Wii U: Offload vertex transformation to GPU
This commit is contained in:
parent
663870ae76
commit
87da82a500
9 changed files with 116 additions and 98 deletions
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@ -313,14 +313,14 @@ void RenderBackend_DrawScreen(void)
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VertexBufferSlot *vertex_buffer_slot = (VertexBufferSlot*)GX2RLockBufferEx(&vertex_buffer, (GX2RResourceFlags)0);
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// Set buffer to (4:3) full-screen
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vertex_buffer_slot->vertices[0].position.x = -12.0f / 16.0f;
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vertex_buffer_slot->vertices[0].position.y = -1.0f;
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vertex_buffer_slot->vertices[1].position.x = 12.0f / 16.0f;
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vertex_buffer_slot->vertices[1].position.y = -1.0f;
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vertex_buffer_slot->vertices[2].position.x = 12.0f / 16.0f;
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vertex_buffer_slot->vertices[2].position.y = 1.0f;
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vertex_buffer_slot->vertices[3].position.x = -12.0f / 16.0f;
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vertex_buffer_slot->vertices[3].position.y = 1.0f;
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vertex_buffer_slot->vertices[0].position.x = -12.0f / 16.0f + 1.0f;
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vertex_buffer_slot->vertices[0].position.y = -2.0f;
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vertex_buffer_slot->vertices[1].position.x = 12.0f / 16.0f + 1.0f;
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vertex_buffer_slot->vertices[1].position.y = -2.0f;
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vertex_buffer_slot->vertices[2].position.x = 12.0f / 16.0f + 1.0f;
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vertex_buffer_slot->vertices[2].position.y = 0.0f;
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vertex_buffer_slot->vertices[3].position.x = -12.0f / 16.0f + 1.0f;
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vertex_buffer_slot->vertices[3].position.y = 0.0f;
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// Set buffer to full-texture
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vertex_buffer_slot->vertices[0].texture.x = 0.0f;
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@ -337,7 +337,7 @@ void RenderBackend_DrawScreen(void)
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// Disable blending
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GX2SetColorControl(GX2_LOGIC_OP_COPY, 0, FALSE, TRUE);
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const float texture_coordinate_transform[2] = {1.0f, 1.0f};
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const float plain_vec4[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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// Start drawing
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WHBGfxBeginRender();
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@ -358,7 +358,8 @@ void RenderBackend_DrawScreen(void)
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GX2SetPixelShader(shader_group_texture.pixelShader);
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// Set shader uniforms
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GX2SetVertexUniformReg(shader_group_texture.vertexShader->uniformVars[0].offset, 2, (uint32_t*)&texture_coordinate_transform);
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GX2SetVertexUniformReg(shader_group_texture.vertexShader->uniformVars[0].offset, 4, (uint32_t*)plain_vec4);
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GX2SetVertexUniformReg(shader_group_texture.vertexShader->uniformVars[1].offset, 4, (uint32_t*)plain_vec4);
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// Bind a few things
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GX2SetPixelSampler(&sampler, shader_group_texture.pixelShader->samplerVars[0].location);
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@ -387,7 +388,8 @@ void RenderBackend_DrawScreen(void)
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GX2SetPixelShader(shader_group_texture.pixelShader);
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// Set shader uniforms
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GX2SetVertexUniformReg(shader_group_texture.vertexShader->uniformVars[0].offset, 2, (uint32_t*)&texture_coordinate_transform);
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GX2SetVertexUniformReg(shader_group_texture.vertexShader->uniformVars[0].offset, 4, (uint32_t*)plain_vec4);
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GX2SetVertexUniformReg(shader_group_texture.vertexShader->uniformVars[1].offset, 4, (uint32_t*)plain_vec4);
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// Bind a few things
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GX2SetPixelSampler(&sampler, shader_group_texture.pixelShader->samplerVars[0].location);
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@ -560,8 +562,10 @@ void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBacke
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GX2SetPixelShader(shader->pixelShader);
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// Set shader uniforms (for some reason this vec2 needs padding to a vec4)
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const float vertex_coordinate_transform[4] = {2.0f / destination_surface->texture.surface.width, -2.0f / destination_surface->texture.surface.height, 1.0f, 1.0f};
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const float texture_coordinate_transform[4] = {1.0f / source_surface->texture.surface.width, 1.0f / source_surface->texture.surface.height, 1.0f, 1.0f};
