glfw_buttons); @@ -116,14 +115,14 @@ BOOL ControllerBackend_GetJoystickStatus(BOOL **buttons, unsigned int *button_co *button_count = total_glfw_buttons + total_glfw_axes * 2 + total_glfw_hats * 4; *axis_count = total_glfw_axes; - static BOOL *button_buffer = NULL; + static bool *button_buffer = NULL; static short *axis_buffer = NULL; - BOOL *new_button_buffer = (BOOL*)realloc(button_buffer, *button_count * sizeof(BOOL)); + bool *new_button_buffer = (bool*)realloc(button_buffer, *button_count * sizeof(bool)); short *new_axis_buffer = (short*)realloc(axis_buffer, *axis_count * sizeof(short)); if (new_button_buffer == NULL || new_axis_buffer == NULL) - return FALSE; + return false; button_buffer = new_button_buffer; axis_buffer = new_axis_buffer; @@ -167,5 +166,5 @@ BOOL ControllerBackend_GetJoystickStatus(BOOL **buttons, unsigned int *button_co *axes = axis_buffer; - return TRUE; + return true; } diff --git a/src/Backends/SDL2/Controller.cpp b/src/Backends/SDL2/Controller.cpp index d9654729..e6d57220 100644 --- a/src/Backends/SDL2/Controller.cpp +++ b/src/Backends/SDL2/Controller.cpp @@ -7,7 +7,6 @@ #include "SDL.h" #include "../Misc.h" -#include "../../WindowsWrapper.h" #define DEADZONE 10000 @@ -15,15 +14,15 @@ static SDL_Joystick *joystick; static Sint16 *axis_neutrals; -BOOL ControllerBackend_Init(void) +bool ControllerBackend_Init(void) { if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) { Backend_PrintError("Couldn't initialise joystick SDL subsystem: %s", SDL_GetError()); - return FALSE; + return false; } - return TRUE; + return true; } void ControllerBackend_Deinit(void) @@ -37,10 +36,10 @@ void ControllerBackend_Deinit(void) SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } -BOOL ControllerBackend_GetJoystickStatus(BOOL **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count) +bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count) { if (joystick == NULL) - return FALSE; + return false; int total_sdl_buttons = SDL_JoystickNumButtons(joystick); if (total_sdl_buttons < 0) @@ -57,14 +56,14 @@ BOOL ControllerBackend_GetJoystickStatus(BOOL **buttons, unsigned int *button_co *button_count = total_sdl_buttons + total_sdl_axes * 2 + total_sdl_hats * 4; *axis_count = total_sdl_axes; - static BOOL *button_buffer = NULL; + static bool *button_buffer = NULL; static short *axis_buffer = NULL; - BOOL *new_button_buffer = (BOOL*)realloc(button_buffer, *button_count * sizeof(BOOL)); + bool *new_button_buffer = (bool*)realloc(button_buffer, *button_count * sizeof(bool)); short *new_axis_buffer = (short*)realloc(axis_buffer, *axis_count * sizeof(short)); if (new_button_buffer == NULL || new_axis_buffer == NULL) - return FALSE; + return false; button_buffer = new_button_buffer; axis_buffer = new_axis_buffer; @@ -110,7 +109,7 @@ BOOL ControllerBackend_GetJoystickStatus(BOOL **buttons, unsigned int *button_co *axes = axis_buffer; - return TRUE; + return true; } void ControllerBackend_JoystickConnect(Sint32 joystick_id)