Converted SDLSurface renderer

This commit is contained in:
Clownacy 2020-01-22 22:33:34 +00:00
parent f6f3c26a3b
commit 87b296c513

View file

@ -7,6 +7,8 @@
#include "../../WindowsWrapper.h" #include "../../WindowsWrapper.h"
#include "../../Resource.h"
typedef struct Backend_Surface typedef struct Backend_Surface
{ {
SDL_Surface *sdlsurface; SDL_Surface *sdlsurface;
@ -36,28 +38,41 @@ static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
sdl_rect->h = 0; sdl_rect->h = 0;
} }
SDL_Window* Backend_CreateWindow(const char *title, int width, int height) Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
{ {
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0); window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
}
Backend_Surface* Backend_Init(SDL_Window *p_window) if (window != NULL)
{ {
window = p_window; #ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
size_t resource_size;
const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
SDL_SetWindowIcon(window, icon_surface);
SDL_FreeSurface(icon_surface);
#endif
window_sdlsurface = SDL_GetWindowSurface(window); if (fullscreen)
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24); window_sdlsurface = SDL_GetWindowSurface(window);
if (framebuffer.sdlsurface == NULL) framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
return NULL;
return &framebuffer; if (framebuffer.sdlsurface != NULL)
return &framebuffer;
SDL_DestroyWindow(window);
}
return NULL;
} }
void Backend_Deinit(void) void Backend_Deinit(void)
{ {
SDL_FreeSurface(framebuffer.sdlsurface); SDL_FreeSurface(framebuffer.sdlsurface);
SDL_DestroyWindow(window);
} }
void Backend_DrawScreen(void) void Backend_DrawScreen(void)