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GX2SetVertexUniformReg(shader_group_glyph.vertexShader->uniformVars[0].offset, 4, (uint32_t*)texture_coordinate_transform);
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GX2SetVertexUniformReg(shader_group_glyph.vertexShader->uniformVars[0].offset, 4, (uint32_t*)vertex_coordinate_transform);
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GX2SetVertexUniformReg(shader_group_glyph.vertexShader->uniformVars[1].offset, 4, (uint32_t*)texture_coordinate_transform);
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// Bind misc. data
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GX2SetPixelSampler(&sampler, shader->pixelShader->samplerVars[0].location);
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@ -578,10 +582,10 @@ void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBacke
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if (vertex_buffer_slot != NULL)
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{
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// Set vertex position buffer
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const float vertex_left = x * 2.0f / destination_surface->texture.surface.width - 1.0f;
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const float vertex_top = y * -2.0f / destination_surface->texture.surface.height + 1.0f;
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const float vertex_right = (x + (rect->right - rect->left)) * 2.0f / destination_surface->texture.surface.width - 1.0f;
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const float vertex_bottom = (y + (rect->bottom - rect->top)) * -2.0f / destination_surface->texture.surface.height + 1.0f;
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const float vertex_left = x;
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const float vertex_top = y;
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const float vertex_right = x + (rect->right - rect->left);
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const float vertex_bottom = y + (rect->bottom - rect->top);
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vertex_buffer_slot->vertices[0].position.x = vertex_left;
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vertex_buffer_slot->vertices[0].position.y = vertex_top;
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@ -641,6 +645,10 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken
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GX2SetVertexShader(shader_group_colour_fill.vertexShader);
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GX2SetPixelShader(shader_group_colour_fill.pixelShader);
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// Set shader uniforms (for some reason this vec2 needs padding to a vec4)
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const float vertex_coordinate_transform[4] = {2.0f / surface->texture.surface.width, -2.0f / surface->texture.surface.height, 1.0f, 1.0f};
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GX2SetVertexUniformReg(shader_group_colour_fill.vertexShader->uniformVars[0].offset, 4, (uint32_t*)vertex_coordinate_transform);
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// Bind misc. data
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GX2RSetAttributeBuffer(&vertex_buffer, 0, sizeof(Vertex), offsetof(Vertex, position));
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@ -653,10 +661,10 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken
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if (vertex_buffer_slot != NULL)
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{
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// Set vertex position buffer
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const float vertex_left = rect->left * 2.0f / surface->texture.surface.width - 1.0f;
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const float vertex_top = rect->top * -2.0f / surface->texture.surface.height + 1.0f;
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const float vertex_right = rect->right * 2.0f / surface->texture.surface.width - 1.0f;
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const float vertex_bottom = rect->bottom * -2.0f / surface->texture.surface.height + 1.0f;
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const float vertex_left = rect->left;
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const float vertex_top = rect->top;
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const float vertex_right = rect->right;
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const float vertex_bottom = rect->bottom;
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vertex_buffer_slot->vertices[0].position.x = vertex_left;
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vertex_buffer_slot->vertices[0].position.y = vertex_top;
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@ -767,8 +775,10 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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GX2SetPixelShader(shader_group_glyph.pixelShader);
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// Set shader uniforms (for some reason this vec2 needs padding to a vec4)
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const float vertex_coordinate_transform[4] = {2.0f / glyph_destination_surface->texture.surface.width, -2.0f / glyph_destination_surface->texture.surface.height, 1.0f, 1.0f};
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const float texture_coordinate_transform[4] = {1.0f / atlas->texture.surface.width, 1.0f / atlas->texture.surface.height, 1.0f, 1.0f};
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GX2SetVertexUniformReg(shader_group_glyph.vertexShader->uniformVars[0].offset, 4, (uint32_t*)texture_coordinate_transform);
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GX2SetVertexUniformReg(shader_group_glyph.vertexShader->uniformVars[0].offset, 4, (uint32_t*)vertex_coordinate_transform);
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GX2SetVertexUniformReg(shader_group_glyph.vertexShader->uniformVars[1].offset, 4, (uint32_t*)texture_coordinate_transform);
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// Bind misc. data
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GX2SetPixelSampler(&sampler, shader_group_glyph.pixelShader->samplerVars[0].location);
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@ -788,10 +798,10 @@ void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, siz
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if (vertex_buffer_slot != NULL)
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{
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// Set vertex position buffer
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const float vertex_left = x * 2.0f / glyph_destination_surface->texture.surface.width - 1.0f;
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const float vertex_top = y * -2.0f / glyph_destination_surface->texture.surface.height + 1.0f;
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const float vertex_right = (x + glyph_width) * 2.0f / glyph_destination_surface->texture.surface.width - 1.0f;
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const float vertex_bottom = (y + glyph_height) * -2.0f / glyph_destination_surface->texture.surface.height + 1.0f;
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const float vertex_left = x;
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const float vertex_top = y;
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const float vertex_right = x + glyph_width;
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const float vertex_bottom = y + glyph_height;
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vertex_buffer_slot->vertices[0].position.x = vertex_left;
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vertex_buffer_slot->vertices[0].position.y = vertex_top;
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@ -1,23 +1,25 @@
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|
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|
@ -1,25 +1,27 @@
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||||
102,111,114,109,0,0,0,0,105,110,112,117,116,95,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,105,110,112,117,116,95,118,101,114,116,101,120,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,0,
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208,96,0,232,208,96,1,8,202,112,1,52,202,112,1,72,202,112,1,88,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,192,208,96,0,0,0,0,0,88,208,96,1,104,0,0,0,0,0,0,0,5,208,96,1,192,66,76,75,123,
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0,0,0,0,0,0,0,6,0,0,1,88,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,2,20,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,9,0,0,0,1,0,0,0,0,255,255,255,255,202,112,1,28,0,0,0,1,0,0,0,0,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,116,101,120,0,208,96,0,188,208,96,0,212,202,112,0,232,
|
||||
202,112,0,252,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,32,208,96,0,0,0,0,0,24,208,96,1,8,0,0,0,0,0,0,0,4,208,96,1,32,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,7,
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0,0,1,16,0,0,0,3,0,0,0,0,32,0,0,0,0,0,192,128,0,0,0,0,136,6,32,148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,255,0,0,0,0,0,0,0,14,0,0,0,16,0,0,1,80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,208,96,1,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,2,208,96,1,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,124,0,0,0,9,0,0,0,1,
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0,0,0,4,255,255,255,255,202,112,1,144,0,0,0,9,0,0,0,1,0,0,0,0,255,255,255,255,202,112,1,176,0,0,0,9,0,0,0,0,0,0,0,1,202,112,1,204,0,0,0,11,0,0,0,0,0,0,0,0,118,101,114,116,
|
||||
101,120,95,116,114,97,110,115,102,111,114,109,0,0,0,0,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,95,116,114,97,110,115,102,111,114,109,0,0,0,0,105,110,112,117,116,95,116,101,120,116,117,114,101,95,99,111,
|
||||
111,114,100,105,110,97,116,101,115,0,0,0,105,110,112,117,116,95,118,101,114,116,101,120,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,0,208,96,0,232,208,96,1,8,202,112,1,52,202,112,1,72,202,112,1,92,202,112,1,108,
|
||||
125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,232,208,96,0,0,0,0,0,108,208,96,1,124,0,0,0,0,0,0,0,6,208,96,1,232,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,5,0,0,1,80,
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||||
0,0,0,1,0,0,0,0,0,0,0,0,0,0,128,9,32,0,0,0,0,0,32,160,60,160,0,0,136,6,0,148,0,64,0,0,136,4,0,20,41,0,0,0,0,0,0,160,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,16,13,240,0,0,128,16,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,0
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||||
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||||
2,12,0,128,144,12,32,96,0,0,128,63,0,0,128,63,0,0,0,128,0,13,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,6,0,0,1,88,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,2,
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||||
20,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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|
||||
116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,116,101,120,0,208,96,0,188,208,96,0,212,202,112,0,232,202,112,0,252,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,32,208,96,0,0,0,0,0,24,
|
||||
208,96,1,8,0,0,0,0,0,0,0,4,208,96,1,32,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,7,0,0,1,16,0,0,0,3,0,0,0,0,32,0,0,0,0,0,192,128,0,0,0,0,136,6,32,148,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,16,13,240,0,0,128,16,0,0,0,0,
|
||||
66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,0
|
||||
|
|
|
@ -1,27 +1,29 @@
|
|||
71,102,120,50,0,0,0,32,0,0,0,7,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,3,0,0,1,252,0,0,0,0,0,0,0,0,
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||||
71,102,120,50,0,0,0,32,0,0,0,7,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,3,0,0,2,40,0,0,0,0,0,0,0,0,
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||||
0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,1,255,255,255,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,255,255,255,252,
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||||
0,0,0,2,0,0,0,1,0,0,0,0,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,
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0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,
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0,0,0,255,0,0,0,0,0,0,0,14,0,0,0,16,0,0,1,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,1,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,2,208,96,1,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,104,0,0,0,9,0,0,0,1,
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||||
0,0,0,0,255,255,255,255,202,112,1,136,0,0,0,9,0,0,0,0,0,0,0,1,202,112,1,164,0,0,0,11,0,0,0,0,0,0,0,0,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,95,116,114,97,110,115,
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||||
102,111,114,109,0,0,0,0,105,110,112,117,116,95,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,105,110,112,117,116,95,118,101,114,116,101,120,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,0,
|
||||
208,96,0,232,208,96,1,8,202,112,1,52,202,112,1,72,202,112,1,88,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,192,208,96,0,0,0,0,0,88,208,96,1,104,0,0,0,0,0,0,0,5,208,96,1,192,66,76,75,123,
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||||
0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,5,0,0,1,24,0,0,0,1,0,0,0,0,0,0,0,0,0,0,128,9,32,0,0,0,0,0,4,160,60,32,1,0,136,6,0,148,0,192,0,0,136,4,0,20,34,0,0,0,
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0,0,0,160,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,6,0,0,1,88,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,2,20,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,16,0,0,0,0,0,0,1,144,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,8,
|
||||
0,0,0,9,0,0,0,1,0,0,0,0,255,255,255,255,202,112,1,28,0,0,0,1,0,0,0,0,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,116,101,120,0,208,96,0,188,208,96,0,212,202,112,0,232,
|
||||
202,112,0,252,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,32,208,96,0,0,0,0,0,24,208,96,1,8,0,0,0,0,0,0,0,4,208,96,1,32,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,7,
|
||||
0,0,1,144,0,0,0,3,0,0,0,0,48,0,0,0,0,0,192,128,32,0,0,0,0,0,8,160,0,0,0,0,136,6,32,148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,255,0,0,0,0,0,0,0,14,0,0,0,16,0,0,1,80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,208,96,1,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,2,208,96,1,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,124,0,0,0,9,0,0,0,1,
|
||||
0,0,0,4,255,255,255,255,202,112,1,144,0,0,0,9,0,0,0,1,0,0,0,0,255,255,255,255,202,112,1,176,0,0,0,9,0,0,0,0,0,0,0,1,202,112,1,204,0,0,0,11,0,0,0,0,0,0,0,0,118,101,114,116,
|
||||
101,120,95,116,114,97,110,115,102,111,114,109,0,0,0,0,116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,95,116,114,97,110,115,102,111,114,109,0,0,0,0,105,110,112,117,116,95,116,101,120,116,117,114,101,95,99,111,
|
||||
111,114,100,105,110,97,116,101,115,0,0,0,105,110,112,117,116,95,118,101,114,116,101,120,95,99,111,111,114,100,105,110,97,116,101,115,0,0,0,0,208,96,0,232,208,96,1,8,202,112,1,52,202,112,1,72,202,112,1,92,202,112,1,108,
|
||||
125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,232,208,96,0,0,0,0,0,108,208,96,1,124,0,0,0,0,0,0,0,6,208,96,1,232,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,5,0,0,1,80,
|
||||
0,0,0,1,0,0,0,0,0,0,0,0,0,0,128,9,32,0,0,0,0,0,32,160,60,160,0,0,136,6,0,148,0,64,0,0,136,4,0,20,41,0,0,0,0,0,0,160,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,32,0,200,159,128,0,0,0,0,254,0,31,128,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,1,0,32,0,144,0,0,0,1,4,160,0,144,0,0,32,2,36,160,0,128,0,8,64,2,32,32,0,128,0,8,96,2,8,0,128,144,12,32,64,254,172,31,2,16,0,32,0,254,168,159,0,16,0,32,32,
|
||||
2,12,0,128,144,12,32,96,0,0,128,63,0,0,128,63,0,0,0,128,0,13,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,6,0,0,1,88,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,2,
|
||||
20,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,16,13,240,0,0,128,16,0,0,0,0,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,0
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,1,0,0,0,16,0,0,0,0,0,0,1,144,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,232,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,1,208,96,0,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,202,112,1,8,0,0,0,9,0,0,0,1,0,0,0,0,255,255,255,255,202,112,1,28,0,0,0,1,0,0,0,0,
|
||||
116,101,120,116,117,114,101,95,99,111,111,114,100,105,110,97,116,101,115,0,116,101,120,0,208,96,0,188,208,96,0,212,202,112,0,232,202,112,0,252,125,66,76,75,0,0,0,40,0,0,0,0,0,0,1,32,208,96,0,0,0,0,0,24,
|
||||
208,96,1,8,0,0,0,0,0,0,0,4,208,96,1,32,66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,7,0,0,1,144,0,0,0,3,0,0,0,0,48,0,0,0,0,0,192,128,32,0,0,0,0,0,8,160,
|
||||
0,0,0,0,136,6,32,148,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,32,0,200,159,128,0,0,0,0,
|
||||
254,0,31,128,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,16,13,240,0,0,128,16,0,0,0,0,
|
||||
66,76,75,123,0,0,0,32,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,0
|
||||
|
|
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Add table
Reference in a new issue